Difference between revisions of "Will to Survive"
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<div style="float: right">{{ | * Unlocked by reading [[Survival Treatise II]] or by spending 5 Attribute points into Vitality. | ||
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[[Category:Skills]] | [[Category:Skills]] |
Latest revision as of 23:27, 24 January 2024
Will to Survive
Maneuver
- Requires a negative effect or damaged Health
Show formulasHide formulas
Maneuver
Type
No Target
Range
1
Energy
20
Cooldown
90
- Requires a negative effect or damaged Health
Removes all negative Conditions (effects caused by Injuries, Pain, Hunger, Intoxication, Fatigue, and deteriorating Psyche) as well as negative physical (except Bleeding) and mental effects for 15 turns.
Grants -10% Damage Taken for 15 turns for each effect removed by the skill.
If affected by "Vigor", also replenishes 5% Max Health for each effect removed by the skill.
Grants -10% Damage Taken for 15 turns for each effect removed by the skill.
If affected by "Vigor", also replenishes 5% Max Health for each effect removed by the skill.
Removes all negative Conditions (effects caused by Injuries, Pain, Hunger, Intoxication, Fatigue, and deteriorating Psyche) as well as negative physical (except Bleeding) and mental effects for 15 turns.
Grants -(VIT)% Damage Taken for 15 turns for each effect removed by the skill.
If affected by "Vigor", also replenishes (0.5 * WIL)% Max Health for each effect removed by the skill.
Grants -(VIT)% Damage Taken for 15 turns for each effect removed by the skill.
If affected by "Vigor", also replenishes (0.5 * WIL)% Max Health for each effect removed by the skill.
Show formulasHide formulas
- Unlocked by reading Survival Treatise II or by spending 5 Attribute points into Vitality.
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