Difference between revisions of "First Aid"

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* Unlocked by reading [[Survival Treatise I]] or by spending 3 Attribute points into Agility, Perception or Vitality.
 


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Latest revision as of 23:23, 24 January 2024

First Aid
First Aid
Maneuver
Type
No Target
Range
1
Energy
10
Cooldown
120

- Requires an Injury or damaged Health
Stabilizes all Injuries and grants +50% Healing Efficiency and +10% Health Restoration for 60 turns. Grants +4% Pain for each degree of stabilized Injuries.

Replenishes 10% Max Health.

If affected by "Vigor", the skill also improves the Condition of all body parts by 5% and doesn't increase Pain.
Stabilizes all Injuries and grants +50% Healing Efficiency and +10% Health Restoration for 60 turns. Grants +4% Pain for each degree of stabilized Injuries.

Replenishes (VIT)% Max Health.

If affected by "Vigor", the skill also improves the Condition of all body parts by 5% and doesn't increase Pain.

Show formulasHide formulas
  • Unlocked by reading Survival Treatise I or by spending 3 Attribute points into Agility, Perception or Vitality.