Difference between revisions of "Striker Stance"

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* Unlocked by reading [[Two-Handed Maces Treatise II]] or by spending 6 Attribute points into Strength, Agility or Perception.


 
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Latest revision as of 16:20, 4 February 2024

Striker Stance
Striker Stance
Stance
Type
No Target
Energy
10
Cooldown
10

- Requires a two-handed mace
Activates "Striker Stance" for 12 turns:

+5% Crit Chance
+15% Knockback Chance
+10% Armor Penetration.
+15% Stagger Chance
Grants each third strike +100% Daze Chance

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Basic two-handed mace strikes prolong the effect's duration by 1 turn (up to 15) but reduce its number of stacks.

Only one Stance effect can be active at a time.

If affected by "Mighty Swing", using this skill delivers a strike to a random adjacent enemy.

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