Difference between revisions of "Daggers (skill tree)"

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!Treaties
!Treaties
|-
|-
|Double Lunge
|'''[[Double Lunge]]'''[[File:Double Lunge.png|alt=|center]]
|Delivers two strikes with +/*Weapon_Damage*/% Damage and +/*Bleeding_Chance*/% Bleed Chance.
|Delivers two strikes with +/*Weapon_Damage*/% Damage and +/*Bleeding_Chance*/% Bleed Chance.


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| I
| I
|-
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|Deadly Trick
|'''[[Deadly Trick]]'''[[File:Deadly Trick.png|alt=|center]]
|Deliver a strike with +/*Weapon_Damage*/% Damage and +/*CRT*/% Crit Chance.
|Deliver a strike with +/*Weapon_Damage*/% Damage and +/*CRT*/% Crit Chance.
Burns Energy for the amount of Damage dealt.
Burns Energy for the amount of Damage dealt.
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|I
|I
|-
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|Gaping Wound
|'''[[Gaping Wound]]'''[[File:Gaping Wound.png|alt=|center]]
|Delivers a strike with +/*Armor_Piercing*/% Armor Penetration, +/*Bleeding_Chance*/% Bleed Chance and +/*Bodypart_Damage*/% Bodypart Damage.
|Delivers a strike with +/*Armor_Piercing*/% Armor Penetration, +/*Bleeding_Chance*/% Bleed Chance and +/*Bodypart_Damage*/% Bodypart Damage.


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|I
|I
|-
|-
|Painful Stabs
|'''[[Painful Stabs]]'''[[File:Painful Stabs.png|alt=|center]]
|Activates the following effect for 6 turns:
|Activates the following effect for 6 turns:


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|I
|I
|-
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|Coup de Grace
|'''[[Coup de Grace]]'''[[File:Coup de Grase.png|alt=|center]]
|Delivers a strike with +/*Armor_Piercing*/% Armor Penetration and +/*Weapon_Damage*/% Damage for each remaining turn of Bleeding on the enemy and each missing percent of enemy Health.
|Delivers a strike with +/*Armor_Piercing*/% Armor Penetration and +/*Weapon_Damage*/% Damage for each remaining turn of Bleeding on the enemy and each missing percent of enemy Health.



Revision as of 07:02, 16 March 2020

This page shows all Dagger skills.

Placeholder:

############

Double Lunge

+ (25 + 0.5STR + 1.5AGI) % Damage

+ (50 + 2AGI ) % Bleed Chance

Deadly Trick

+ (20 + 0.5STR + 1.5AGI) % Damage

+ (15 + 1AGI ) % Crit Chance

Gaping Wound

+ (20 + 0.5STR + 1AGI + 0.5PER) % Armor Penetration

+ (40 + 2AGI ) % Bleed Chance

+ (120 + 0.5STR + 1.5AGI ) % Bodypart Damage

############

Active skills

Skill Description Properties Treaties
Double Lunge
Delivers two strikes with +/*Weapon_Damage*/% Damage and +/*Bleeding_Chance*/% Bleed Chance.

If both strikes connect, Cooldown is reduced by 50% .

Passive bonus:

-4% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 12

Cooldown: 8

Modified by: Strength, Agility

- Requires a dagger

I
Deadly Trick
Deliver a strike with +/*Weapon_Damage*/% Damage and +/*CRT*/% Crit Chance.

Burns Energy for the amount of Damage dealt.

You swap places with the enemy and Immobilize them for 3 turns. The attacker also gains +100% Dodge Chance for the next turn.

Passive bonus:

-4% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 18

Cooldown: 10

Modified by: Strength, Agility

- Requires a dagger

I
Gaping Wound
Delivers a strike with +/*Armor_Piercing*/% Armor Penetration, +/*Bleeding_Chance*/% Bleed Chance and +/*Bodypart_Damage*/% Bodypart Damage.

If the enemy is Injuried or Bleeding , applies Gaping Wound for 8 turns:

+20% ability Energy Cost.

Using Abilities has 50% chance to open Bleeding.

Passive bonus:

4% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 12

Cooldown: 8

Modified by: Strength, Agility, Perception

- Requires a dagger

I
Painful Stabs
Activates the following effect for 6 turns:

+3% Crit Chance

+15% Crit Efficiency

+20% Bodypart Damage

+10% Bleed Chance

Each successful attack prolongs the duration of this effect by 1 (up to 15 turns) and grants an extra stack of it (up to 6 stacks).

Each successful Critical Strike prolongs the duration of the effect by 1 turn, but decreases its number of stacks by 2.

Passive Bonus: -4% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: No Target

Energy Cost: 30

Cooldown: 16

- Requires a dagger

I
Coup de Grace
Delivers a strike with +/*Armor_Piercing*/% Armor Penetration and +/*Weapon_Damage*/% Damage for each remaining turn of Bleeding on the enemy and each missing percent of enemy Health.

If this attack kills the target, it doesn't end turn.

Passive bonus:

-4% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 24

Cooldown: 16

Modified by: Strength, Agility, Perception

- Requires a dagger

I

Passive skills

Skill Description Properties Treaties
From the Shadows Attacks against unaware enemies gain +20% Damage and +20% Armor Piercing.

Passive bonus:

-4% Cooldowns Duration for this skill tree

+5% Stealth

Skill Type: Passive

- Requires a dagger

I
Quick Hands If your second loadout holds a dagger, switching to it doesn't end turn.

Dagger kills decrease Cooldowns Duration for this skill tree by 1 turn.

Passive bonus:

-4% Cooldowns Duration for this skill tree

+3% Accuracy

Skill Type: Passive

- Requires a dagger

I
Weakening Jabs Successful dagger attacks apply +4% Damage Taken and +5% Cooldowns Duration for 6 turns.

This effect stacks.

Passive bonus:

-3% Cooldowns Duration for this skill tree

+5% Weapon Damage

Skill Type: Passive

- Requires a dagger

I
Counterattack Mastery Dagger attacks grant you +4% Counter Chance for 5 turns.

This effect stacks.

Passive bonus:

-4% Cooldowns Duration for this skill tree

+3% Counter Chance

Skill Type: Passive

- Requires a dagger

I
Danse Macabre Critical strikes with daggers have +10% Life Drain.

Passive bonus:

-3% Cooldowns Duration for this skill tree

+5% Crit Chance

Skill Type: Passive

- Requires a dagger

I