Difference between revisions of "Geomancy (skill tree)"

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old>Rilandas71309
(removed hp and stone resistances, they are now individual)
 
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This Page shows all the Geomancy [[Skills]].
<!--<imagemap>
File:Geomancy_skilltree.png|338px|thumb|right|Hover over the skill icons to view the detailed descriptions.
rect 384 147 557 320 [[Runic Boulder]]
rect 660 147 833 320 [[Stone Armor]]
rect 108 256 281 429 [[Rune of Enfeeblement]]


Geomancy Spells deal different types of damage.
rect 660 418 833 590 [[Petrification]]
rect 384 418 557 590 [[Stone Spikes]]
rect 108 473 281 646 [[Rune of Binding]]
rect 660 660 833 833 [[Rune of Fortifying]]
rect 108 688 281 861 [[Rune of Absorption]]


The type of damage determines the scaling of the Spell.
rect 384 710 557 883 [[Earthquake]]
rect 660 914 833 1086 [[Rune of Destabilization]]


'''Magic Damage''' scales '''multiplicatively''' from Magic Power and Geomantic Power.
rect 108 1003 281 1176 [[Boulder Toss]]
rect 384 1006 557 1178 [[Runic Explosion]]
rect 384 1245 557 1418 [[Rune of Sustention]]
rect 660 1173 833 1346 [[Rune of Cycle]]
</imagemap>-->
{{ImageMap|338px|Geomancy_skilltree.png|
{{TooltipImage|Runic Boulder|100|85|62}}
{{TooltipImage|Stone Armor|252|85|62}}
{{TooltipImage|Rune of Fortifying|24|197|62}}
{{TooltipImage|Stone Spikes|100|197|62}}
{{TooltipImage|Rune of Enfeeblement|176|197|62}}
{{TooltipImage|Rune of Sustention|252|197|62}}
{{TooltipImage|Earthquake|24|309|62}}
{{TooltipImage|Rune of Binding|100|309|62}}
{{TooltipImage|Rune of Cycle|176|309|62}}
{{TooltipImage|Petrification|252|309|62}}
{{TooltipImage|Rune of Destabilization|24|421|62}}
{{TooltipImage|Overflowing Power|100|421|62}}
{{TooltipImage|Boulder Toss|176|421|62}}
{{TooltipImage|Rune of Absorption|252|421|62}}
|caption=Hover over the skill icons to view the detailed descriptions.
|thumb=right
}}


<code>Spell’s_Magic_Damage = Basic_Value * Magic_Power/100 * (1 + Geomantic_Power/100)</code>
This Page shows all the Geomancy [[Skills]].
 
'''Physical Damage''' scales '''additively''' from Magic Power and Geomantic Power.


<code>Spell’s_Physical_Damage = Basic_Value * (Magic_Power + Geomantic_Power)/100</code>
{{quote|Manipulate the battlefield with runic boulders, setting up other spells and empowering yourself with magic auras.}}


Many Spells have their '''special effects''' (i.e. Runic Boulder's 50% Knockback chance). These effects are scaling '''additively''' from Magic Power and Geomantic Power.
'''{{C|Orange|Main focus:}}'''<br>
Support, Positioning, Crowd Control, Survivability


<code>Special_Effect_Value = Basic_Value * (Magic_Power + Geomantic_Power)/100</code>


{| style="text-align: center;max-width:1200px;" width="100%" border="1px solid"
Geomancy Spells deal '''Physical''' and {{c|Arcane}} types of damage. The type of damage determines the scaling of the Spell.<br><br>
|+<h3><span class="mw-headline" id="Active_Skills" style="font-family: 'Volter';font-weight: 400; text-align:center;">Active Skills</span></h3>
{{W|Magic Damage}} scales {{W|multiplicatively}} from {{cl|White|Magic Power}} and {{cl|White|Geomantic Power}}.<br><br>
!Skill
<code>Spell’s_Magic_Damage = Basic_Value * Magic_Power/100 * (1 + Geomantic_Power/100)</code><br><br>
!Description
{{cl|White|Physical Damage}} scales {{W|additively}} from Magic Power and Geomantic Power.<br><br>
!Additional Properties
<code>Spell’s_Physical_Damage = Basic_Value * (Magic_Power + Geomantic_Power)/100</code>
|-
| rowspan="2" |
<h4 style="margin-top: 0;"><span class="mw-headline" id="Runic _Boulder" style="text-align:center;">Runic Boulder</span></h4>
<span style="color:#0ed78e">Active</span><div style="padding-bottom:7px;">[[File:Runic Boulder Icon.png|center]]</div>
| style="width:550px;" |<div style="text-align:left; padding:5px;">Raises a runic boulder in a targeted tile.
 
Deals '''{{Arcane|6 Arcane Damage}}''' to all adjacent enemies with a '''50%''' chance to inflict '''Knockback'''.
 
 
 
Each runic boulder within Vision provides the caster with a stack of '''{{Positive|Runic Empowerment}}''':
 
 
 
'''{{Positive|+10%}}''' Magic Power<br>'''{{Positive|+15%}}''' Geomantic Power<br>'''{{Positive|-10%}}''' Abilities Energy Cost<br>'''{{Positive|-7.5%}}''' Damage Taken<br>'''{{Negative|3}}''' Energy per turn
 
 
 
Boulder's durability depends on the caster's Max Energy.
 
Boulders crumble when out of the caster's Vision or when the caster runs out of energy.
 
If a boulder is destroyed by the caster's enemy, the caster is '''Stunned''' for '''3''' turns.
 
You can't have more than '''3''' boulders simultaneously.</div>
| rowspan="2" |<b>Treatise Tier: I</b>
 
<b>Type: Target Tile</b>
 
<b>Range: Vision</b>
 
<b>Energy Cost: 20</b>
 
<b>Cooldown: 2</b>
 
'''Modified by: Magic Power, Geomantic Power'''
|-
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br>'''{{Positive|+2.5%}}''' Geomantic Power</div>
|-
| rowspan="2" |
<h4 style="margin-top: 0;"><span class="mw-headline" id="Stone_Armor" style="text-align:center;">Stone Armor</span></h4>
<span style="color:#0ed78e">Active</span><div style="padding-bottom:7px;">[[File:Stone Armor Icon.png|center]]</div>
| style="width:550px;" |Activates the following effect for '''3''' turns:
 
 
 
'''{{Positive|+30%}}''' Physical Resistance<br>'''{{Positive|+50%}}''' Nature Resistance<br>'''{{Positive|+20%}}''' Magic Resistance<br>'''{{Positive|+100%}}''' Bleed Resistance<br>'''{{Positive|+50%}}''' Knockback Resistance
 
 
 
At the end of its duration the stone armor explodes, dealing '''2 Crushing Damage''' for each attack it absorbed with a chance to inflict '''Knockback''' to all adjacent enemies.
 
 
 
Each stack of '''{{Positive|Runic Empowerment}}''' prolongs the duration of this effect by '''4''' turns.
 
Raising new boulders prolongs the duration of this effect by '''2''' turns.
| rowspan="2" |<b>Treatise Tier: I</b>
 
<b>Type: No Target</b>
 
<b>Range: Self</b>
 
<b>Energy Cost: 25</b>
 
<b>Cooldown: 32</b>
 
'''Modified by:Magic Power, Geomantic Power'''
|-
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br>'''{{Positive|+2.5%}}''' Geomantic Power</div>
|-
| rowspan="2" |
<h4 style="margin-top: 0;"><span class="mw-headline" id="Petrification" style="text-align:center;">Petrification</span></h4>
<span style="color:#0ed78e">Active</span><div style="padding-bottom:7px;">[[File:Petrification Icon.png|center]]</div>
| style="width:550px;" |<div style="text-align:left; padding:5px;">Deals '''{{Arcane|8 Arcane Damage}}''' to all targets in the area of effect with '''50%''' chance to '''petrify''' them for '''4-5''' turns.
 
Each petrified enemy within you Vision grants you '''{{Positive|+15%}}''' Geomantic Power.</div>
| rowspan="2" |<b>Treatise Tier: II</b>
 
<b>Type: Target Object</b>
 
<b>Range: 6</b>
 
'''Area: 3x3'''
 
<b>Energy Cost: 20</b>
 
<b>Cooldown: 24</b>
 
'''Modified by: Magic Power, Geomantic Power'''
|-
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br>'''{{Positive|+2.5%}}''' Geomantic Power</div>
|-
| rowspan="2" |<h4 style="margin-top: 0;"><span class="mw-headline" id="Stone_Spikes" style="text-align:center;">Stone Spikes</span></h4>
<span style="color:#0ed78e">Active</span><div style="padding-bottom:7px;">[[File:Stone Spikes Icon.png|center]]</div>
|<div style="text-align:left; padding:5px;">Destroys a targeted runic boulder, summoning stone spikes on each adjacent tile.
 
Spikes deal '''12 piercing''' and '''3 Crushing Damage''', with a '''60%''' chance of '''Knockback'''.
 
Affected empty tiles maintain their spikes for '''8''' turns. Their durability depends on the caster's Max Energy.</div>
| rowspan="2" |<b>Treatise Tier: II</b>
 
<b>Type: Target Object</b>
 
<b>Range: Vision</b>
 
'''Area: 3x3'''
 
<b>Energy Cost: 30</b>
 
<b>Cooldown: 8</b>
 
'''Modified by: Magic Power, Geomantic Power'''
|-
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span><br>'''{{Positive|+2.5%}}''' Geomantic Power</div>
|-
| rowspan="2" |<h4 style="margin-top: 0;"><span class="mw-headline" id="Boulder_Toss" style="text-align:center;">Boulder Toss</span></h4>
<span style="color:#0ed78e">Active</span><div style="padding-bottom:7px;">[[File:Boulder Toss Icon.png|center]]</div>
|<div style="text-align:left; padding:5px;">Rips a targeted boulder from the ground and tosses it towards a targeted tile.
 
The toss deals '''18 Crushing Damage''' and '''{{Arcane|2 Arcane Damage}}'''.
 
When it hits, the boulder has '''75%''' chance to '''Knock''' the target back and '''20%''' chance to apply '''Stun''' or '''Daze'''.
 
Each traveled tile increases the Damage by '''{{Positive|12%}}''', and also increases the duration of '''Stun''' or '''Daze'''.</div>
| rowspan="2" |<b>Treatise Tier: IV</b>
 
<b>Type: Target Object -> Target Tile</b>
 
<b>Range: 6 + Bonus Range</b>
 
<b>Area: 1</b>
 
<b>Energy Cost: 40</b>
 
<b>Cooldown: 8</b>
 
'''Modified by: Magic Power, Geomantic Power'''
|-
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span><br>'''{{Positive|+2.5%}}''' Geomantic Power</div>
|-
| rowspan="2" |<h4 style="margin-top: 0;"><span class="mw-headline" id="Earthquake" style="text-align:center;">Earthquake</span></h4>
<span style="color:#0ed78e">Active</span><div style="padding-bottom:7px;">[[File:Earthquake Icon.png|center]]</div>
|<div style="text-align:left; padding:5px;">Destroys a targeted runic boulder, creating an earthquake over a large area for '''8''' turns.
 
Each turn of staying in the earthquake's area of effect:
 
Deals '''3 Crushing Damage'''.
 
Burns '''{{Energy|3%}}''' Max Energy
 
Has '''10%''' chance to '''Daze''' for '''3''' turns.
 
Each turn applies '''{{Negative|-5%}}''' Stun Resistance and '''{{Negative|-10%}}''' Knockback Resistance (the effect stacks and lasts until the earthquake's end).</div>
| rowspan="2" |<b>Treatise Tier: III</b>
 
<b>Type: Target Object</b>
 
<b>Range: Vision</b>
 
'''Area: 5x5'''
 
<b>Energy Cost: 35</b>
 
<b>Cooldown: 8</b>
 
'''Modified by: Magic Power, Geomantic Power'''
|-
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span><br>'''{{Positive|+2.5%}}''' Geomantic Power</div>
|-
| rowspan="2" |<h4 style="margin-top: 0;"><span class="mw-headline" id="Runic_Explosion" style="text-align:center;">Runic Explosion</span></h4>
<span style="color:#0ed78e">Active</span><div style="padding-bottom:7px;">[[File:Runic Explosion Icon.png|center]]</div>
|<div style="text-align:left; padding:5px;">Destroys a targeted runic boulder, provoking a violent explosion.
 
Deals '''{{Arcane|15 Arcane Damage}}''' and '''5 Crushing Damage''' to all targets in the area of effect.
 
Has '''50%''' chance to '''Knockback''' and '''50%''' chance to '''Stun'''.
 
Replenishes '''{{Energy|5%}}''' of Max Energy for each enemy killed.</div>
| rowspan="2" |<b>Treatise Tier: IV</b>
 
<b>Type: Target Object</b>
 
<b>Range: Vision</b>
 
'''Area: 5x5'''
 
<b>Energy Cost: 50</b>
 
<b>Cooldown: 16</b>
 
'''Modified by: Magic Power, Geomantic Power'''
|-
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span><br>'''{{Positive|+2.5%}}''' Geomantic Power</div>
|}
 
&nbsp;


{| style="text-align: center;max-width:1200px;" width="100%" border="1px solid"
|+<h3><span class="mw-headline" id="Passive_Skills" style="font-family: 'Volter';font-weight: 400; text-align:center;">Passive Skills</span></h3>
!Skill
!Description
!Additional Properties
|-
| rowspan="2" |
<h4 style="margin-top: 0;"><span class="mw-headline" id="Binding" style="text-align:center;">Rune of Binding</span></h4>
<span style="color:#a3b719">Passive</span><div style="padding-bottom:7px;">[[File:Rune of Binding Icon.png|center]]</div>
| style="width:550px;" |<div style="text-align:left; padding:5px;">Raising a runic  boulder grants '''{{Positive|-25%}}''' Abilities Energy Cost for the next  turn.</div>
| rowspan="2" |<b>Treatise Tier: II</b>
|-
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br>'''{{Positive|+2.5%}}''' Geomantic Power<br>'''{{Positive|+3%}}''' Energy  Restoration</div>
|-
| rowspan="2" |
<h4 style="margin-top: 0;"><span class="mw-headline" id="Enfeeblement" style="text-align:center;">Rune of Enfeeblement</span></h4>
<span style="color:#a3b719">Passive</span><div style="padding-bottom:7px;">[[File:Rune of Enfeeblement Icon.png|center]]</div>
| style="width:550px;" |<div style="text-align:left; padding:5px;">Enemies standing  next to a runic boulder suffer '''{{Negative|-10%}}''' Physical Resistance, '''{{Negative|-15%}}'''  Knockback Resistance and '''{{Negative|-15%}}''' Stun Resistance.</div>
| rowspan="2" |<b>Treatise Tier: I</b>
|-
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br>'''{{Positive|+2.5%}}''' Geomantic Power<br>'''{{Positive|+5%}}''' Fortitude</div>
|-
| rowspan="2" |
<h4 style="margin-top: 0;"><span class="mw-headline" id="Sustention" style="text-align:center;">Rune of Sustention</span></h4>
<span style="color:#a3b719">Passive</span><div style="padding-bottom:7px;">[[File:Rune of Sustention Icon.png|center]]</div>
| style="width:550px;" |<div style="text-align:left; padding:5px;">Killing enemies  replenishes <b>50%</b>  of all your runic boulders' and stone spikes'  durability, and grants '''{{Positive|-50%}}''' Cooldowns Duration for <b>2</b>  turns.</div>
| rowspan="2" |<b>Treatise Tier: IV</b>
|-
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br>'''{{Positive|+2.5%}}''' Geomantic Power<br>'''{{Positive|-3%}}''' Fumble  Chance</div>
|-
| rowspan="2" |<h4 style="margin-top: 0;"><span class="mw-headline" id="Absorption" style="text-align:center;">Rune of Absorption</span></h4>
<span style="color:#a3b719">Passive</span><div style="padding-bottom:7px;">[[File:Rune of Absorption Icon.png|center]]</div>
|<div style="text-align:left; padding:5px;">Replenishes  '''{{Energy|4%}}''' Max Energy for each enemy hit with '''{{Positive|Stone Spikes}}'''.</div>
| rowspan="2" |<b>Treatise Tier: II</b>
|-
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span><br>'''{{Positive|+2.5%}}''' Geomantic Power<br>'''{{Positive|+10%}}''' Knockback Resistance</div>
|-
| rowspan="2" |<h4 style="margin-top: 0;"><span class="mw-headline" id="Destabilization" style="text-align:center;">Rune of Destabilization</span></h4>
<span style="color:#a3b719">Passive</span><div style="padding-bottom:7px;">[[File:Rune of Destabilization Icon.png|center]]</div>
|<div style="text-align:left; padding:5px;">All enemies within  '''{{Positive|Earthquake}}''' suffer '''{{Negative|+10%}}''' Damage Taken and '''{{Negative|+10%}}''' Fumble  Chance.</div>
| rowspan="2" |<b>Treatise Tier: III</b>
|-
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span><br>'''{{Positive|+2.5%}}''' Geomantic Power<br>'''{{Positive|+3%}}''' Crit  Chance</div>
|-
| rowspan="2" |<h4 style="margin-top: 0;"><span class="mw-headline" id="Fortifying" style="text-align:center;">Rune of Fortifying</span></h4>
<span style="color:#a3b719">Passive</span><div style="padding-bottom:7px;">[[File:Rune of Fortifying Icon.png|center]]</div>
|<div style="text-align:left; padding:5px;">Improves max  durability of runic boulders and stone spikes by '''{{Positive|50%}}'''.


Increases base  duration of '''{{Positive|Stone Armor}}''' to <b>5</b> turns. Increases '''{{Positive|Stone  Spikes}}'''' base <b>Crushing Damage</b> by '''{{Positive|60%}}''' .</div>
{{SkillTable/head|hidden bonus=1|passive bonus=1}}
| rowspan="2" |<b>Treatise Tier: II</b>
{{SkillTable/subtitle|Treatise I}}
|-
{{SkillTable/row|Runic Boulder}}
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span><br>'''{{Positive|+2.5%}}''' Geomatic Power<br>'''{{Positive|+10%}}''' Stun Resistance</div>
{{SkillTable/row|Stone Armor}}
|-
{{SkillTable/subtitle|Treatise II}}
| rowspan="2" |<h4 style="margin-top: 0;"><span class="mw-headline" id="Cycle" style="text-align:center;">Rune of Cycle</span></h4>
{{SkillTable/row|Stone Spikes}}
<span style="color:#a3b719">Passive</span><div style="padding-bottom:7px;">[[File:Rune of Cycle Icon.png|center]]</div>
{{SkillTable/row|Rune of Sustention}}
|<div style="text-align:left; padding:5px;">'''{{Positive|Runic  Explosion}}''' decreases Cooldowns Durations for this skill tree by '''{{Positive|20%}}'''  for each enemy hit.</div>
{{SkillTable/row|Rune of Fortifying}}
| rowspan="2" |<b>Treatise Tier: IV</b>
{{SkillTable/row|Rune of Enfeeblement}}
|-
{{SkillTable/subtitle|Treatise III}}
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span><br>'''{{Positive|+2.5%}}''' Geomantic  Power<br>'''{{Positive|+5%}}''' Magic Power</div>
{{SkillTable/row|Earthquake}}
|}
{{SkillTable/row|Petrification}}
{{SkillTable/row|Rune of Binding}}
{{SkillTable/row|Rune of Cycle}}
{{SkillTable/subtitle|Treatise IV}}
{{SkillTable/row|Overflowing Power}}
{{SkillTable/row|Boulder Toss}}
{{SkillTable/row|Rune of Destabilization}}
{{SkillTable/row|Rune of Absorption}}
{{SkillTable/end}}




{{Template:Skill_navbox}}
{{Navigation||plain}}
[[Category:Skills]]
[[Category:Skill trees]]

Latest revision as of 22:10, 24 February 2023

Hover over the skill icons to view the detailed descriptions.
Hover over the skill icons to view the detailed descriptions.

This Page shows all the Geomancy Skills.

Manipulate the battlefield with runic boulders, setting up other spells and empowering yourself with magic auras.

Main focus:
Support, Positioning, Crowd Control, Survivability


Geomancy Spells deal Physical and Arcane types of damage. The type of damage determines the scaling of the Spell.

Magic Damage scales multiplicatively from Magic Power and Geomantic Power.

Spell’s_Magic_Damage = Basic_Value * Magic_Power/100 * (1 + Geomantic_Power/100)

Physical Damage scales additively from Magic Power and Geomantic Power.

Spell’s_Physical_Damage = Basic_Value * (Magic_Power + Geomantic_Power)/100


SkillBasic StatsDescriptionPassive bonusHidden bonus
Treatise I
Runic Boulder
Runic Boulder
Spell
Type:
Target Tile
Range:
5
Energy:
20
Cooldown:
2
Modified by:
Magic Power, Geomantic Power, Bonus Range
Raises a runic boulder in a targeted tile. Deals 4 Arcane Damage to all adjacent enemies with 70% chance to inflict Knockback.

Each runic boulder within Vision grants the caster a stack of Runic Empowerment:

+5% Magic Power
+10% Geomantic Power
-7.5% Abilities Energy Cost
-7.5% Damage Taken
3 Energy per turn

Boulders crumble when outside the caster's Vision or when the caster runs out of energy.

The maximum number of summoned boulders: 3

Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools
Stone Armor
Stone Armor
Spell
Type:
No Target
Energy:
20
Cooldown:
20
Modified by:
Magic Power, Geomantic Power
Activates the following effect for 4 turns:

+15% Physical Resistance
+25% Nature Resistance
+10% Magic Resistance
+20% Bleed Resistance
+20% Move Resistance
+20% Control Resistance

At the end of its duration the stone armor explodes, dealing 4 Crushing Damage for each attack it absorbed with a 50% chance to inflict Knockback to all adjacent enemies.

Each stack of Runic Empowerment prolongs the duration of the effect by 4 turns.
Raising new boulders prolongs the duration of the effect by 2 turns.

Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools
Treatise II
Stone Spikes
Stone Spikes
Spell
Type:
Target Object
Range:
5
Energy:
32
Cooldown:
14
Modified by:
Magic Power, Geomantic Power, Bonus Range
Destroys a runic boulder, summoning stone spikes for 8 turns on every adjacent tile.

Spikes deal 9 Piercing and 3 Crushing Damage with a 50% chance to inflict Knockback.

Spikes' durability depends on the caster's Max Energy.

Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools
Rune of Sustention
Rune of Sustention
Passive
Remaining on the same tile while under the effect of Stone Armor grants +5% Geomantic Power, +5% Energy Drain, and +5% Energy Restoration for 5 turns.
This effect stacks.

Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools
Rune of Fortifying
Rune of Fortifying
Passive
Each boulder adjacent to the caster grants them -10% Damage Taken and -5% Backfire Damage Change.

Boulders receive 20% less Damage.

Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools
Rune of Enfeeblement
Rune of Enfeeblement
Passive
Enemies adjacent to a runic boulder are applied with -10% Physical Resistance, -10% Move Resistance, and -10% Control Resistance.
Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools
Treatise III
Earthquake
Earthquake
Spell
Type:
Target Object
Range:
5
Energy:
36
Cooldown:
13
Modified by:
Magic Power, Geomantic Power, Bonus Range, Willpower
Destroys a runic boulder, creating an earthquake for 8 turns in a large area around it.

Each turn of staying in the earthquake's area of effect:

Deals 2 Crushing Damage.
Burns 3% Max Energy (but no more than 10).
Has 4% chance to Daze for 3 turns.
Applies -5% Control Resistance and -10% Move Resistance (this effect stacks and lasts until the end of the earthquake).

Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools
Petrification
Petrification
Spell
Type:
Target Object
Range:
5
Energy:
24
Cooldown:
32
Modified by:
Magic Power, Geomantic Power, Bonus Range
Destroys a runic boulder with 66% chance to Petrify all adjacent targets for 5-6 turns.

Each turn petrified enemies receive 5 damage, and the condition of their body parts deteriorates by 3%.

Each petrified enemy within vision grants +15% Geomantic Power.

Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools
Rune of Binding
Rune of Binding
Passive
Raising a runic boulder grants -25% Abilities Energy Cost for the next turn and reduces active Cooldowns for this ability tree (with the exception of Runic Boulder) by 2 turns.
Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools
Rune of Cycle
Rune of Cycle
Passive
Destroying a runic boulder to cast a spell deals 10% Max Energy as Arcane Damage to all adjacent targets.
Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools
Treatise IV
Overflowing Power
Overflowing Power
Spell
Type:
Target Object
Range:
5
Energy:
50
Cooldown:
24
Modified by:
Magic Power, Geomantic Power, Bonus Range
Destroys a runic boulder, blowing it to pieces.

Deals 6 Arcane Damage and 6 Crushing Damage to all targets in the area of effect. Has 25% chance to inflict Knockback and 50% chance to Stun.

Replenishes 5% Max Energy for each affected enemy.

Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools
Boulder Toss
Boulder Toss
Spell
Type:
Target Tile
Range:
5
Energy:
42
Cooldown:
20
Modified by:
Magic Power, Geomantic Power, Bonus Range
Rips a boulder from the ground and tosses it towards a targeted tile.

The toss deals 12 Crushing Damage and 3 Arcane Damage.

Upon hitting its target, the boulder has 80% chance to inflict Knockback and 20% chance to apply Stun or Daze.

Each traveled tile increases the Damage by 12% and also increases the duration of Stun or Daze.

Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools
Rune of Destabilization
Rune of Destabilization
Passive
Prolongs the base duration of Earthquake by 2 turns.

All enemies within the area of Earthquake are applied with +10% Damage Taken and +10% Fumble Chance.

Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools
Rune of Absorption
Rune of Absorption
Passive
Each turn runic boulders drain 6 Energy from every adjacent enemy, transfering it to the caster, and prolong their active Cooldowns by 1 turn.
Enemies can only be affected by one instance of the effect.

Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools


Page last edited during patch: 0.8.0.27