Difference between revisions of "Medicine"

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(Added Smoking Mix)
 
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{| class="sortable" width="45%" border="1px solid" style="text-align: center; margin: auto,"
{{ConsumableTable/head}}
! width="3%" | Item
{{ConsumableTable/row|Antidote}}
! width="2%" | Price[[File:Gold.png|27x27px]]
{{ConsumableTable/row|Antitoxin}}
! width="10%" | Properties
{{ConsumableTable/row|Bandage}}
! width="2%" | Uses
{{ConsumableTable/row|Ether Inhaler}}
! width="10%" | Description
{{ConsumableTable/row|Gwynnel's Elixir}}
|-
{{ConsumableTable/row|Healing Salve}}
|'''[[Bandage]]'''[[File:Bandage.png|alt=|center]]
{{ConsumableTable/row|Herbal Extract}}
|5
{{ConsumableTable/row|Leeches}}
|Stops the selected body part from [[bleeding]].
{{ConsumableTable/row|Soporific Sponge}}
|2
{{ConsumableTable/row|Splint}}
|Helps you not to bleed out.
{{ConsumableTable/row|Surgeon's Toolkit}}
|-
{{ConsumableTable/row|Vivifying Essence}}
|'''[[Antidote]]'''[[File:Antidote.png|alt=|center]]
{{ConsumableTable/row|Smoking Mix}}
| 80
|}
|[[Intoxication]]: <span style="color:green">'''-75%'''</span>
 
Health Replenishment: <span style="color:darkred">'''-5%'''</span>
 
[[Poisoning|Poison]] Resistance: <span style="color:green">'''+75% (30x)'''</span>
 
Causes [[confusion]].
 
Removes [[poisoning]]
|1
|This ingenious contraption performed a breakthrough in treatment of poisons.
Recurring headaches are not too big of a price for saving lives.
|-
|'''[[Antitoxin]]'''[[File:Antitoxin.png|alt=|center]]
|30
|[[Hunger]]: <span style="color:darkred">'''+20%'''</span>
 
[[Thirst]]: <span style="color:darkred">'''+20%'''</span>
 
[[Intoxication]]: <span style="color:green">'''-20%'''</span>
 
[[Intoxication]] Change: <span style="color:green">'''-1% (25x)'''</span>
|1
|An effective remedy for consequences of bad habits.
|-
|'''[[Leeches]]'''[[File:Leeches.png|alt=|center]]
| 15
|[[Morale]]: <span style="color:darkred">'''-5%'''</span>
 
Is used on a selected body part.
 
Each turn for 30 turns:
 
Body Part Condition: <span style="color:green">'''+1%'''</span>
 
Healing Efficiency: <span style="color:green">'''+25%'''</span>
 
[[Intoxication]]: <span style="color:green">'''-0.5%'''</span>
 
[[Pain]]: <span style="color:darkred">'''+0.2%'''</span>
|1
|These heinous creatures can be of use if you know how to apply them.
|-
|'''[[Ether Inhaler]]'''[[File:Ether Flask.png|alt=|center]]
| 120
|[[Intoxication]]: <span style="color:darkred">''' +40%'''</span>
 
[[Pain]]: <span style="color:green">''' -75%'''</span>
 
[[Pain]] Resistance: <span style="color:green">'''+100% (30x)'''</span>
 
[[Sanity]]: <span style="color:green">'''+5%'''</span>
|2
|This bizarre vessel was invented a couple decades ago by the Alchemist's Guild. Its fumes are poisonous, but they ease pain and clear the mind.
|-
|'''[[Soporific Sponge]]'''[[File:Soporific Sponge.png|alt=|center]]
| 25
|Puts you to <span style="color:darkred">'''sleep'''</span>.
 
[[Intoxication]] Change: <span style="color:green">'''+1% (10x)'''</span>
 
[[Pain]] Change: <span style="color:green">'''-5% (10x)'''</span>
|1
|Barbers in the capital often use these sponges before pulling out a bad tooth.
|-
|'''[[Incense]]'''[[File:Incense.png|alt=|center]]
| 125
|
|?
|
|-
|'''[[Herbal Extract]]'''[[File:Herbal Extract.png|alt=|center]]
| 15
|[[Intoxication]]: <span style="color:darkred">''' +15%'''</span>
 
Has the following effects each turn for 30 turns:
 
[[Intoxication]] Change: +1%
 
[[Pain]] Resistance: <span style="color:green">'''+25%'''</span>
 
[[Pain]] Change: -1%
 
Healing Efficiency: +15%
|1
|Infusions of intoxicating herbs are often employed by village healers. Cheapness and availability far outweighs a common side effect of terrible visions.
|-
|'''[[Gwynnel's Elixir]]'''[[File:Gwynnel's Elixir.png|alt=|center]]
|1500
|Removes all negative effects.
|?
|
|-
|'''[[Stardust]]'''[[File:Stardust.png|alt=|center]]
| 100
|[[Intoxication]]: <span style="color:darkred">''' +25%'''</span>
 
[[Pain]]: <span style="color:green">''' -60%'''</span>
 
[[Sanity]]: <span style="color:darkred">''' -5%'''</span>
 
[[Morale]]: <span style="color:green">''' +5%'''</span>
|1
|An exotic substance of mysterious origin.
What will you experience this time: enlightenment or torment? Who knows...
|-
|'''[[Healing Salve]]'''[[File:Healing Salve.png|alt=|center]]
| 35
|Health Restoration: <span style="color:green">'''+2% (20x)'''</span>
 
Injury Treatment: <span style="color:green">'''+15'''</span>
 
If a selected body part is [[Injury|injured]], salve's healing efficiency is reduced by <span style="color:green">'''50%'''</span>.
|3
|It's said that this solution was originally used to treat scabies. Its healing properties were discovered purely by accident.
|-
|'''[[Vivifying Essence]]'''[[File:Vivifying Essence.png|alt=|center]]
| 250
|[[Sanity]]: <span style="color:darkred">''' -5%'''</span>
 
Energy Replenishment: -35%
 
Health Replenishment: +35%
|?
|When asked about its recipe, alchemists prefer to brush the question off with a mysterious smile.
|-
|'''[[Smoking Pipe]]'''[[File:Smoking Pipe.png|alt=|center]]
| 20
|
|?
|
|-
|'''[[Splint]]'''[[File:Splint.png|75x100px|alt=|center]]
| 10
|[[Injury]] Treatment: <span style="color:green">'''+35'''</span>
Stabilizes the injury of a selected body part.


Can only be applied to injured body parts.
== See Also ==
|1
* [[Consumables]]
|An indispensable item for sprains and fractures.
* [[Drugs]]
|}




{{Template:Item navbox}}
{{Template:Navigation||plain}}
[[Category:Consumables]]
[[Category:Consumables]]
[[Category:Medicine|*]]

Latest revision as of 12:32, 22 August 2025

Out there, the medic is you. Medicine are items that can help prevent or fix different Conditions like Bleeding, Injury, Toxicity or Maladies.


Item Inv. slots PriceGold.png Properties Uses Description
Antidote
Antidote
1×1 75
Intoxication: -75%
Poison Resistance: +50% (360 t)
Energy Restoration: -5% (360 t)
Intoxication Resistance: +75% (360 t)
 
 
 
Causes Confusion for 10 turn.

Removes Poisoning
1 This ingenious contraption performed a breakthrough in treatment of poisonings. The ensuing headaches are not that much of a side effect when it comes to saving lives.
Antitoxin
Antitoxin
1×1 35
Intoxication: -20%
Fatigue Change: +0.1% (30 t)
Immunity: -2%
 
Halves the duration of hangover and all possible Aftermaths.
1 An effective remedy for consequences of bad habits.
Bandage
Bandage
1×1 10
Bleed Resistance: +5% (30 t)
 
Stops the Bleeding affecting a selected body part.
2 It might help with not bleeding to death.
Ether Inhaler
Ether Inhaler
1×2 60
Pain: -50%
Pain Resistance: +75% (120 t)
Intoxication: +25%
Situational Sanity: +6%
 
 
2 This bizarre vessel was invented a couple decades ago by the Alchemist's Guild. Its fumes are poisonous, but they ease pain and clear the mind.
Gwynnel's Elixir
Gwynnel's Elixir
1×2 1000
Intoxication: -66%
Pain: -66%
Energy Replenishment: +66%
Health Replenishment: +66%
 
Removes all negative physical and mental effects.
1 The lifework of Gwynnel, a Aldwynn alchemist. It can get even a dead man back on his feet.
Healing Salve
Healing Salve
1×1 50
Injury Treatment: +12%
Health Replenishment: +3%
 
If a selected body part is injured, the salve's effects are reduced by 50%.

3 It's said that this ointment was originally used to treat scabies. Its potent restorative effects were discovered purely by accident.
Herbal Extract
Herbal Extract
1×1 20
Pain: -30%
Intoxication Change: +0.5% (30 t)
 
1 Infusions of intoxicating herbs are often employed by village healers. Cheapness and availability far outweighs a common side effect of terrible visions.
Leeches
Leeches
1×1 15
Injury Treatment: +5%

Can be applied to a selected body part.
Grants Leech Therapy for 30 turns:

Morale: -1%
Intoxication Change: -0.5%
Immunity Change: +0.1%
Pain Change: +0.2%
Bleed Resistance: -10%
 
 
Improves the affected body part's Condition by +1%
1 These heinous creatures can be of use if you know how to apply them.
Soporific Sponge
Soporific Sponge
1×1 32
Intoxication Change: +5%
Pain Change: -1% (20 t)
Pain Limit: -25
 
Puts you to sleep.
1 Barbers in the capital often use these sponges before pulling out a bad tooth.
Splint
Splint
2×1 10
Injury Treatment: +35%
 
Stabilizes the Injury affecting a selected body part.
Can only be applied to Injured body parts.
1 An essential item for securing sprains and fractures.
Surgeon's Toolkit
Surgeon's Toolkit
2×2 150
Injury Treatment: +100%
Health Restoration: +10% (360t)
Healing Efficiency: +30% (360t)
 
 
The lower the Condition of selected bodypart, the more painful the operation.

Durability: 20/20
5 The very case when expertise and courage are equally important.
Vivifying Essence
Vivifying Essence
1×2 200
Health Replenishment: +40%
Healing Efficiency: -25% (90 t)
Sanity: -3%
 
 
2 When asked about its recipe, alchemists prefer to maintain mysterious silence.
Smoking Mix 1×1 10
Pain Change: -0,05% (120 t)
Pain Resistance: +10% (120 t)
Intoxication: +0,01% (120 t)
Cooldowns Duration: +10%
Pain Limit: -10
Sit. Morale Change: +0,04% (120 t)
 
 
 
1 The curious practice of smoking hemp leaves and flowers was introduced to Aldor from the East. It didn't take long for this readily available and inexpensive remedy for alleviating tension and pain to gain a considerable following here as well.

See Also


Page last edited during patch: 0.9.3.6