Difference between revisions of "Beverages"
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Revision as of 14:14, 8 December 2021
Glo glo! Beverages lower your Thirst, sometimes also your Hunger, and sometimes they also have other beneficial effects.
Water & Milk
The most important Beverage is water. Water is freely available from the town's wells, so remember where the well is and don't forget to refill your Waterskin each time you're back in town. A well is also present at the Witch's Hut, and at the Winery beside Mannshire.
If you're looking for extra food while low on inventory space, consider taking Milk as it comes with multiple uses and helps with both Hunger and Thirst. When it's empty, you can just throw the jug away.
Alcohol
Unless you're friar Tuck, chances are you won't be carrying tons of alcoholic beverages around, so your waterskin will be your main source for drinking. Some beverages are alcoholic and using them will raise your Intoxication, but drinking alcoholic beverages might help alleviate Pain. Drinking alcohol also comes with side effects like Drunk or even Bad Trip.
picture of drunk adventurer
Compared to water, the main difference is that alcohol actually costs money. Luckily, bandits like booze too, so you can usually find Mead or other beverages in their hideouts. The innkeeper and his assistants are the best option for selling alcohol you bring back from dungeons and enemies.
List of all beverages
| Item | Inv. slots | Price |
Subcategory | Properties | Uses | Freshness | Description |
|---|---|---|---|---|---|---|---|
| Waterskin | 1×2 | 15 | Thirst: -25% Intoxication Change: -0.01% (30 t) |
6 | Filled with spring water. | ||
| Elven Mud | 1×2 | 200 | Thirst: -2% Thirst Change: -0.05% (90 t) Energy Restoration: +5% (90 t) Situational Morale: +4% |
3 | An export version of a popular elven drink. Tastes awful, but it does brace you up. | ||
| Mannshire Fortified | 1×2 | 50 | Alcohol | Thirst: -10% Thirst Change: +0.1% (90 t) Pain Change: -0.1% (90 t) Intoxication Change: +0.01% (90 t) Energy Replenishment: +5% Situational Morale: +3% |
2 | The vineyards of Mannshire have barely started producing after being ravaged by war, so finding good wine is no easy task. This bottle is clearly old stock. | |
| Brynn Vermouth | 1×2 | 75 | Alcohol | Thirst: -10% Thirst Change: +0.1% (120 t) Pain Change: -0.15% (120 t) Intoxication Change: +0.02% (120 t) Energy Replenishment: +9% Morale: +5% |
2 | A spicy, aromatic drink that brought fame to Brynn distilleries. It quenches thirst, lifts spirits, and is smooth to go down | |
| Elven Ice Wine | 1×2 | 125 | Alcohol | Thirst: -15% Thirst Change: +0.05% (150 t) Pain Change: -0.1% (150 t) Intoxication Change: +0.01% (150 t) Energy Replenishment: +7% Morale: +8% |
2 | This sparkling wine is produced in the Jacinth Kingdoms from frozen grapes with a secret recipe. Local nobles are willing to sell their souls for just a single sip. | |
| Spirit | 1×2 | 35 | Alcohol | Thirst: +50% Pain Change: -0.33% (90 t) Intoxication Change: +0.5% (90 t) Frost Resistance: +10% (90 t) Energy Replenishment: +5% Sanity: -0.1% (90 t) |
1 | An indispensable base for any potion, it's sought after by alchemists and drunkards alike. | |
| Brandy | 1×2 | 100 | Alcohol | Thirst: -5% Thirst Change: +0.2% (120 t) Pain Change: -0.2% (120 t) Intoxication Change: +0.04% (120 t) Energy Replenishment: +10% Sit. Sanity Change: +0.03% (120 t) |
2 | Expensive but not without many benefits. Royal physicians had been using brandy for years to "treat" monarchs' coughs and headaches - there weren't many complaints so far. | |
| Dark Ale | 1×2 | 13 | Alcohol | Thirst: -5% Thirst Change: +0.05% (30 t) Pain Change: -0.1% (30 t) Energy Replenishment: +2% Morale: +2% |
1 | A mug full of good old village ale. In Aldor it's consumed almost as much as water: it fortifies vigor, provides nourishment, and helps tolerate hardships of working in the fields. | |
| Mead | 1×2 | 20 | Alcohol | Thirst: -5% Thirst Change: +0.05% (60 t) Pain Change: -0.1% (60 t) Intoxication Change: +0.01% (60 t) Energy Replenishment: +4% Morale: +3% |
2 | The northerners can survive for two weeks without a single bread crumb, but they start to wither after three days without mead. | |
| Jug of Milk | 1×2 | 16 | Hunger: -3% Thirst: -10% Crushing Resistance: +1% (30 t) Intoxication Resistance: +5% (30 t) Hunger Resistance: +5% (30 t) |
2 | 3 days | A jug full of sweet-smelling fresh milk. |
Page last edited during patch: 0.7.0.16
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