Difference between revisions of "Right on Target"
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<div style="float: right">{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}</div> | <div style="float: right">{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}</div> | ||
* The bonuses to Attack skills are always active. ''' | * The bonuses to Attack skills are always active. '''If equipped with a one-handed melee weapon while your second slot is empty''' condition only applies to the list of bonuses below it. | ||
* [[Shield Bash]] and [[Breakthrough]] are unaffected, despite being Attack skills. | |||
<noinclude> | <noinclude> | ||
{{Template:Skill navbox}} | {{Template:Skill navbox}} | ||
[[Category:Skills]]</noinclude> | [[Category:Skills]]</noinclude> |
Revision as of 18:09, 21 January 2024
This article is a stub. You can help Stoneshard wiki by expanding it. |
Right on Target
Passive
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Passive
Grants all Attack skills +5% Accuracy, -5% Fumble Chance, and +5% Crit Chance.
If equipped with a one-handed melee weapon while the second weapon slot is empty, grants:
+0% Main Hand Efficiency
+10% Weapon Damage
+5% Armor Penetration
-5% Fumble Chance
-5% Damage Taken
-10% Skills Energy Cost
The bonus to Main Hand Efficiency depends on the number of learned Weaponry skills.
If equipped with a one-handed melee weapon while the second weapon slot is empty, grants:
+0% Main Hand Efficiency
+10% Weapon Damage
+5% Armor Penetration
-5% Fumble Chance
-5% Damage Taken
-10% Skills Energy Cost
The bonus to Main Hand Efficiency depends on the number of learned Weaponry skills.
Grants all Attack skills +5% Accuracy, -5% Fumble Chance, and +5% Crit Chance.
If equipped with a one-handed melee weapon while the second weapon slot is empty, grants:
+(2 * WPN_SKL)% Main Hand Efficiency
+(5 + (0.5 * AGL))% Weapon Damage
+(0.5 * STR)% Armor Penetration
-(0.5 * PRC)% Fumble Chance
-(0.5 * VIT)% Damage Taken
-(WIL)% Skills Energy Cost
The bonus to Main Hand Efficiency depends on the number of learned Weaponry skills.
If equipped with a one-handed melee weapon while the second weapon slot is empty, grants:
+(2 * WPN_SKL)% Main Hand Efficiency
+(5 + (0.5 * AGL))% Weapon Damage
+(0.5 * STR)% Armor Penetration
-(0.5 * PRC)% Fumble Chance
-(0.5 * VIT)% Damage Taken
-(WIL)% Skills Energy Cost
The bonus to Main Hand Efficiency depends on the number of learned Weaponry skills.
Show formulasHide formulas
- The bonuses to Attack skills are always active. If equipped with a one-handed melee weapon while your second slot is empty condition only applies to the list of bonuses below it.
- Shield Bash and Breakthrough are unaffected, despite being Attack skills.
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