Difference between revisions of "Striker Stance"
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Revision as of 11:09, 21 September 2022
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Striker Stance
Stance
- Requires a two-handed mace
Stance
Type
No Target
Energy
10
Cooldown
10
- Requires a two-handed mace
Activates "Striker Stance" for 12 turns:
+5% Crit Chance
+15% Knockback Chance
+10% Armor Penetration.
+15% Stagger Chance
Grants each third strike +100% Daze Chance
Using the ability tree's skills grants an extra stack of the effect (up to IV).
Basic two-handed mace strikes prolong the effect's duration by 1 turn (up to 15) but reduce its number of stacks.
Only one Stance effect can be active at a time.
If affected by "Mighty Swing", using this skill delivers a strike to a random adjacent enemy.
+5% Crit Chance
+15% Knockback Chance
+10% Armor Penetration.
+15% Stagger Chance
Grants each third strike +100% Daze Chance
Using the ability tree's skills grants an extra stack of the effect (up to IV).
Basic two-handed mace strikes prolong the effect's duration by 1 turn (up to 15) but reduce its number of stacks.
Only one Stance effect can be active at a time.
If affected by "Mighty Swing", using this skill delivers a strike to a random adjacent enemy.
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