Difference between revisions of "Push the Falling"

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* Unlocked by reading [[Athletics Treatise II]] or by spending 6 Attribute points into Strength, Agility or Perception.


 
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Latest revision as of 15:50, 27 January 2024

Push the Falling
Push the Falling
Passive
Dazing, Stunning, Staggering, Confusing, Immobilizing, and causing Bleeding with strikes replenishes 4% Max Energy.

Using "Mighty Kick" against targets with these effects prolongs their duration by 1-2 turns, depending on each individual effect's duration cap.
Dazing, Stunning, Staggering, Confusing, Immobilizing, and causing Bleeding with strikes replenishes (-6 + WIL)% Max Energy.

Using "Mighty Kick" against targets with these effects prolongs their duration by 1-2 turns, depending on each individual effect's duration cap.

Show formulasHide formulas
  • Unlocked by reading Athletics Treatise II or by spending 6 Attribute points into Strength, Agility or Perception.


Page last edited during patch: 0.8.2.3 | Data Page last updated in: 0.9.2.13