Difference between revisions of "Elusiveness"
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<div style="float: right"> | * Unlocked by reading [[Athletics Treatise III]] or by spending 12 Attribute points into Agility or Vitality. | ||
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[[Category:Skills]] | [[Category:Skills]]</noinclude> |
Latest revision as of 15:53, 27 January 2024
Elusiveness
Maneuver
Show formulasHide formulas
Maneuver
Type
No Target
Energy
20
Cooldown
20
Modified by: Agility, Vitality, Perception, Max EnergyActivates 5 stacks of "Elusiveness" for 8 turns:
+5% Dodge Chance
-5% Damage Taken
Each dodge or received fumbled strike reduces the number of stacks.
Moving to other tiles (Charges and Maneuvers count as well) grants an extra stack of the effect for each traveled tile (up to V).
Applies all adjacent enemies with +5% Fumble Chance for 4 turns.
+5% Dodge Chance
-5% Damage Taken
Each dodge or received fumbled strike reduces the number of stacks.
Moving to other tiles (Charges and Maneuvers count as well) grants an extra stack of the effect for each traveled tile (up to V).
Applies all adjacent enemies with +5% Fumble Chance for 4 turns.
Activates 5 stacks of "Elusiveness" for 8 turns:
+(0.5 * (min(Energy/100, 1)) * AGL)% Dodge Chance
-(0.5 * (min(Energy/100, 1)) * VIT) Damage Taken
Each dodge or received fumbled strike reduces the number of stacks.
Moving to other tiles (Charges and Maneuvers count as well) grants an extra stack of the effect for each traveled tile (up to V).
Applies all adjacent enemies with +(0.5 * PRC)% Fumble Chance for 4 turns.
+(0.5 * (min(Energy/100, 1)) * AGL)% Dodge Chance
-(0.5 * (min(Energy/100, 1)) * VIT) Damage Taken
Each dodge or received fumbled strike reduces the number of stacks.
Moving to other tiles (Charges and Maneuvers count as well) grants an extra stack of the effect for each traveled tile (up to V).
Applies all adjacent enemies with +(0.5 * PRC)% Fumble Chance for 4 turns.
Show formulasHide formulas
- Unlocked by reading Athletics Treatise III or by spending 12 Attribute points into Agility or Vitality.
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