Difference between revisions of "Hammer and Anvil"

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|Active=active
* Unlocked by reading [[Maces Treatise II]] or by spending 6 Attribute points into Strength or Agility.
|Type=No Target
|Range=
|Energy=8
|Cooldown=10
|Modifiers=
|Requirements=- Requires a one-handed mace
|Description={{W|Stanc skill.}} Activates the following effect for {{W|6}} turns:<br><br>{{Pos|-5%}} Fumble Chance<br>{{Pos|+25%}} Armor Damage<br>{{Pos|+5%}} Daze Chance<br>{{Pos|+10%}} Stagger Chance<br><br>Using this ability tree's skills grants {{Pos|1}} stack of the effect (up to {{W|4}} stacks).<br><br>Basic mace attacks prolong the duration of the effect by {{Pos|1}} turn (up to {{W|15}} turns), but decrease its number of stacks by {{Neg|1}}.
 
|Passivebonus={{Pos|-2.5%}} Cooldowns Duration for this ability tree
|#default =
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<div style="float: right">{{:{{ROOTPAGENAME}}/Tooltip}}</div>
 


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[[Category:Skills]]
[[Category:Skills]]</noinclude>

Latest revision as of 16:01, 4 February 2024

Hammer and Anvil
Hammer and Anvil
Stance
Type
No Target
Energy
8
Cooldown
10

- Requires a one-handed mace
Stance skill. Activates "Hammer and Anvil" for 12 turns:

-5% Fumble Chance
+25% Armor Damage
+10% Daze Chance
+10% Stagger Chance

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Basic mace strikes prolong the effect's duration by 1 turn (up to 15), but reduce its number of stacks.

Show formulasHide formulas
  • Unlocked by reading Maces Treatise II or by spending 6 Attribute points into Strength or Agility.