Difference between revisions of "Taking Aim"
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Latest revision as of 21:57, 11 April 2023
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Taking Aim
Maneuver
- Requires a ranged weapon and ammunition
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Maneuver
Type
No Target
Energy
4
Cooldown
1
- Requires a ranged weapon and ammunition
Activates the following effect for the next turn:
+60% Accuracy
+10% Weapon Damage.
For each enemy within 4 tiles additionally grants the effect:
+25% Knockback Chance
+25% Immobilization Chance
+25% Stagger Chance
Removes the effect if not equipped with a ranged weapon.
+60% Accuracy
+10% Weapon Damage.
For each enemy within 4 tiles additionally grants the effect:
+25% Knockback Chance
+25% Immobilization Chance
+25% Stagger Chance
Removes the effect if not equipped with a ranged weapon.
Activates the following effect for the next turn:
+(45 + (1.5 * PRC))% Accuracy
+(5 + (0.5 * AGL))% Weapon Damage.
For each enemy within 4 tiles additionally grants the effect:
+(2.5 * STR)% Knockback Chance
+(2.5 * AGL)% Immobilization Chance
+(2.5 * PRC)% Stagger Chance
Removes the effect if not equipped with a ranged weapon.
+(45 + (1.5 * PRC))% Accuracy
+(5 + (0.5 * AGL))% Weapon Damage.
For each enemy within 4 tiles additionally grants the effect:
+(2.5 * STR)% Knockback Chance
+(2.5 * AGL)% Immobilization Chance
+(2.5 * PRC)% Stagger Chance
Removes the effect if not equipped with a ranged weapon.
Show formulasHide formulas
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