Difference between revisions of "Reign in Blood"
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[[Category:Skills]] | [[Category:Skills]] | ||
Bleeding Chance: {{Positive| 55 + STR + AGL}}<br>MP Restore: {{Positive| 0.75 * Vitality}}<br> |
Revision as of 21:58, 4 March 2023
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Reign in Blood
Attack
- Requires two-handed axe
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Attack
Type
Target Object
Range
1
Energy
11
Cooldown
10
Modified by: Strength, Agility, Vitality- Requires two-handed axe
Delivers a strike with +40% Knockback chance and +10% Bodypart Damage for each Bleeding affecting the target and each missing 20% of its Health.
With 60% chance causes the target's Injured body parts to start bleeding.
Then replenishes +5% Max Energy for each Bleeding and degree of Injury affecting the target.
With 60% chance causes the target's Injured body parts to start bleeding.
Then replenishes +5% Max Energy for each Bleeding and degree of Injury affecting the target.
Delivers a strike with +(30 + STR)% Knockback chance and +((0.5 * PRC) + (0.5 * STR))% Bodypart Damage for each Bleeding affecting the target and each missing 20% of its Health.
With (40 + PRC + AGL)% chance causes the target's Injured body parts to start bleeding.
Then replenishes +(0.5 * VIT)% Max Energy for each Bleeding and degree of Injury affecting the target.
With (40 + PRC + AGL)% chance causes the target's Injured body parts to start bleeding.
Then replenishes +(0.5 * VIT)% Max Energy for each Bleeding and degree of Injury affecting the target.
Show formulasHide formulas
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Bleeding Chance: 55 + STR + AGL
MP Restore: 0.75 * Vitality