Difference between revisions of "Adaptability"
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* Unlocked by reading [[Survival Treatise I]] or by spending 3 Attribute points into Vitality. | |||
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[[Category:Skills]]</noinclude> | [[Category:Skills]]</noinclude> |
Latest revision as of 23:22, 24 January 2024
Adaptability
Passive
Passive
Grants +10% Fatigue Resistance.
Reduces the duration of Poisoning, Hangover, Bad Trip, and Aftermaths by 50%.
Reduces the effect of damaged body parts on Max Health Threshold by 25% and increases the effectiveness of Immunity when recovering from Intoxication by +33%.
While affected by "Vigor" grants +10% Health Restoration and +0.01 Morale Change.
Reduces the duration of Poisoning, Hangover, Bad Trip, and Aftermaths by 50%.
Reduces the effect of damaged body parts on Max Health Threshold by 25% and increases the effectiveness of Immunity when recovering from Intoxication by +33%.
While affected by "Vigor" grants +10% Health Restoration and +0.01 Morale Change.
- Unlocked by reading Survival Treatise I or by spending 3 Attribute points into Vitality.
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