Difference between revisions of "Jolt"
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Jolt
Spell
Modified by: Magic Power, Electromantic Power, Bonus Range
Passive bonus:
+2.5% Electromantic Power
-1% Power of other Magic Schools
Show formulasHide formulas
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Revision as of 16:00, 19 September 2022
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Spell
10
2 
Type
Target Tile
Range
7
Backfire Chance
5
Modified by: Magic Power, Electromantic Power, Bonus Range
Deals 6 Shock Damage to the target with 35% chance to Knock it back and 70% chance to apply "Resonance" for 8 turns:
-20% Shock Resistance
-7.5% Move Resistance
-5% Control Resistance
+10% Cooldowns Duration
-20% Shock Resistance
-7.5% Move Resistance
-5% Control Resistance
+10% Cooldowns Duration
Deals ((6 * (1 + (Electromantic Power / 100)) * Magic Power) / 100) Shock Damage to the target with (35 * ((Magic Power + Electromantic Power) / 100))% chance to Knock it back and (70 * ((Magic Power + Electromantic Power) / 100))% chance to apply "Resonance" for 8 turns:
-20% Shock Resistance
-7.5% Move Resistance
-5% Control Resistance
+10% Cooldowns Duration
-20% Shock Resistance
-7.5% Move Resistance
-5% Control Resistance
+10% Cooldowns Duration
Passive bonus:
+2.5% Electromantic Power
-1% Power of other Magic Schools
Show formulasHide formulas
Page last edited during patch: 0.8.0.13 | Data Page last updated in: 0.9.2.13
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