Difference between revisions of "Ranged Weapons (skill tree)"

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This page shows all Ranged Weapons skills.
<!--<imagemap>
=== Active skills ===
File:Ranged_skilltree.png|338px|thumb|right|Hover over the skill icons to view the detailed descriptions.
rect 384 144 557 317 [[Taking Aim]]
rect 108 365 281 537 [[Constant Practice]]
rect 384 365 557 537 [[Startling Volley]]
rect 663 365 836 537 [[Distracting Shot]]
rect 108 585 281 758 [[Anticipation]]
rect 384 585 557 758 [[Suppression]]
rect 108 805 281 978 [[Hunter's Mark]]
rect 384 805 557 978 [[Long-Range Shot]]
rect 663 805 836 978 [[Dexterity]]
rect 108 1025 281 1198 [[Spot Weakness]]
rect 384 1025 557 1198 [[Headshot]]
rect 108 1245 281 1418 [[Precision]]
rect 384 1245 557 1418 [[Shoot to Kill]]
rect 663 1245 836 1418 [[Upper Hand]]
</imagemap>-->
{{ImageMap|338px|Ranged_skilltree.png|
{{TooltipImage|Taking Aim|24|85|62}}
{{TooltipImage|Constant Practice|100|85|62}}
{{TooltipImage|Dexterity|176|85|62}}
{{TooltipImage|Distracting Shot|252|85|62}}
{{TooltipImage|Spot Weakness|24|197|62}}
{{TooltipImage|Startling Volley|100|197|62}}
{{TooltipImage|Suppression|176|197|62}}
{{TooltipImage|Anticipation|252|197|62}}
{{TooltipImage|Long Shot|62|309|62}}
{{TooltipImage|Precision|138|309|62}}
{{TooltipImage|Hunter's Mark|214|309|62}}
{{TooltipImage|Shoot to Kill|62|421|62}}
{{TooltipImage|Headshot|138|421|62}}
{{TooltipImage|Upper Hand|214|421|62}}
|thumb=right
|caption=Hover over the skill icons to view the detailed descriptions.
}}


{| class="sortable" width="65%" border="1px solid" style="text-align: center;"
This page shows all Ranged Weapon skills.
|+
!Skill
!Description
!Properties
!Treaties
|-
|'''[[Taking Aim]]'''[[File:Taking Aim.png|alt=|center]]
|Grants +50% Accuracy and +10% Damage for the next turn.


Passive bonus:
{{quote|Eliminate enemies from afar in a display of marksmanship}}


-3% Cooldowns Duration for this skill tree
'''{{C|Orange|Main focus:}}'''<br>
|Skill Type: Active
High Damage, Bleeding, Injuries
Target Type: No Target


Energy Cost: 1
'''{{C|Orange|Bows Crit Effect:}}'''<br>
{{C|+|+50%}} Knockback Chance


Cooldown: 1
'''{{C|Orange|Crossbows Crit Effect:}}'''<br>
{{C|+|+100%}} Immobilization Chance


- Requires a bow and arrows
| I
|-
|'''[[Long-Range Shot]]'''[[File:Long-Range Shot.png|alt=|center]]
|Takes a shot with +50% extra Range.


For each tile traveled the arrow gains +/*Weapon_Damage*/% Damage, +/*Armor_Piercing*/% Armor Penetration and +/*Bodypart_Damage*/% Bodypart Damage.
==Skill List==
{{SkillTable/head}}
{{SkillTable/subtitle|Treatise I}}
{{SkillTable/row|Taking Aim}}
{{SkillTable/row|Constant Practice}}
{{SkillTable/row|Dexterity}}
{{SkillTable/row|Distracting Shot}}
{{SkillTable/subtitle|Treatise II}}
{{SkillTable/row|Spot Weakness}}
{{SkillTable/row|Startling Volley}}
{{SkillTable/row|Suppression}}
{{SkillTable/row|Anticipation}}
{{SkillTable/subtitle|Treatise III}}
{{SkillTable/row|Long Shot}}
{{SkillTable/row|Precision}}
{{SkillTable/row|Hunter's Mark}}
{{SkillTable/subtitle|Treatise IV}}
{{SkillTable/row|Shoot to Kill}}
{{SkillTable/row|Headshot}}
{{SkillTable/row|Upper Hand}}
{{SkillTable/end}}


Passive bonus:
{{Navigation|{{Skill_navbox}}}}
 
[[Category:Skill trees]]
-3% Cooldowns Duration for this skill tree
|Skill Type: Active
Target Type: Target Tile
 
Range: 2
 
Energy Cost: 18
 
Cooldown: 12
 
Modified by: Perception, Agility
 
- Requires a bow and arrows
|I
|-
|'''[[Distracting Shot]]'''[[File:Distracting Shot.png|alt=|center]]
|Increases Dodge Chance up to 100% and lets you Retreat up to two tiles away.
 
After that you take a shot with -25% Damage and -25% Accuracy at the enemy closest to your original location.
 
Passive bonus:
 
-3% Cooldowns Duration for this skill tree
|Skill Type: Active
Target Type: Target Tile
 
Range: 2
 
Energy Cost: 30
 
Cooldown: 8
 
- Requires a bow and arrows
|I
|-
|'''[[Suppression]]'''[[File:Suppression.png|alt=|center]]
|Activates the following effect for 8 turns:
 
+3.5% Accuracy
 
-5% Cooldowns Duration
 
12.5% Knockback Chance
 
-7.5% Skills Energy Cost
 
Each successful shot prolongs the duration of this effect by 2 turns (up to 30 turns) and grants 1 stack of it (up to 6 stacks)
 
Each successful Knockback prolongs the duration of the effect by 2 turns, but decreases its number of stacks by 3.
 
Passive bonus:
 
-3% Cooldowns Duration for this skill tree
|Skill Type: Active
Target Type: No Target
 
Energy Cost: 18
 
Cooldown: 8
 
- Requires a bow and arrows
|I
|-
|'''[[Hunter's Mark]]'''[[File:Hunter's Mark.png|alt=|center]]
|Marks the targeted enemy with the following effect for 10 turns:
 
Shooting at the target grants +/*Weapon_Damage*/% Damage and +/*Bleeding_Chance*/% Bleed Chance for each following shot.
 
This effect stacks.
 
Passive bonus:
 
-3% Cooldowns Duration for this skill tree
|Skill Type: Active
Target Type: Target Object
 
Range: 1
 
Energy Cost: 18
 
Cooldown: 8
 
Modified by: Perception, Agility
 
- Requires a bow and arrows
|I
|-
|'''[[Piercing Shot]]'''[[File:Piercing Shot.png|alt=|center]]
|Takes a shot which pierces all targets on its path.
 
This attack has +/*Bleeding_Chance*/% Bleed Chance, +/*Armor_Piercing*/% Armor Penetration and +/*Armor_Damage*/% Armor Damage.
 
Passive bonus:
 
-3% Cooldowns Duration for this skill tree
|Skill Type: Active
Target Type: Target Tile
 
Range: 1
 
Energy Cost: 18
 
Cooldown: 12
 
Modified by: Perception, Agility
 
- Requires a bow and arrows
|I
|-
|'''[[Headshot]]'''[[File:Headshot.png|alt=|center]]
|Takes a shot which is guaranteed to hit an enemy in the head.
 
This attack gains +/*Bodypart_Damage*/% Bodypart Damage, +/*CRT*/% Crit Chance and +/*CRTD*/% Crit Efficiency.
 
If this ability kills the enemy, Cooldowns Duration for this skill tree is reduced by 5 turns.
 
Passive bonus:
 
-3% Cooldowns Duration for this skill tree
|Skill Type: Active
Target Type: Target Object
 
Range: 1
 
Energy Cost: 18
 
Cooldown: 16
 
Modified by: Perception, Agility
 
- Requires a bow and arrows
|I
|}
 
=== Passive skills ===
{| class="sortable" width="65%" border="1px solid" style="text-align: center;"
|+
!Skill
!Description
!Properties
!Treaties
|-
|Constant Practice
|Taking Aim also grants +7.5% Crit Chance and -10% Fumble Chance.
 
Passive bonus:
 
-3% Cooldowns Duration for this skill tree
 
+3% Weapon Damage
|Skill Type: Passive
 
- Requires a bow
|I
|-
|Anticipation
|Each successful shot applies -8% Dodge Chance for 3 turns.
This effect stacks.
 
Passive bonus:
 
-3% Cooldowns Duration for this skill tree
 
+1% Accuracy
|Skill Type: Passive
 
- Requires a bow
| I
|-
|Thrift
|Your bolts and arrows break 15% less often.
 
Passive bonus:
 
-3% Cooldowns Duration for this skill tree
 
-3% Fumble Chance
|Skill Type: Passive
 
- Requires a bow
|I
|-
|Spot weakness
|Each successful shot applies -5% Piercing Resistance for 3 turns.
This effect stacks.
 
Passive bonus:
 
-3% Cooldowns Duration for this skill tree
 
+5% Armor Penetration
|Skill Type: Passive
 
- Requires a bow
|I
|-
|Precision
|Increases the duration of Taking Aim to 2 turns.
 
Passive bonus:
 
-3% Cooldowns Duration for this skill tree
 
+3% Bleeding Chance
|Skill Type: Passive
 
- Requires a bow
|I
|-
|Shoot to Kill
|Critical shots gain +30% Crit Efficiency and +60% Bodypart Damage.
 
For every tile between you and your enemy, your attacks receive +1% Crit Chance.
 
Passive bonus:
 
-3% Cooldowns Duration for this skill tree
 
+3% Crit Chance
|Skill Type: Passive
 
- Requires a bow
|I
|-
|Upper Hand
|Distracting Shot , Long Range Shot , Headshot and Piercing Shot reduce Cooldowns Duration for this skill tree by 1 turn if they kill an enemy.
 
Passive bonus:
 
-3% Cooldowns Duration for this skill tree
 
-5% Abilities Energy Cost
|Skill Type: Passive
 
- Requires a bow
|I
|}
 
 
{{Template:Skill_navbox}}
[[Category:Skills]]

Latest revision as of 02:05, 31 May 2023

Hover over the skill icons to view the detailed descriptions.
Hover over the skill icons to view the detailed descriptions.

This page shows all Ranged Weapon skills.

Eliminate enemies from afar in a display of marksmanship

Main focus:
High Damage, Bleeding, Injuries

Bows Crit Effect:
+50% Knockback Chance

Crossbows Crit Effect:
+100% Immobilization Chance


Skill List

SkillBasic StatsDescription
Treatise I
Taking Aim
Taking Aim
Maneuver
Type:
No Target
Energy:
4
Cooldown:
1
- Requires a ranged weapon and ammunition
Activates the following effect for the next turn:

+60% Accuracy
+10% Weapon Damage.

For each enemy within 4 tiles additionally grants the effect:

+25% Knockback Chance
+25% Immobilization Chance
+25% Stagger Chance

Removes the effect if not equipped with a ranged weapon.
Constant Practice
Constant Practice
Passive
- Requires a ranged weapon and ammunition
Reduces the distance penalty to Accuracy (from -2% per tile to -1%).

Reduces the penalty to Accuracy from shooting over small (from -15% to -10%) and medium-sized obstacles (from -30% to -20%).

Reduces the Accuracy penalty to bows when shooting at adjacent targets (from -50% to -25%) and targets that are 1 tile away (from -25% to -15%).
Dexterity
Dexterity
Passive
- Requires a ranged weapon and ammunition
Killing enemies with melee strikes activates "Taking Aim" for 1 turn the next time the character switches to a loadout with an equipped ranged weapon (if the weapon is a crossbow, also instantly reloads it).

If the equipped with a ranged weapon, switching to another loadout doesn't take a turn.

Reduces the chance of bolts and arrows breaking upon hitting the target (from 50% to 25%).
Distracting Shot
Distracting Shot
Attack / Charge
Type:
Target Tile
Range:
2
Energy:
20
Cooldown:
20
- Requires a ranged weapon and ammunition
Increases Dodge Chance to 100% until the next turn and allows to perform a charge within 2 tiles.

Then takes a shot at the closest target with -60% Weapon Damage and +50% Immobilization Chance.

If the shot hits the target, grants +10% Energy Restoration and +10% Dodge Chance for 5 turns and reduces cooldowns of all skills by 2 turns.
Treatise II
Spot Weakness
Spot Weakness
Passive
- Requires a ranged weapon and ammunition
Grants +10% Armor Penetration to "Taking Aim".

Using "Taking Aim" applies all targets within Vision with -10% Physical Resistance for 4 turns.

This effect doesn't stack.
Startling Volley
Startling Volley
Attack
Type:
Target Tile
Range:
7
Energy:
14
Cooldown:
10
Modified by:
Perception, Agility, Strength
- Requires a ranged weapon and ammunition
Allows to mark a tile (2 different tiles or the same tile twice if equipped with a bow).

Then takes a shot at each marked tile with -30% Weapon Damage and +50% Daze Chance.

Applies damaged targets with -10% Block Chance and +10% Fumble Chance for 8 turns.

The applied penalties and their duration are doubled if the same target wasn't marked twice. If equipped with a crossbow, instantly reloads it.
Suppression
Suppression
Stance
Type:
No Target
Energy:
10
Cooldown:
10
- Requires a ranged weapon and ammunition
Activates "Suppression" for 12 turns (18 turns if equipped with a crossbow):

+5% Immobilization Chance
+10% Knockback Chance
+10% Bleed Chance
-10% Cooldowns Duration
-10% Skills Energy Cost

Using this ability tree's skills (except Taking Aim) grants an extra stack of the effect (up to IV).

Basic shots prolong the effect's duration by 1 turn (up to 15), but reduce its number of stacks.

Only one Stance effect can be active at a time.
Anticipation
Anticipation
Passive
- Requires a ranged weapon and ammunition
Damaging shots apply all targets within Vision with -3% Dodge Chance, +3% Fumble Chance, -3% Accuracy, and -3% Crit Chance for 6 turns.

Each missed shot grants +3% Accuracy for 6 turns.

Both effects stacks up to 5 times.

If equipped with a crossbow, both effects trigger twice per shot.
Treatise III
Long Shot
Long Shot
Attack
Type:
Target Tile
Energy:
14
Cooldown:
12
Modified by:
Perception, Agility, Strength
- Requires a ranged weapon and ammunition
Takes a shot with +2 Range.

Each tile of distance to the target grants the shot +1.5% Weapon Damage, +0.8% Armor Penetration, and +2.3% Bodypart Damage.

If the target isn't hostile, doubles all the distance-related bonuses and, upon hitting the target, with 80% chance Confuses it for 10 turns.
Precision
Precision
Passive
- Requires a ranged weapon and ammunition
Grants +10% Accuracy to the ability tree's skills.

While affected by "Taking Aim", hitting targets with shots reduces the ability tree's cooldowns by 1 turn and grants +5% Weapon Damage for 5 turns.

The effect stacks up to 4 times. If equipped with a crossbow both effects trigger twice per shot.
Hunter's Mark
Hunter's Mark
Attack / Maneuver
Type:
Target Object
Energy:
12
Cooldown:
12
Modified by:
Perception, Agility, Strength
- Requires a ranged weapon and ammunition
Activates "Thrill of the Hunt" for 15 turns:

+10% Bodypart Damage
+5% Crit Chance
+15% Crit Efficiency

Applies the target of "Hunter's Mark" for 15 turns:

-10% Bleed Resistance
-10% Move Resistance
-10% Control Resistance

Then take a shot at the target. While "Thrill of the Hunt" is active, damaging shots apply their target with "Hunter's Mark" or with an extra stack of the effect (up to IV).

Killing a target affected by "Hunter's Mark" or applying it to new targets grants an extra stack of "Thrill of the Hunt" (up to IV).

Switching to another loadout doesn't remove the effects.
Treatise IV
Shoot to Kill
Shoot to Kill
Passive
- Requires a ranged weapon and ammunition
Grants all shots +20% Crit Efficiency, +25% Bodypart Damage, and +5% Armor Penetration for each missing 20% of the target's Health.

Grants all shots +5% Crit Chance for each degree of Injury and each "Net", "Web", Stagger, and Immobilization affecting the target.
Headshot
Headshot
Attack
Type:
Target Object
Range:
7
Energy:
20
Cooldown:
20
Modified by:
Perception, Agility, Strength
- Requires a ranged weapon and ammunition
Takes a shot at the target's head with +30% Bodypart Damage, +15% Crit Chance, and +25% Crit Efficiency.

If the shot kills its target, replenishes 25% Max Energy, instantly reloads the equipped crossbow, and activates "Taking Aim" for 1 turn.
Upper Hand
Upper Hand
Passive
- Requires a ranged weapon and ammunition
While affect by "Suppression", grants an extra stack of "Thrill of the Hunt" when using "Hunter's Mark".

At the end of the turn, grants an extra stack of "Suppression" for each target affected by "Hunter's Mark" within Vision.

Grants melee strikes against targets affected by "Hunter's Mark" +20% Weapon Damage and +5% Crit Chance.

Page last edited during patch: 0.8.1.8