Difference between revisions of "Enough for Everyone"

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* Unlocked by reading [[Dual Wielding Treatise II]] or by spending 6 Attribute points into Strength, Agility or Perception.


 
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[[Category:Skills]]
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Latest revision as of 23:28, 24 January 2024

Enough for Everyone
Enough for Everyone
Attack / Maneuver
16 Icon skill energycost.png 6 Icon skill cooldown.png

Type
Target Object
Range
1

Modified by: Agility, Perception, Vitality

- Requires dual weapons
Applies the target with "Enough for Everyone" and delivers a strike.

If there's more than one adjacent enemy, each target with this effect grants:

+5% Hands Efficiency
+10% Counter Chance
+10% Dodge Chance
-10% Damage Taken

While the target affected by "Enough for Everyone" is adjacent, basic strikes and using Attack skills against other enemies will deliver a basic attack to it as well.

The effect remains active until the target's death and while equipped with dual weapons.
Applies the target with "Enough for Everyone" and delivers a strike.

If there's more than one adjacent enemy, each target with this effect grants:

+5% Hands Efficiency
+(AGL)% Counter Chance
+(PRC)% Dodge Chance
(-1 * VIT)% Damage Taken

While the target affected by "Enough for Everyone" is adjacent, basic strikes and using Attack skills against other enemies will deliver a basic attack to it as well.

The effect remains active until the target's death and while equipped with dual weapons.

Show formulasHide formulas


Page last edited during patch: 0.8.2.3 | Data Page last updated in: 0.9.2.13