Difference between revisions of "Berserk Tradition"
Jump to navigation
Jump to search
old>Rilandas71309 (Created page with "{{stub}} <div style="float: right">{{:{{ROOTPAGENAME}}/Tooltip}}</div> {{Template:Skill navbox}} Category:Skills") |
|||
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
<div style="float: right">{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}</div> | |||
<div style="float: right">{{ | * Unlocked by reading [[Dual Wielding Treatise II]] or by spending 6 Attribute points into Strength, Agility, Vitality or Willpower. | ||
<noinclude> | |||
{{Template:Skill navbox}} | {{Template:Skill navbox}} | ||
[[Category:Skills]] | [[Category:Skills]]</noinclude> |
Latest revision as of 23:30, 24 January 2024
Berserk Tradition
Passive
- Requires dual weapons
Passive
- Requires dual weapons
Grants:
-0.3% Damage Taken for each missing percent of Health
+2% Crit Chance for 10 turns for each missed or fumbled strike (the effect stacks up to 5 times)
+0.5% Weapon Damage for each percent of Pain
+5% Dodge Chance for each degree of Injury
+1.5% Counter Chance for 10 turns for each received attack (the effect stacks up to 5 times)
+10% Crit Efficiency for each adjacent enemy
-0.3% Damage Taken for each missing percent of Health
+2% Crit Chance for 10 turns for each missed or fumbled strike (the effect stacks up to 5 times)
+0.5% Weapon Damage for each percent of Pain
+5% Dodge Chance for each degree of Injury
+1.5% Counter Chance for 10 turns for each received attack (the effect stacks up to 5 times)
+10% Crit Efficiency for each adjacent enemy
- Unlocked by reading Dual Wielding Treatise II or by spending 6 Attribute points into Strength, Agility, Vitality or Willpower.
|