Difference between revisions of "Striker Stance"
Jump to navigation
Jump to search
Iamyoyobot (talk | contribs) m (test/updated) |
|||
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
<div style="float: right">{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}</div> | <div style="float: right">{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}</div> | ||
* Unlocked by reading [[Two-Handed Maces Treatise II]] or by spending 6 Attribute points into Strength, Agility or Perception. | |||
<noinclude> | |||
{{Template:Skill navbox}} | {{Template:Skill navbox}} | ||
[[Category:Skills]] | [[Category:Skills]]</noinclude> | ||
Latest revision as of 16:20, 4 February 2024
Striker Stance
Stance
- Requires a two-handed mace
Stance
Type
No Target
Energy
10
Cooldown
10
- Requires a two-handed mace
Activates "Striker Stance" for 12 turns:
+5% Crit Chance
+15% Knockback Chance
+10% Armor Penetration.
+15% Stagger Chance
Grants each third strike +100% Daze Chance
Using the ability tree's skills grants an extra stack of the effect (up to IV).
Basic two-handed mace strikes prolong the effect's duration by 1 turn (up to 15) but reduce its number of stacks.
Only one Stance effect can be active at a time.
If affected by "Mighty Swing", using this skill delivers a strike to a random adjacent enemy.
+5% Crit Chance
+15% Knockback Chance
+10% Armor Penetration.
+15% Stagger Chance
Grants each third strike +100% Daze Chance
Using the ability tree's skills grants an extra stack of the effect (up to IV).
Basic two-handed mace strikes prolong the effect's duration by 1 turn (up to 15) but reduce its number of stacks.
Only one Stance effect can be active at a time.
If affected by "Mighty Swing", using this skill delivers a strike to a random adjacent enemy.
- Unlocked by reading Two-Handed Maces Treatise II or by spending 6 Attribute points into Strength, Agility or Perception.
|