Difference between revisions of "First Aid"
Jump to navigation
Jump to search
First Aid
Maneuver
Modified by: Agility, Perception, Vitality, Willpower
- Requires an Injury or damaged Health
Show formulasHide formulas
m |
|||
| Line 3: | Line 3: | ||
<noinclude> | |||
{{Template:Skill navbox}} | {{Template:Skill navbox}} | ||
[[Category:Skills]] | [[Category:Skills]]</noinclude> | ||
Revision as of 20:30, 11 April 2023
| This article is a stub. You can help Stoneshard wiki by expanding it. |

Maneuver
120 
Type
No Target
Range
1
Modified by: Agility, Perception, Vitality, Willpower
- Requires an Injury or damaged Health
Stabilizes all Injuries.
Grants +60% Healing Efficiency and +10% Health Restoration for 60 turns.
Grants +4% Pain for each degree of stabilized Injuries and replenishes 10% Max Health.
If affected by "Vigor", improves the Condition of all body parts by 10% and doesn't increase Pain.
Grants +60% Healing Efficiency and +10% Health Restoration for 60 turns.
Grants +4% Pain for each degree of stabilized Injuries and replenishes 10% Max Health.
If affected by "Vigor", improves the Condition of all body parts by 10% and doesn't increase Pain.
Stabilizes all Injuries.
Grants +(30 + (3 * PRC))% Healing Efficiency and +(5 + (0.5 * AGL))% Health Restoration for (6 * WIL) turns.
Grants +4% Pain for each degree of stabilized Injuries and replenishes (VIT)% Max Health.
If affected by "Vigor", improves the Condition of all body parts by (0.5 * PRC) + (0.5 * VIT)% and doesn't increase Pain.
Grants +(30 + (3 * PRC))% Healing Efficiency and +(5 + (0.5 * AGL))% Health Restoration for (6 * WIL) turns.
Grants +4% Pain for each degree of stabilized Injuries and replenishes (VIT)% Max Health.
If affected by "Vigor", improves the Condition of all body parts by (0.5 * PRC) + (0.5 * VIT)% and doesn't increase Pain.
Show formulasHide formulas
Page last edited during patch: 0.8.0.27 | Data Page last updated in: 0.9.2.13
| |||||||||||||