Difference between revisions of "Staves (skill tree)"
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'''{{C|Orange|Crit Effect:}}'''<br> | '''{{C|Orange|Crit Effect:}}'''<br> | ||
Cleave {{C|Gray|through}} {{C|+|3}} tiles | Cleave {{C|Gray|through}} {{C|+|3}} tiles | ||
{{Pos|+50%}} Energy Drain | |||
==Skill List== | ==Skill List== | ||
{{SkillTable/head | {{SkillTable/head}} | ||
{{SkillTable/subtitle|Treatise I}} | {{SkillTable/subtitle|Treatise I}} | ||
{{SkillTable/row|Hail of Blows}} | {{SkillTable/row|Hail of Blows}} |
Latest revision as of 21:04, 2 June 2023
This article is about a skill tree. For the corresponding weapon class, see Staves. |
This page shows all Staff skills.
“ | Avoid getting surrounded by staying on the move, dazing foes with unexpected strikes | „ |
Main focus:
Mobility, Crowd Control, Survivability
Crit Effect:
Cleave through 3 tiles
+50% Energy Drain
Skill List
Skill | Basic Stats | Description |
---|---|---|
Treatise I | ||
Hail of Blows | Attack Type: Target Object Range: 1 Energy: 12 Cooldown: 7 Modified by: Strength, Agility, Willpower, Perception - Requires a staff | Delivers two strikes with -20% Weapon Damage, +40% Stagger Chance, and -10% Accuracy. Grants +25% Energy Drain to the first strike and +40% Daze Chance to the second. If both strikes hit the target, delivers an additional strike with -20% Weapon Damage and +55% Knockback Chance. |
Step Aside! | Attack / Charge Type: Target Object Range: 3 Energy: 14 Cooldown: 9 Modified by: Strength, Agility, Perception - Requires a staff | Performs a charge towards the target and delivers a strike to all adjacent tiles with +15% Weapon Damage and +70% Knockback Chance. Reduces the ability tree's cooldowns and cooldowns of all spells by 2 turns for each enemy that is knocked back by its strike. |
Destabilizing Hits | Passive - Requires a staff | Staggering or knocking targets back with staff strikes apply them with +10% Damage Taken, -10% Magic Resistance, and -10% Nature Resistance for 4 turns. The effect stacks up to 3 times. |
Battle Trance | Passive - Requires a staff | Each percent of Backfire Damage grants +0.5% Weapon Damage and +0.25% of Crit Chance. Grants critical staff strikes additional +50% Energy Drain and allows them to reduce all cooldowns by 1 turn. |
Treatise II | ||
Unwavering Stance | Stance Type: No Target Energy: 10 Cooldown: 9 - Requires a staff | Activates "Unwavering Stance" for 6 turns: -5% Damage Taken +10% Counter Chance +7.5% Block Chance +15% Block Power Recovery Grants each third strike +100% Knockback Chance. Using the ability tree's skills grants an extra stack of the effect (up to IV). Basic staff strikes prolong the effect's duration by 1 turn (up to 15), but decreases its number of stacks. Only one Stance effect can be active at a time. |
Triumph | Passive - Requires a staff | Killing enemies with staves grants +15% Crit Chance and +15% Miracle Chance for 10 turns. This effect stacks up to 3 times. |
Now or Never | Passive - Requires a staff | Full and partial dodges and blocks grant +10% Counter Chance and +10% Magic Power for 4 turns. Using spells grants +10% Dodge Chance and +10% Block Chance for 4 turns. Both effects stack up to 3 times. |
Treatise III | ||
Peacemaker | Attack / Maneuver Type: Target Tile Range: 1 Energy: 18 Cooldown: 11 Modified by: Strength, Agility, Perception - Requires a staff | Delivers a strike to all adjacent enemies with -10% Damage, +55% Stagger Chance, and +70% Daze Chance. Then allows to reposition to an adjacent tile. Grants -10% Backfire Chance and -10% Abilities Energy Cost for 5 turns for each enemy within the skill's area of effect. The effect stacks up to 3 times. |
Page last edited during patch: 0.8.1.8
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