Difference between revisions of "Striker Stance"
Jump to navigation
Jump to search
Striker Stance
Stance
- Requires a two-handed mace
Iamyoyobot (talk | contribs) m (test/updated) |
|||
| Line 5: | Line 5: | ||
{{Template:Skill navbox}} | {{Template:Skill navbox}} | ||
[[Category:Skills]] | [[Category:Skills]] | ||
Weapon Damage: {{Positive| STR + 35}}<br>Daze WD: {{Positive| PRC}}<br>Stun WD: {{Positive| 3 * PRC}}<br> | |||
Revision as of 21:58, 4 March 2023
| This article is a stub. You can help Stoneshard wiki by expanding it. |

Stance
14
12 
Type
No Target
- Requires a two-handed mace
Activates "Striker Stance" for 8 turns:
+5% Crit Chance
+10% Knockback Chance
+10% Armor Penetration.
+15% Stagger Chance
Grants each third strike +100% Daze Chance
Using the ability tree's skills grants an extra stack of the effect (up to IV).
Basic two-handed mace strikes prolong the effect's duration by 1 turn (up to 12) but reduce its number of stacks.
Only one Stance effect can be active at a time.
If affected by "Mighty Swing", using the skill delivers a strike to a random adjacent enemy.
+5% Crit Chance
+10% Knockback Chance
+10% Armor Penetration.
+15% Stagger Chance
Grants each third strike +100% Daze Chance
Using the ability tree's skills grants an extra stack of the effect (up to IV).
Basic two-handed mace strikes prolong the effect's duration by 1 turn (up to 12) but reduce its number of stacks.
Only one Stance effect can be active at a time.
If affected by "Mighty Swing", using the skill delivers a strike to a random adjacent enemy.
Page last edited during patch: 0.8.0.27 | Data Page last updated in: 0.9.2.13
| |||||||||||||
Weapon Damage: STR + 35
Daze WD: PRC
Stun WD: 3 * PRC