Difference between revisions of "Geomancy (skill tree)"

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This Page shows all the Geomancy [[Skills]].
<!--<imagemap>
File:Geomancy_skilltree.png|338px|thumb|right|Hover over the skill icons to view the detailed descriptions.
rect 384 147 557 320 [[Runic Boulder]]
rect 660 147 833 320 [[Stone Armor]]
rect 108 256 281 429 [[Rune of Enfeeblement]]


Geomancy Spells deal different types of damage.
rect 660 418 833 590 [[Petrification]]
rect 384 418 557 590 [[Stone Spikes]]
rect 108 473 281 646 [[Rune of Binding]]
rect 660 660 833 833 [[Rune of Fortifying]]
rect 108 688 281 861 [[Rune of Absorption]]


The type of damage determines the scaling of the Spell.
rect 384 710 557 883 [[Earthquake]]
rect 660 914 833 1086 [[Rune of Cycle]]


'''Magic Damage''' scales '''multiplicatively''' from Magic Power and Geomantic Power.
rect 108 1003 281 1176 [[Boulder Toss]]
rect 384 1006 557 1178 [[Runic Explosion]]
rect 384 1245 557 1418 [[Rune of Sustention]]
rect 660 1173 833 1346 [[Rune of Unity]]
</imagemap>-->
{{ImageMap|338px|Geomancy_skilltree.png|
{{TooltipImage|Runic Boulder|100|85|62}}
{{TooltipImage|Stone Armor|252|85|62}}
{{TooltipImage|Rune of Fortifying|24|197|62}}
{{TooltipImage|Stone Spikes|100|197|62}}
{{TooltipImage|Rune of Enfeeblement|176|197|62}}
{{TooltipImage|Rune of Sustention|252|197|62}}
{{TooltipImage|Earthquake|24|309|62}}
{{TooltipImage|Rune of Binding|100|309|62}}
{{TooltipImage|Rune of Unity|176|309|62}}
{{TooltipImage|Petrification|252|309|62}}
{{TooltipImage|Rune of Cycle|24|421|62}}
{{TooltipImage|Overflowing Power|100|421|62}}
{{TooltipImage|Boulder Toss|176|421|62}}
{{TooltipImage|Rune of Absorption|252|421|62}}
|caption=Hover over the skill icons to view the detailed descriptions.
|thumb=right
}}


<code>Spell’s_Magic_Damage = Basic_Value * Magic_Power/100 * (1 + Geomantic_Power/100)</code>
This Page shows all the Geomancy [[Skills]].
 
'''Physical Damage''' scales '''additively''' from Magic Power and Geomantic Power.


<code>Spell’s_Physical_Damage = Basic_Value * (Magic_Power + Geomantic_Power)/100</code>
{{quote|Manipulate the battlefield with runic boulders, setting up other spells and empowering yourself with magic auras.}}


Many Spells have their '''special effects''' (i.e. Runic Boulder's 50% Knockback chance). These effects are scaling '''additively''' from Magic Power and Geomantic Power.
'''{{C|Orange|Main focus:}}'''<br>
Support, Positioning, Crowd Control, Survivability


<code>Special_Effect_Value = Basic_Value * (Magic_Power + Geomantic_Power)/100</code>


{| style="text-align: center;max-width:1200px;" width="100%" border="1px solid"
Geomancy Spells deal '''Physical''' and {{c|Arcane}} types of damage. The type of damage determines the scaling of the Spell.<br><br>
|+<h3><span class="mw-headline" id="Active_Skills" style="font-family: 'Volter';font-weight: 400; text-align:center;">Active Skills</span></h3>
{{W|Magic Damage}} scales {{W|multiplicatively}} from {{cl|White|Magic Power}} and {{cl|White|Geomantic Power}}.<br><br>
!Skill
<code>Spell’s_Magic_Damage = Basic_Value * Magic_Power/100 * (1 + Geomantic_Power/100)</code><br><br>
!Description
{{cl|White|Physical Damage}} scales {{W|additively}} from Magic Power and Geomantic Power.<br><br>
!Additional Properties
<code>Spell’s_Physical_Damage = Basic_Value * (Magic_Power + Geomantic_Power)/100</code>
|-
| rowspan="2" |
<h4 style="margin-top: 0;"><span class="mw-headline" id="Runic _Boulder" style="text-align:center;">Runic Boulder</span></h4>
<span style="color:#0ed78e">Active</span><div style="padding-bottom:7px;">[[File:Runic Boulder Icon.png|center]]</div>
| style="width:550px;" |Raises a runic boulder in a targeted tile.
 
Deals '''{{Arcane|6 Arcane Damage}}''' to all adjacent enemies with a '''50%''' chance to inflict '''Knockback'''.
 
 
 
Each runic boulder within Vision provides the caster with a stack of '''{{Positive|Runic Empowerment}}''':
 
 
 
'''{{Positive|+10%}}''' Magic Power<br>'''{{Positive|+15%}}''' Geomantic Power<br>'''{{Positive|-10%}}''' Abilities Energy Cost<br>'''{{Positive|-7.5%}}''' Damage Taken<br>'''{{Negative|3}}''' Energy per turn
 
 
 
Boulder's durability depends on the caster's Max Energy.
 
Boulders crumble when out of the caster's Vision or when the caster runs out of energy.
 
If a boulder is destroyed by the caster's enemy, the caster is '''Stunned''' for '''3''' turns.
 
You can't have more than '''3''' boulders simultaneously.
| rowspan="2" |<b>Treatise Tier: I</b>
 
<b>Type: Target Tile</b>
 
<b>Range: Vision</b>
 
<b>Energy Cost: 20</b>
 
<b>Cooldown: 2</b>
 
'''Modified by: Magic Power, Geomantic Power'''
|-
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br>'''{{Positive|+2.5%}}''' Geomantic Power</div>
|-
| rowspan="2" |
<h4 style="margin-top: 0;"><span class="mw-headline" id="Stone_Armor" style="text-align:center;">Stone Armor</span></h4>
<span style="color:#0ed78e">Active</span><div style="padding-bottom:7px;">[[File:Stone Armor Icon.png|center]]</div>
| style="width:550px;" |Activates the following effect for '''3''' turns:
 
 
 
'''{{Positive|+30%}}''' Physical Resistance<br>'''{{Positive|+50%}}''' Nature Resistance<br>'''{{Positive|+20%}}''' Magic Resistance<br>'''{{Positive|+100%}}''' Bleed Resistance<br>'''{{Positive|+50%}}''' Knockback Resistance
 
 
 
At the end of its duration the stone armor explodes, dealing '''2 Crushing Damage''' for each attack it absorbed with a chance to inflict '''Knockback''' to all adjacent enemies.
 
 
 
Each stack of '''{{Positive|Runic Empowerment}}''' prolongs the duration of this effect by '''4''' turns.
 
Raising new boulders prolongs the duration of this effect by '''2''' turns.
| rowspan="2" |<b>Treatise Tier: I</b>
 
<b>Type: No Target</b>
 
<b>Range: Self</b>
 
<b>Energy Cost: 25</b>
 
<b>Cooldown: 32</b>
 
'''Modified by:Magic Power, Geomantic Power'''
|-
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br>'''{{Positive|+2.5%}}''' Geomantic Power</div>
|-
| rowspan="2" |
<h4 style="margin-top: 0;"><span class="mw-headline" id="Petrification" style="text-align:center;">Petrification</span></h4>
<span style="color:#0ed78e">Active</span><div style="padding-bottom:7px;">[[File:Petrification Icon.png|center]]</div>
| style="width:550px;" |Deals '''{{Arcane|8 Arcane Damage}}''' to all targets in the area of effect with '''50%''' chance to '''petrify''' them for '''4-5''' turns.
 
Each petrified enemy within you Vision grants you '''{{Positive|+15%}}''' Geomantic Power.
| rowspan="2" |<b>Treatise Tier: II</b>
 
<b>Type: Target Object</b>
 
<b>Range: 6</b>
 
'''Area: 3x3'''
 
<b>Energy Cost: 20</b>
 
<b>Cooldown: 24</b>
 
'''Modified by: Magic Power, Geomantic Power'''
|-
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br>'''{{Positive|+2.5%}}''' Geomantic Power</div>
|-
| rowspan="2" |<h4 style="margin-top: 0;"><span class="mw-headline" id="Stone_Spikes" style="text-align:center;">Stone Spikes</span></h4>
<span style="color:#0ed78e">Active</span><div style="padding-bottom:7px;">[[File:Stone Spikes Icon.png|center]]</div>
|Destroys a targeted runic boulder, summoning stone spikes on each adjacent tile.
 
Spikes deal '''12 piercing''' and '''3 Crushing Damage''', with a '''60%''' chance of '''Knockback'''.
 
Affected empty tiles maintain their spikes for '''8''' turns. Their durability depends on the caster's Max Energy.
| rowspan="2" |<b>Treatise Tier: II</b>
 
<b>Type: Target Object</b>
 
<b>Range: Vision</b>
 
'''Area: 3x3'''
 
<b>Energy Cost: 30</b>
 
<b>Cooldown: 8</b>
 
'''Modified by: Magic Power, Geomantic Power'''
|-
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span><br>'''{{Positive|+2.5%}}''' Geomantic Power</div>
|-
| rowspan="2" |<h4 style="margin-top: 0;"><span class="mw-headline" id="Boulder_Toss" style="text-align:center;">Boulder Toss</span></h4>
<span style="color:#0ed78e">Active</span><div style="padding-bottom:7px;">[[File:Boulder Toss Icon.png|center]]</div>
|Rips a targeted boulder from the ground and tosses it towards a targeted tile.
 
The toss deals '''18 Crushing Damage''' and '''{{Arcane|2 Arcane Damage}}'''.
 
When it hits, the boulder has '''75%''' chance to '''Knock''' the target back and '''20%''' chance to apply '''Stun''' or '''Daze'''.
 
Each traveled tile increases the Damage by '''{{Positive|12%}}''', and also increases the duration of '''Stun''' or '''Daze'''.
| rowspan="2" |<b>Treatise Tier: IV</b>
 
<b>Type: Target Object -> Target Tile</b>
 
<b>Range: 6 + Bonus Range</b>
 
<b>Area: 1</b>
 
<b>Energy Cost: 40</b>
 
<b>Cooldown: 8</b>
 
'''Modified by: Magic Power, Geomantic Power'''
|-
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span><br>'''{{Positive|+2.5%}}''' Geomantic Power</div>
|-
| rowspan="2" |<h4 style="margin-top: 0;"><span class="mw-headline" id="Earthquake" style="text-align:center;">Earthquake</span></h4>
<span style="color:#0ed78e">Active</span><div style="padding-bottom:7px;">[[File:Earthquake Icon.png|center]]</div>
|Destroys a targeted runic boulder, creating an earthquake over a large area for '''8''' turns.
 
Each turn of staying in the earthquake's area of effect:
 
Deals '''3 Crushing Damage'''.
 
Burns '''{{Energy|3%}}''' Max Energy
 
Has '''10%''' chance to '''Daze''' for '''3''' turns.
 
Each turn applies '''{{Negative|-5%}}''' Stun Resistance and '''{{Negative|-10%}}''' Knockback Resistance (the effect stacks and lasts until the earthquake's end).
| rowspan="2" |<b>Treatise Tier: III</b>
 
<b>Type: Target Object</b>
 
<b>Range: Vision</b>
 
'''Area: 5x5'''
 
<b>Energy Cost: 35</b>
 
<b>Cooldown: 8</b>
 
'''Modified by: Magic Power, Geomantic Power'''
|-
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span><br>'''{{Positive|+2.5%}}''' Geomantic Power</div>
|-
| rowspan="2" |<h4 style="margin-top: 0;"><span class="mw-headline" id="Runic_Explosion" style="text-align:center;">Runic Explosion</span></h4>
<span style="color:#0ed78e">Active</span><div style="padding-bottom:7px;">[[File:Runic Explosion Icon.png|center]]</div>
|Destroys a targeted runic boulder, provoking a violent explosion.
 
Deals '''{{Arcane|15 Arcane Damage}}''' and '''5 Crushing Damage''' to all targets in the area of effect.
 
Has '''50%''' chance to '''Knockback''' and '''50%''' chance to '''Stun'''.
 
Replenishes '''{{Energy|5%}}''' of Max Energy for each enemy killed.
| rowspan="2" |<b>Treatise Tier: IV</b>
 
<b>Type: Target Object</b>
 
<b>Range: Vision</b>
 
'''Area: 5x5'''
 
<b>Energy Cost: 50</b>
 
<b>Cooldown: 16</b>
 
'''Modified by: Magic Power, Geomantic Power'''
|-
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span><br>'''{{Positive|+2.5%}}''' Geomantic Power</div>
|}
 
&nbsp;
 
{| style="text-align: center;max-width:1200px;" width="100%" border="1px solid"
|+<h3><span class="mw-headline" id="Passive_Skills" style="font-family: 'Volter';font-weight: 400; text-align:center;">Passive Skills</span></h3>
!Skill
!Description
!Additional Properties
|-
| rowspan="2" |
<h4 style="margin-top: 0;"><span class="mw-headline" id="Binding" style="text-align:center;">Rune of Binding</span></h4>
<span style="color:#a3b719">Passive</span><div style="padding-bottom:7px;">[[File:Rune of Binding Icon.png|center]]</div>
| style="width:550px;" |Raising a runic  boulder grants '''{{Positive|-25%}}''' Abilities Energy Cost for the next  turn.
| rowspan="2" |<b>Treatise Tier: II</b>
|-
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br>'''{{Positive|+2.5%}}''' Geomantic Power<br>'''{{Positive|+3%}}''' Energy  Restoration</div>
|-
| rowspan="2" |
<h4 style="margin-top: 0;"><span class="mw-headline" id="Enfeeblement" style="text-align:center;">Rune of Enfeeblement</span></h4>
<span style="color:#a3b719">Passive</span><div style="padding-bottom:7px;">[[File:Rune of Enfeeblement Icon.png|center]]</div>
| style="width:550px;" |Enemies standing  next to a runic boulder suffer '''{{Negative|-10%}}''' Physical Resistance, '''{{Negative|-15%}}'''  Knockback Resistance and '''{{Negative|-15%}}''' Stun Resistance.
| rowspan="2" |<b>Treatise Tier: I</b>
|-
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br>'''{{Positive|+2.5%}}''' Geomantic Power<br>'''{{Positive|+5%}}''' Fortitude</div>
|-
| rowspan="2" |
<h4 style="margin-top: 0;"><span class="mw-headline" id="Sustention" style="text-align:center;">Rune of Sustention</span></h4>
<span style="color:#a3b719">Passive</span><div style="padding-bottom:7px;">[[File:Rune of Sustention Icon.png|center]]</div>
| style="width:550px;" |Killing enemies  replenishes <b>50%</b>  of all your runic boulders' and stone spikes'  durability, and grants '''{{Positive|-50%}}''' Cooldowns Duration for <b>2</b>  turns.
| rowspan="2" |<b>Treatise Tier: IV</b>
|-
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span></br>'''{{Positive|+2.5%}}''' Geomantic Power<br>'''{{Positive|-3%}}''' Fumble  Chance</div>
|-
| rowspan="2" |<h4 style="margin-top: 0;"><span class="mw-headline" id="Absorption" style="text-align:center;">Rune of Absorption</span></h4>
<span style="color:#a3b719">Passive</span><div style="padding-bottom:7px;">[[File:Rune of Absorption Icon.png|center]]</div>
|Replenishes  '''{{Energy|4%}}''' Max Energy for each enemy hit with '''{{Positive|Stone Spikes}}'''.
| rowspan="2" |<b>Treatise Tier: II</b>
|-
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span><br>'''{{Positive|+2.5%}}''' Geomantic Power<br>'''{{Positive|+10%}}''' Knockback Resistance</div>
|-
| rowspan="2" |<h4 style="margin-top: 0;"><span class="mw-headline" id="Destabilization" style="text-align:center;">Rune of Destabilization</span></h4>
<span style="color:#a3b719">Passive</span><div style="padding-bottom:7px;">[[File:Rune of Destabilization Icon.png|center]]</div>
|All enemies within  '''{{Positive|Earthquake}}''' suffer '''{{Negative|+10%}}''' Damage Taken and '''{{Negative|+10%}}''' Fumble  Chance.
| rowspan="2" |<b>Treatise Tier: III</b>
|-
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span><br>'''{{Positive|+2.5%}}''' Geomantic Power<br>'''{{Positive|+3%}}''' Crit  Chance</div>
|-
| rowspan="2" |<h4 style="margin-top: 0;"><span class="mw-headline" id="Fortifying" style="text-align:center;">Rune of Fortifying</span></h4>
<span style="color:#a3b719">Passive</span><div style="padding-bottom:7px;">[[File:Rune of Fortifying Icon.png|center]]</div>
|Improves max  durability of runic boulders and stone spikes by '''{{Positive|50%}}'''.


Increases base  duration of '''{{Positive|Stone Armor}}''' to <b>5</b> turns. Increases '''{{Positive|Stone  Spikes}}'''' base <b>Crushing Damage</b> by '''{{Positive|60%}}''' .
==Skill List==
| rowspan="2" |<b>Treatise Tier: II</b>
{{SkillTable/head|hidden bonus=1|passive bonus=1}}
|-
{{SkillTable/subtitle|Treatise I}}
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span><br>'''{{Positive|+2.5%}}''' Geomatic Power<br>'''{{Positive|+10%}}''' Stun Resistance</div>
{{SkillTable/row|Runic Boulder}}
|-
{{SkillTable/row|Stone Armor}}
| rowspan="2" |<h4 style="margin-top: 0;"><span class="mw-headline" id="Cycle" style="text-align:center;">Rune of Cycle</span></h4>
{{SkillTable/subtitle|Treatise II}}
<span style="color:#a3b719">Passive</span><div style="padding-bottom:7px;">[[File:Rune of Cycle Icon.png|center]]</div>
{{SkillTable/row|Rune of Fortifying}}
|'''{{Positive|Runic  Explosion}}''' decreases Cooldowns Durations for this skill tree by '''{{Positive|20%}}'''  for each enemy hit.
{{SkillTable/row|Stone Spikes}}
| rowspan="2" |<b>Treatise Tier: IV</b>
{{SkillTable/row|Rune of Enfeeblement}}
|-
{{SkillTable/row|Rune of Sustention}}
|<div style="text-align:left; padding:5px;"><span style="color:#f6bb15">'''Passive bonus:'''</span><br>'''{{Positive|+2.5%}}''' Geomantic  Power<br>'''{{Positive|+5%}}''' Magic Power</div>
{{SkillTable/subtitle|Treatise III}}
|}
{{SkillTable/row|Earthquake}}
{{SkillTable/row|Rune of Binding}}
{{SkillTable/row|Rune of Unity}}
{{SkillTable/row|Petrification}}
{{SkillTable/subtitle|Treatise IV}}
{{SkillTable/row|Rune of Cycle}}
{{SkillTable/row|Runic Explosion}}
{{SkillTable/row|Boulder Toss}}
{{SkillTable/row|Rune of Absorption}}
{{SkillTable/end}}




{{Template:Skill_navbox}}
{{Navigation||plain}}
[[Category:Skills]]
[[Category:Skill trees]]

Revision as of 16:13, 18 December 2025

Hover over the skill icons to view the detailed descriptions.
Hover over the skill icons to view the detailed descriptions.

This Page shows all the Geomancy Skills.

Manipulate the battlefield with runic boulders, setting up other spells and empowering yourself with magic auras.

Main focus:
Support, Positioning, Crowd Control, Survivability


Geomancy Spells deal Physical and Arcane types of damage. The type of damage determines the scaling of the Spell.

Magic Damage scales multiplicatively from Magic Power and Geomantic Power.

Spell’s_Magic_Damage = Basic_Value * Magic_Power/100 * (1 + Geomantic_Power/100)

Physical Damage scales additively from Magic Power and Geomantic Power.

Spell’s_Physical_Damage = Basic_Value * (Magic_Power + Geomantic_Power)/100

Skill List

SkillBasic StatsDescriptionPassive bonusHidden bonus
Treatise I
Runic Boulder
Runic Boulder
Spell
Type:
Target Tile
Range:
5
Energy:
6
Cooldown:
4
Modified by:
Magic Power, Geomantic Power, Bonus Range
Summons a runic boulder on the targeted tile, dealing 4 Arcane Damage to every enemy adjacent to it and with 75% chance knocking them back.

Each boulder grants the caster 1 stack of "Runic Empowerment":

+5% Magic Power
+10% Geomantic Power
-10% Abilities Energy Cost
-3 Energy Replenishment

Only 3 boulders can be summoned simultaneously, and their Durability depends on the caster's Max Energy.

Boulders falls apart when they leave the caster's Vision or if the caster runs out of Energy.

When a boulder is destroyed by enemies, Confuses the caster for 4-6 turns and deals 4 Arcane Damage to them.
Passive bonus:
+1% Backfire Chance of other Magic Schools' spells
Stone Armor
Stone Armor
Spell
Type:
No Target
Energy:
18
Cooldown:
16
Modified by:
Magic Power, Geomantic Power
Activates "Stone Armor" for 4 turns (+4 turns for each stack of "Runic Empowerment"):

+15% Physical Resistance
+20% Nature Resistance
+15% Magic Resistance
+20% Bleed Resistance
+20% Move Resistance
+20% Control Resistance

When the effect expires or is activated again, the armor explodes, dealing 6 Arcane and 4 Crushing Damage to all adjacent targets, and with 50% chance Knocking them back.

The Crushing Damage increases by 100% for each strike or shot recieved over the course of the effect (but no more than 30).

Summoning runic boulders prolongs the effect's duration by 2 turns.
Passive bonus:
+1% Backfire Chance of other Magic Schools' spells
Treatise II
Rune of Fortifying
Rune of Fortifying
Passive
Grants -5% Damage Taken and -5% Backfire Damage Change for each adjacent runic boulder.

Grants boulders -25% Damage Taken.

Reduces the sustain cost of adjacent boulders to 1 Energy per turn.
Passive bonus:
+1% Backfire Chance of other Magic Schools' spells
Stone Spikes
Stone Spikes
Spell
Type:
Target Object
Range:
5
Energy:
24
Cooldown:
12
Modified by:
Magic Power, Geomantic Power, Bonus Range
Destroys the chosen runic boulder, dealing 12 Piercing and 3 Crushing Damage to all tiles adjacent to it, and with 40% chance knocks the affected targets back.

Then, if the adjacent tiles are empty, summons stone spikes on them, which persist for 8 turns.

The spikes' Durability depends on the caster's Max Energy.
Passive bonus:
+1% Backfire Chance of other Magic Schools' spells
Rune of Enfeeblement
Rune of Enfeeblement
Passive
Applies enemies with -5% Physical Resistance, -5% Move Resistance, and -5% Control Resistance for each runic boulder adjacent to them.Passive bonus:
+1% Backfire Chance of other Magic Schools' spells
Rune of Sustention
Rune of Sustention
Passive
While affected by "Stone Armor", remaining on the same tile grants -5% Cooldowns Duration, +8% Crit Avoidance, and +10% Energy Restoration for 5 turns.
This effect stacks.
Passive bonus:
+1% Backfire Chance of other Magic Schools' spells
Treatise III
Earthquake
Earthquake
Spell
Type:
Target Object
Range:
5
Energy:
26
Cooldown:
12
Modified by:
Magic Power, Geomantic Power, Bonus Range, Willpower
Destroys the chosen runic boulder, creating an earthquake in a 5x5 tile area, which persist for 8 turns.

Remaining in the earthquake:

Deals 3 Crushing Damage
Burns 3% Max Energy (but no more than 10)
Has 5% chance to cause Daze for 3 turns
Applies with -5% Control Resistance and -10% Move Resistance (the effect stacks and persists until the spell expires)
Passive bonus:
+1% Backfire Chance of other Magic Schools' spells
Rune of Binding
Rune of Binding
Passive
Summoning a {{|runic boulder}} grants +7.5% Energy Restoration for 5 turns and reduces the ability tree's cooldowns for 1 turn for each stack of "Runic Empowerment".Passive bonus:
+1% Backfire Chance of other Magic Schools' spells
Rune of Unity
Rune of Unity
Passive
Allows the character to simultaneously summon 4 runic boulders.

If a boulder is within 2 tiles of character, its destruction by enemies no longer Confuses or deals Arcane Damage.
Passive bonus:
+1% Backfire Chance of other Magic Schools' spells
Petrification
Petrification
Spell
Type:
Target Object
Range:
5
Energy:
48
Cooldown:
32
Modified by:
Magic Power, Geomantic Power, Bonus Range
Destroys the chosen runic boulder and with 66% chance applies all targets adjacent to it with Petrification for 2 turns (+2 turns for each stack of "Runic Empowerment" over I).

When a Petrified target receives damage, additionally deals 6 Pure Damage to it and worsens the Condition of its body parts by 3% (no more than once per turn).

Each Petrified enemy within Vision grants +20% Geomantic Power.
Passive bonus:
+1% Backfire Chance of other Magic Schools' spells
Treatise IV
Rune of Cycle
Rune of Cycle
Passive
Destroying a runic boulder to use the ability tree's spells deals Arcane Damage to all targets adjacent it.
The damage dealt is equal to 3% of the current Energy, increasing by 100% for each stack of "Runic Empowerment" above I.
Passive bonus:
+1% Backfire Chance of other Magic Schools' spells
Runic Explosion
Runic Explosion
Spell
Type:
Target Object
Range:
5
Energy:
72
Cooldown:
32
Modified by:
Magic Power, Geomantic Power, Bonus Range
Destroys the chosen runic boulder, dealing 8 Arcane Damage and 8 Crushing Damage to all targets in a 5x5 tile area.

With 40% chance knocks the affected targets back and with 25% chance Stun them.

Replenishes 5% Max Energy for each enemy within the spell's area of effect.
Passive bonus:
+1% Backfire Chance of other Magic Schools' spells
Boulder Toss
Boulder Toss
Spell
Type:
Target Tile
Range:
5
Energy:
64
Cooldown:
28
Modified by:
Magic Power, Geomantic Power, Bonus Range
Throws the chosen runic boulder at a targeted tile, dealing 12 Crushing and 6 Arcane Damage.

Hitting the target with 70% chance knocks it back and with 15% chance Stun or Daze.
Passive bonus:
+1% Backfire Chance of other Magic Schools' spells
Rune of Absorption
Rune of Absorption
Passive
Each turn, runic boulders burn 2% Max Energy of all enemies adjacent to them for each stack of "Runic Empowerment", replenishing the same amount of Energy to the character, and prolong all their active cooldowns by 1 turn.

The effect doesn't stack.
Passive bonus:
+1% Backfire Chance of other Magic Schools' spells


Page last edited during patch: 0.9.3.9