Difference between revisions of "Enough for Everyone"

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[[Category:Skills]]
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Revision as of 20:26, 11 April 2023


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Enough for Everyone
Enough for Everyone
Attack / Maneuver
16 Icon skill energycost.png 6 Icon skill cooldown.png

Type
Target Object
Range
1

Modified by: Agility, Perception, Vitality

- Requires dual weapons
Applies the target with "Enough for Everyone" and delivers a strike.

If there's more than one adjacent enemy, each target with this effect grants:

+5% Hands Efficiency
+10% Counter Chance
+10% Dodge Chance
-10% Damage Taken

While the target affected by "Enough for Everyone" is adjacent, basic strikes and using Attack skills against other enemies will deliver a basic attack to it as well.

The effect remains active until the target's death and while equipped with dual weapons.
Applies the target with "Enough for Everyone" and delivers a strike.

If there's more than one adjacent enemy, each target with this effect grants:

+5% Hands Efficiency
+(AGL)% Counter Chance
+(PRC)% Dodge Chance
(-1 * VIT)% Damage Taken

While the target affected by "Enough for Everyone" is adjacent, basic strikes and using Attack skills against other enemies will deliver a basic attack to it as well.

The effect remains active until the target's death and while equipped with dual weapons.

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Page last edited during patch: 0.8.0.27 | Data Page last updated in: 0.9.2.13