Difference between revisions of "Taking Aim"

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|Requirements=- Requires a ranged weapon and ammunition
|Description=Activates the following effect for the next turn:<br><br>{{Pos|+60%}} Accuracy<br>{{Pos|+10%}} Weapon Damage.
|Passivebonus={{Pos|-2.5%}} Cooldowns Duration for this ability tree
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[[Category:Skills]]
[[Category:Skills]]

Revision as of 11:26, 21 September 2022


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Taking Aim
Taking Aim
Maneuver
4 Icon skill energycost.png 1 Icon skill cooldown.png

Type
No Target

Modified by: Strength, Agility, Perception

- Requires a ranged weapon and ammunition
Activates "Taking Aim" for 1 turn:

+59% Accuracy
+10% Weapon Damage
+1 Range

For each enemy within 4 tiles additionally grants the effect:

+30% Knockback Chance
+30% Immobilization Chance
+30% Stagger Chance

The bonus to Accuracy depends on the number of Ability Points invested into this tree.

Removes the effect if not equipped with a ranged weapon.
Activates "Taking Aim" for 1 turn:

+(59 + AP)% Accuracy
+(PRC)% Weapon Damage
+1 Range

For each enemy within 4 tiles additionally grants the effect:

+(3 * STR)% Knockback Chance
+(3 * AGL)% Immobilization Chance
+(3 * PRC)% Stagger Chance

The bonus to Accuracy depends on the number of Ability Points invested into this tree.

Removes the effect if not equipped with a ranged weapon.

Show formulasHide formulas


Page last edited during patch: 0.8.0.13 | Data Page last updated in: 0.9.1.0