Difference between revisions of "Dismember"
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Dismember
Attack
Modified by: Strength, Agility, Perception
- Requires two-handed axe
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[[Category:Skills]] | [[Category:Skills]] | ||
Bodypart Damage: {{Positive| 40 + 2.5 * STR}}<br>Crit Chance: {{Positive| 5 + 0.25 * AGL + 0.25 * PRC}}<br>HP Damage: {{Positive| 5 + 0.25 * AGL}}<br> | |||
Revision as of 21:58, 4 March 2023
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Attack
14
16 
Type
Target Object
Range
1
Modified by: Strength, Agility, Perception
- Requires two-handed axe
Delivers a strike with +50% Bodypart Damage and +11% Crit Chance to one of the target's body parts with a minor or medium Injury.
If the target has no Injuries, delivers the strike to one of its limbs.
If the strike worsens an Injury or causes a new one, the target loses 10% Max Health, and the affected body part has 120% chance to start Bleeding.
If the target has no Injuries, delivers the strike to one of its limbs.
If the strike worsens an Injury or causes a new one, the target loses 10% Max Health, and the affected body part has 120% chance to start Bleeding.
Delivers a strike with +(20 + (3 * PRC))% Bodypart Damage and +(0.5 * STR) + (0.5 * AGL)% Crit Chance to one of the target's body parts with a minor or medium Injury.
If the target has no Injuries, delivers the strike to one of its limbs.
If the strike worsens an Injury or causes a new one, the target loses (7.5 + (0.25 * STR))% Max Health, and the affected body part has 100 + (2 * PRC)% chance to start Bleeding.
If the target has no Injuries, delivers the strike to one of its limbs.
If the strike worsens an Injury or causes a new one, the target loses (7.5 + (0.25 * STR))% Max Health, and the affected body part has 100 + (2 * PRC)% chance to start Bleeding.
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Page last edited during patch: 0.8.0.27 | Data Page last updated in: 0.9.2.13
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Bodypart Damage: 40 + 2.5 * STR
Crit Chance: 5 + 0.25 * AGL + 0.25 * PRC
HP Damage: 5 + 0.25 * AGL