Difference between revisions of "Swords (skill tree)"

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This page shows all Swords skills.
{{About|a skill tree|the corresponding weapon class|Swords}}


[[File:Swords_skilltree.png|300px]]
<!--<imagemap>
File:Swords_skilltree.png|338px|thumb|right|Hover over the skill icons to view the detailed descriptions.
rect 108 175 281 348 [[Blade Maintenance]]
rect 108 451 281 624 [[Honed Edge]]
rect 108 1093 281 1266 [[Fencer Stance]]
rect 385 175 557 348 [[Cleaving Strike]]
rect 385 705 557 878 [[Onrush]]
rect 385 1093 557 1266 [[Steady Tempo]]
rect 661 379 834 552 [[Keeping Distance]]
rect 661 903 834 1076 [[Gloat]]
</imagemap>-->
{{ImageMap|338px|Swords_skilltree.png|
{{TooltipImage|Cleaving Strike|38|85|62}}
{{TooltipImage|Blade Maintenance|138|85|62}}
{{TooltipImage|Keeping Distance|238|85|62}}
{{TooltipImage|Gloat|38|231|62}}
{{TooltipImage|Fencer Stance|138|231|62}}
{{TooltipImage|Steady Tempo|238|231|62}}
{{TooltipImage|Honed Edge|88|376|62}}
{{TooltipImage|Onrush|190|376|62}}


Placeholder:
|thumb=right
|caption=Hover over the skill icons to view the detailed descriptions.
}}


<nowiki>############</nowiki>
This page shows all Sword skills.


Cleaving Strike
{{quote|Dart through the battlefield, cleaving opponents with precise strikes.}}


+ (20 + 1.0STR + 1.0AGI) % Damage
'''{{C|Orange|Main focus:}}'''<br>
Bleeding, Mobility.  


+ (35 + 2AGI ) % Bleed Chance
'''{{C|Orange|Crit Effect:}}'''<br>
{{C|+|+25%}} Bleed Chance


Keeping Distance


+ (25 + 1.0STR + 1.5AGI) % Damage
==Skill List==
{{SkillTable/head}}
{{SkillTable/subtitle|Treatise I}}
{{SkillTable/row|Cleaving Strike}}
{{SkillTable/row|Blade Maintenance}}
{{SkillTable/row|Keeping Distance}}
{{SkillTable/subtitle|Treatise II}}
{{SkillTable/row|Gloat}}
{{SkillTable/row|Fencer Stance}}
{{SkillTable/row|Steady Tempo}}
{{SkillTable/subtitle|Treatise III}}
{{SkillTable/row|Honed Edge}}
{{SkillTable/row|Onrush}}
{{SkillTable/end}}


+ (60 + 2AGI ) % Bleed Chance


Onrush
{{Navigation||plain}}
 
[[Category:Skill trees]]
+ (40 + 1.0STR + 1.0AGI) % Damage
 
+ (30 + 0.5STR + 1.5AGI) % Armor Penetration
 
<nowiki>############</nowiki>
 
 
=== Active skills ===
{| class="sortable" width="65%" border="1px solid" style="text-align: center;"
|+
!Skill
!Description
!Properties
!Treaties
|-
|Cleaving Strike
|Performs an attack which hits three adjacent tiles.
It deals +/*Weapon_Damage*/% Damage with +/*Bleeding_Chance*/% Bleed Chance.
 
Provides +10% Counter Chance for 4 turns for each enemy hit.
 
Passive ability:
 
-5% Cooldowns Duration for this skill tree
|Skill Type: Active
 
Target Type: Target Area
 
Range: 1
 
Energy Cost: 18
 
Cooldown: 10
 
Modified by: Strength, Agility
 
- Requires one-handed sword
|I
|-
|Keeping Distance
|Retreats a tile back.
 
If the next turn the emptied tile is occupied by an enemy, perform an attack with +/*Weapon_Damage*/% Damage and +/*Bleeding_Chance*/% Bleed Chance.
 
Passive bonus:
 
-5% Cooldowns Duration for this skill tree
|Skill Type: Active
 
Target Type: Target Tile
 
Range: 1
 
Energy Cost: 18
 
Cooldown: 8
 
Modified by: Strength, Agility
 
- Requires one-handed sword
|I
|-
|Onrush
|Rushes towards the enemy and strikes with bonus +/*Weapon_Damage*/% Damage and +/*Armor_Piercing*/% Armor Penetration.
 
The target recieves -33% Bleeding Resistance and +10% Damage Taken for 4 turns.
 
Passive ability:
 
-5% Cooldowns Duration for this skill tree
|Skill Type: Active
 
Target Type: Target Object
 
Range: 4
 
Energy Cost: 24
 
Cooldown: 8
 
Modified by: Strength, Agility
 
- Requires one-handed sword
|I
|-
|Fencer's Stance
|Activates the following effect for 6 turns:
 
+5% Block Chance
 
+5% Counter Chance
 
-5% Skills Energy Cost
 
+2.5% Dodge Chance
 
Each successful attack prolongs the duration of this effect by 1 turn (up to 15 turns) and grants 1 stack of it (up to 6 stacks).
 
Each successful Block or Counterattack prolongs the duration of the effect by 1 turn, but decreases its number of stacks by 2 .
 
Passive bonus:
 
-5% Cooldowns Duration for this skill tree
|Skill Type: Active
 
Target Type: No Target
 
Energy Cost: 30
 
Cooldown: 16
 
- Requires one-handed sword
|I
|}
 
=== Passive skills ===
{| class="sortable" width="65%" border="1px solid" style="text-align: center;"
|+
!Skill
!Description
!Properties
!Treaties
|-
|Blade Maintenance
|Swords' condition deteriorates 50% slower.
If the equipped sword's durability is 75% or more, provides +10% Weapon Damage.
 
Passive bonus:
 
-5% Cooldowns Duration for this skill tree
 
-3% Fumble Chance
|Skill Type: Passive
- Requires one-handed sword
|I
|-
|Honed Edge
|Each sword strike grants you +5% Bleed Chance for 4 turns.
This effect stacks.
 
Passive bonus:
 
-5% Cooldowns Duration for this skill tree
 
+5% Bleed Chance
|Skill Type: Passive
- Requires one-handed sword
|I
|-
|Gloat
|Sword attacks have +5% Crit Chance and +5% Weapon Damage for each Bleeding affecting the target.
 
Killing a Bleeding enemy decreases Cooldowns Duration for this skill tree by 50% .
 
Passive ability:
 
-5% Cooldowns Duration for this skill tree
 
+3% Crit Chance
|Skill Type: Passive
- Requires one-handed sword
|I
|-
|Endurance Training
|Sword attacks have 25% chance to restore 5% of your Max Energy.
 
Passive ability:
 
-5% Cooldowns Duration for this skill tree
 
+10 Max Energy
|Skill Type: Passive
- Requires one-handed sword
|I
|}
 
 
{{Template:Skill_navbox}}
[[Category:Skills]]

Latest revision as of 12:31, 25 February 2025

Disambig.png This article is about a skill tree. For the corresponding weapon class, see Swords.

Hover over the skill icons to view the detailed descriptions.
Hover over the skill icons to view the detailed descriptions.

This page shows all Sword skills.

Dart through the battlefield, cleaving opponents with precise strikes.

Main focus:
Bleeding, Mobility.

Crit Effect:
+25% Bleed Chance


Skill List

SkillBasic StatsDescription
Treatise I
Cleaving Strike
Cleaving Strike
Attack
Type:
Target Area, 3 Tiles
Range:
1
Energy:
10
Cooldown:
8
Modified by:
Strength, Agility, Perception
- Requires one-handed sword
Delivers a strike to three adjacent targets with +25% Bodypart Damage and +50% Bleed Chance.

Grants +5% Counter Chance for 5 turns for each enemy hit by the strike.

The effect stacks up to 3 times.
Blade Maintenance
Blade Maintenance
Passive
- Requires one-handed sword
Grants sword strikes +5% Bleed Chance if the equipped sword's Durability is above 80%, +5% Weapon Damage if its above 90%, and +3% Crit Chance if it's above 95%.

Reduces swords' Durability loss by 50% when blocking with them and by 20% when delivering strikes.
Keeping Distance
Keeping Distance
Maneuver
Type:
Target Tile
Range:
1
Energy:
14
Cooldown:
10
Modified by:
Strength, Agility, Perception
- Requires one-handed sword
Repositions to an adjacent tile.

Next turn delivers a free strike to a random adjacent enemy with +50% Stagger Chance and +10% Crit Chance.
Treatise II
Gloat
Gloat
Passive
- Requires one-handed sword
Grants sword strikes +1.5% Crit Chance, +3% Weapon Damage, and +3% Energy Drain for each negative effect affecting the target.

Doubles the bonuses if the negative effect is Bleeding.
Fencer Stance
Fencer Stance
Stance
Type:
No Target
Energy:
12
Cooldown:
10
- Requires one-handed sword
Activates "Fencer Stance" for 8 turns:

+5% Counter Chance
+5% Block Chance
+5% Dodge Chance
+8% Bleed Chance

Using this ability tree's skills grants an extra stack of the effect (up to IV stacks).

Basic sword strikes prolong the duration by 1 turn (up to 12) but reduce its number of stacks (no more than once per turn).

Only one Stance effect can be active at a time.
Steady Tempo
Steady Tempo
Passive
- Requires one-handed sword
Using the ability tree's skills grants +10% Energy Restoration for 5 turns and reduces the cooldown of the ability tree's random Attack skill by 1 turn.

The effect stacks up to 4 times.
Treatise III
Honed Edge
Honed Edge
Passive
- Requires one-handed sword
Sword hits grants +5% Bleed Chance and +3% Armor Penetration for 5 turns.
The effect stacks up to 5 times.
Onrush
Onrush
Attack / Charge
Type:
Target Object
Range:
4
Energy:
20
Cooldown:
14
Modified by:
Strength, Agility, Perception
- Requires one-handed sword
Performs a Charge towards the target and delivers a strike with +20% Weapon Damage and +10% Armor Penetration.

If the strike does damage, applies the target with -15% Bleed Resistance and +10% Damage Taken for 4 turns.


Page last edited during patch: 0.9.1.19