Difference between revisions of "Athletics (skill tree)"
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==Skill List== | ==Skill List== | ||
{{SkillTable/head | {{SkillTable/head}} | ||
{{SkillTable/subtitle|Treatise I}} | {{SkillTable/subtitle|Treatise I}} | ||
{{SkillTable/row|Disengage}} | {{SkillTable/row|Disengage}} |
Latest revision as of 17:39, 12 June 2023
This page shows all Athletics skills.
“ | Master your own body by learning a varied arsenal of mobility and hand-to-hand techniques | „ |
Main focus:
Mobility, Support, Weakening Effects
Skill List
Skill | Basic Stats | Description |
---|---|---|
Treatise I | ||
Disengage | Passive | Reduces the chance of triggering attacks of opportunity (from 50% to 25%). Applies all adjacent enemies with +5% Fumble Chance and -5% Accuracy. |
Leg Sweep | Attack / Maneuver Type: Target Area Range: 1 Energy: 12 Cooldown: 10 Modified by: Strength, Agility | Deals 10 Crushing Damage to three adjacent tiles with 85% Immobilization Chance (the damage is affect by the equipped boots' Protection). Then allows to Reposition to an adjacent tile. Applies all targets within the skills' area of effect with +10% Fumble Chance, -10% Crit Chance, and -10% Weapon Damage for 3 turns. The effect stacks up to 2 times. If the targets are adjacent after using the skill, with 125% chance applies them with Stagger. |
Not This Time | Passive | Grants +20% Fortitude for 5 turns upon receiving a negative Mental or Physical effect. Once per 90 turns removes Stun, Daze, Stagger or Immobilization upon receiving them. |
Mighty Kick | Attack Type: Target Object Range: 1 Energy: 8 Cooldown: 5 Modified by: Strength, Agility | Deals 11 Crushing Damage with +115% Stagger Chance and 60% Knockback Chance (the damage is affected by the equipped boots' protection). Applies the target with -30% Max Block Power, -15% Control Resistance and -15% Move Resistance for the 3 turns. The effect stacks up to 2 times. |
Treatise II | ||
Dash | Charge Type: Target Tile Range: 3 Energy: 20 Cooldown: 20 | Performs a charge towards the targeted tile. Grants the skill +50% Energy Cost for each enemy adjacent. If there are adjacent enemies after using the skill, grants +15% Counter Chance and +15% Dodge Chance for 2 turns. |
Inner Reserves | Passive | Once per 30 turns replenishes 20% Max Energy when Energy drops below 15%. |
Sudden Lunge | Attack / Maneuver Type: Target Object Range: 1 Energy: 16 Cooldown: 12 Modified by: Agility, Perception | Delivers a strike with -50% Weapon Damage and 75% Stagger Chance. Reduces all cooldowns by 2 turns. If the strike does damage, puts the target's abilities on a 2 turn Cooldown. If equipped with a spear, grants the skill +1 range. |
Push the Falling | Passive | Dazing, Stunning, Staggering, Confusing, Immobilizing, and causing Bleeding with melee strikes replenishes 4% Max Energy. Using "Mighty Kick" against targets with these effects prolongs their duration by 1-2 turns, depending on each individual effect's duration cap. |
Treatise III | ||
Elusiveness | Maneuver Type: No Target Energy: 20 Cooldown: 20 Modified by: Agility, Vitality, Perception, Max Energy | Activates 5 stacks of "Elusiveness" for 8 turns: +5% Dodge Chance -5% Damage Taken Each dodge or received fumbled strike reduces the number of stacks. Moving to other tiles (Charges and Maneuvers count as well) grants an extra stack of the effect for each traveled tile (up to V). Applies all adjacent enemies with +5% Fumble Chance for 4 turns. |
No Time to Linger | Passive | Grants melee strikes against Dazed, Stunned, Staggered, Confused, Immobilized, or Bleeding targets +10% Accuracy and +10% Crit Chance. Using "Sudden Lunge" against targets affected with these effects grants the strike+25% Weapon Damage and doesn't take a turn. |
Treatise IV | ||
Sprint Training | Passive | Grants +1 Range and -50% Energy Cost to all Charge skills. |
Adrenaline Rush | Maneuver Type: No Target Energy: 10 Cooldown: 60 Modified by: Vitality | Replenishes 13% Max Energy, decreases Pain by -15%, and activates "Adrenaline Rush" for 3 turns(+2 turns for each enemy within 3 tiles): -30% Damage Taken -50% Skills Energy Cost +50% Energy Restoration +25% Crit Chance +50% Pain Resistance Each turn reduces all Cooldowns by 1 turn. The effect's duration and the amount of reduced pain increase with missing Health. |
Peak Performance | Passive | Grants +15% Weapon Damage, +15% Dodge Chance and -15% Skills Cooldowns Duration when Energy is above 50%. |
Page last edited during patch: 0.8.1.8
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