Difference between revisions of "Enough for Everyone"

From Stoneshard wiki
Jump to navigation Jump to search
m (1 revision imported)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{stub}}
<div style="float: right">{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}</div>
<div style="float: right">{{:{{ROOTPAGENAME}}/Tooltip}}</div>
* Unlocked by reading [[Dual Wielding Treatise II]] or by spending 6 Attribute points into Strength, Agility or Perception.
 


<noinclude>
{{Template:Skill navbox}}
{{Template:Skill navbox}}
[[Category:Skills]]
[[Category:Skills]]</noinclude>

Latest revision as of 23:28, 24 January 2024

Enough for Everyone
Enough for Everyone
Attack / Maneuver
Type
Target Object
Range
1
Energy
10
Cooldown
4

- Requires dual weapons
Applies the target with "Enough for Everyone" and delivers a strike.

If there's more than one adjacent enemy, each target with this effect grants:

+5% Hands Efficiency
+10% Counter Chance
+10% Dodge Chance
-10% Damage Taken

While the target affected by "Enough for Everyone" is adjacent, basic strikes and using Attack skills against other enemies will deliver a basic attack to it as well.

The effect remains active until the target's death and while equipped with dual weapons.
Applies the target with "Enough for Everyone" and delivers a strike.

If there's more than one adjacent enemy, each target with this effect grants:

+5% Hands Efficiency
+(PRC)% Counter Chance
+(AGL)% Dodge Chance
-(VIT)% Damage Taken

While the target affected by "Enough for Everyone" is adjacent, basic strikes and using Attack skills against other enemies will deliver a basic attack to it as well.

The effect remains active until the target's death and while equipped with dual weapons.

Show formulasHide formulas