Difference between revisions of "Execution"
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<div style="float: right">{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}</div> | <div style="float: right">{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}</div> | ||
* Unlocked by reading [[Axes Treatise III]] or by spending 12 Attribute points into Strength, Agility or Perception. | |||
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{{Template:Skill navbox}} | {{Template:Skill navbox}} | ||
[[Category:Skills]] | [[Category:Skills]]</noinclude> |
Latest revision as of 15:14, 4 February 2024
Execution
Attack
- Requires a one-handed axe
Show formulasHide formulas
Attack
Type
Target Object
Range
1
Energy
15
Cooldown
16
Modified by: Strength, Agility, Perception- Requires a one-handed axe
Delivers a strike to the target's head with +2% Weapon Damage for each missing percent of the target's Health.
Grants the strike +5% Crit Chance and +15% Crit Efficiency for each degree of Injury affecting the target and +5% Crit Chance for each Bleeding.
If this strike kills its target, replenishes 30% Max Energy.
Grants the strike +5% Crit Chance and +15% Crit Efficiency for each degree of Injury affecting the target and +5% Crit Chance for each Bleeding.
If this strike kills its target, replenishes 30% Max Energy.
Delivers a strike to the target's head with (((1 + (0.05 * STR)) + (0.025 * AGL)) + (0.025 * PRC))% Weapon Damage for each missing percent of the target's Health.
Grants the strike +5% Crit Chance and +15% Crit Efficiency for each degree of Injury affecting the target and +5% Crit Chance for each Bleeding.
If this strike kills its target, replenishes 30% Max Energy.
Grants the strike +5% Crit Chance and +15% Crit Efficiency for each degree of Injury affecting the target and +5% Crit Chance for each Bleeding.
If this strike kills its target, replenishes 30% Max Energy.
Show formulasHide formulas
- Unlocked by reading Axes Treatise III or by spending 12 Attribute points into Strength, Agility or Perception.
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