Difference between revisions of "Hammer and Anvil"
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Revision as of 21:58, 4 March 2023
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Hammer and Anvil
Stance
- Requires a one-handed mace
Stance
Type
No Target
Energy
8
Cooldown
10
- Requires a one-handed mace
Stance skill. Activates "Hammer and Anvil" for 12 turns:
-5% Fumble Chance
+25% Armor Damage
+10% Daze Chance
+10% Stagger Chance
Using the ability tree's skills grants an extra stack of the effect (up to IV).
Basic mace strikes prolong the effect's duration by 1 turn (up to 15), but reduce its number of stacks.
-5% Fumble Chance
+25% Armor Damage
+10% Daze Chance
+10% Stagger Chance
Using the ability tree's skills grants an extra stack of the effect (up to IV).
Basic mace strikes prolong the effect's duration by 1 turn (up to 15), but reduce its number of stacks.
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Weapon Damage: param