Difference between revisions of "First Aid"
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First Aid
Maneuver
Modified by: Agility, Perception, Vitality, Willpower
- Requires an Injury or damaged Health
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Latest revision as of 23:23, 24 January 2024

Maneuver
120 
Type
No Target
Range
1
Modified by: Agility, Perception, Vitality, Willpower
- Requires an Injury or damaged Health
Stabilizes all Injuries.
Grants +60% Healing Efficiency and +10% Health Restoration for 60 turns.
Grants +4% Pain for each degree of stabilized Injuries and replenishes 10% Max Health.
If affected by "Vigor", improves the Condition of all body parts by 10% and doesn't increase Pain.
Grants +60% Healing Efficiency and +10% Health Restoration for 60 turns.
Grants +4% Pain for each degree of stabilized Injuries and replenishes 10% Max Health.
If affected by "Vigor", improves the Condition of all body parts by 10% and doesn't increase Pain.
Stabilizes all Injuries.
Grants +(30 + (3 * PRC))% Healing Efficiency and +(5 + (0.5 * AGL))% Health Restoration for (6 * WIL) turns.
Grants +4% Pain for each degree of stabilized Injuries and replenishes (VIT)% Max Health.
If affected by "Vigor", improves the Condition of all body parts by (0.5 * PRC) + (0.5 * VIT)% and doesn't increase Pain.
Grants +(30 + (3 * PRC))% Healing Efficiency and +(5 + (0.5 * AGL))% Health Restoration for (6 * WIL) turns.
Grants +4% Pain for each degree of stabilized Injuries and replenishes (VIT)% Max Health.
If affected by "Vigor", improves the Condition of all body parts by (0.5 * PRC) + (0.5 * VIT)% and doesn't increase Pain.
Show formulasHide formulas
- Unlocked by reading Survival Treatise I or by spending 3 Attribute points into Agility, Perception or Vitality.
Page last edited during patch: 0.8.2.3 | Data Page last updated in: 0.9.2.13
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