Difference between revisions of "Long Shot"
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<div style="float: right">{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}</div> | |||
<div style="float: right">{{ | * Unlocked by reading [[Ranged Weapons Treatise III]] or by spending 12 Attribute points into Strength, Agility or Perception. | ||
<noinclude> | |||
{{Template:Skill navbox}} | {{Template:Skill navbox}} | ||
[[Category:Skills]] | [[Category:Skills]]</noinclude> |
Latest revision as of 16:49, 4 February 2024
Long Shot
Attack
- Requires a ranged weapon and ammunition
Show formulasHide formulas
Attack
Type
Target Tile
Energy
14
Cooldown
12
Modified by: Perception, Agility, Strength- Requires a ranged weapon and ammunition
Takes a shot with +2 Range.
Each tile of distance to the target grants the shot +1.5% Weapon Damage, +0.8% Armor Penetration, and +2.3% Bodypart Damage.
If the target isn't hostile, doubles all the distance-related bonuses and, upon hitting the target, with 80% chance Confuses it for 10 turns.
Each tile of distance to the target grants the shot +1.5% Weapon Damage, +0.8% Armor Penetration, and +2.3% Bodypart Damage.
If the target isn't hostile, doubles all the distance-related bonuses and, upon hitting the target, with 80% chance Confuses it for 10 turns.
Takes a shot with +2 Range.
Each tile of distance to the target grants the shot +((0.1 * STR) + (0.05 * AGL))% Weapon Damage, +((0.05 * PRC) + (0.025 * AGL))% Armor Penetration, and +((0.15 * STR) + (0.075 * PRC))% Bodypart Damage.
If the target isn't hostile, doubles all the distance-related bonuses and, upon hitting the target, with (60 + (2 * PRC))% chance Confuses it for 10 turns.
Each tile of distance to the target grants the shot +((0.1 * STR) + (0.05 * AGL))% Weapon Damage, +((0.05 * PRC) + (0.025 * AGL))% Armor Penetration, and +((0.15 * STR) + (0.075 * PRC))% Bodypart Damage.
If the target isn't hostile, doubles all the distance-related bonuses and, upon hitting the target, with (60 + (2 * PRC))% chance Confuses it for 10 turns.
Show formulasHide formulas
- Unlocked by reading Ranged Weapons Treatise III or by spending 12 Attribute points into Strength, Agility or Perception.
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