Difference between revisions of "Striker Stance"
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* Unlocked by reading [[Two-Handed Maces Treatise II]] or by spending 6 Attribute points into Strength, Agility or Perception. | |||
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[[Category:Skills]] | [[Category:Skills]]</noinclude> |
Latest revision as of 16:20, 4 February 2024
Striker Stance
Stance
- Requires a two-handed mace
Stance
Type
No Target
Energy
10
Cooldown
10
- Requires a two-handed mace
Activates "Striker Stance" for 12 turns:
+5% Crit Chance
+15% Knockback Chance
+10% Armor Penetration.
+15% Stagger Chance
Grants each third strike +100% Daze Chance
Using the ability tree's skills grants an extra stack of the effect (up to IV).
Basic two-handed mace strikes prolong the effect's duration by 1 turn (up to 15) but reduce its number of stacks.
Only one Stance effect can be active at a time.
If affected by "Mighty Swing", using this skill delivers a strike to a random adjacent enemy.
+5% Crit Chance
+15% Knockback Chance
+10% Armor Penetration.
+15% Stagger Chance
Grants each third strike +100% Daze Chance
Using the ability tree's skills grants an extra stack of the effect (up to IV).
Basic two-handed mace strikes prolong the effect's duration by 1 turn (up to 15) but reduce its number of stacks.
Only one Stance effect can be active at a time.
If affected by "Mighty Swing", using this skill delivers a strike to a random adjacent enemy.
- Unlocked by reading Two-Handed Maces Treatise II or by spending 6 Attribute points into Strength, Agility or Perception.
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