Difference between revisions of "Two-Handed Swords (skill tree)"
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{{ImageMap|338px|Greatswords_skilltree.png| | {{ImageMap|338px|Greatswords_skilltree.png| | ||
{{TooltipImage|Hewing Strike|62|85|62}} | {{TooltipImage|Hewing Strike|62|85|62}} | ||
{{TooltipImage| | {{TooltipImage|Revanche|138|85|62}} | ||
{{TooltipImage|Parry|214|85|62}} | {{TooltipImage|Parry|214|85|62}} | ||
{{TooltipImage| | {{TooltipImage|Recklessness|24|231|62}} | ||
{{TooltipImage|Feast of Steel|100|231|62}} | {{TooltipImage|Feast of Steel|100|231|62}} | ||
{{TooltipImage|Arc Cleave|176|231|62}} | {{TooltipImage|Arc Cleave|176|231|62}} | ||
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{{SkillTable/subtitle|Treatise I}} | {{SkillTable/subtitle|Treatise I}} | ||
{{SkillTable/row|Hewing Strike}} | {{SkillTable/row|Hewing Strike}} | ||
{{SkillTable/row| | {{SkillTable/row|Revanche}} | ||
{{SkillTable/row|Parry}} | {{SkillTable/row|Parry}} | ||
{{SkillTable/subtitle|Treatise II}} | {{SkillTable/subtitle|Treatise II}} | ||
{{SkillTable/row| | {{SkillTable/row|Recklessness}} | ||
{{SkillTable/row|Feast of Steel}} | {{SkillTable/row|Feast of Steel}} | ||
{{SkillTable/row|Arc Cleave}} | {{SkillTable/row|Arc Cleave}} | ||
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{{Navigation| | {{Navigation||plain}} | ||
[[Category:Skill trees]] | [[Category:Skill trees]] | ||
Latest revision as of 23:38, 23 May 2025
| This article is about a skill tree. For the corresponding weapon class, see Two-Handed Swords. |
This page shows all Two-Handed Sword Skills
| “ | Adapt to any combat situation, balancing between offense and defense. | „ |
Main focus:
High Damage, Area Damage, Mobility, Survivability
Crit Effect:
Cleave through 3 tiles
+50% Bleed Chance
Skill List
| Skill | Basic Stats | Description |
|---|---|---|
| Treatise I | ||
| Hewing Strike | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 8 Modified by: Strength, Agility, Perception - Requires a two-handed sword | Delivers a strike to one of the target's hands with +62% Bleed Chance and +25% Bodypart Damage. If the strike does damage, applies the target with -21% Move Resistance and -21% Bleed Resistance for 4 turns. Doubles the skill's effects if the target is Staggered. Successful two-handed sword counters reduce the skill's cooldown by 1 turn. |
| Revanche | Passive Modified by: Willpower - Requires a two-handed sword | Two-handed sword counters replenish 5% Max Energy and grant -10% Skills Energy Cost for 2 turns. The effect stacks up to 2 times. |
| Parry | Maneuver Type: No Target Energy: 18 Cooldown: 10 Modified by: Strength, Agility, Perception - Requires a two-handed sword | Activates "Parry" for 3 turns: +21% Block Chance +11% Max Block Power +20% Counter Chance Fully replenishes Block Power While "Parry" is active, each blocked strike reduces the skill's cooldown by 2 turns and grants +20% Block Power Recovery for 3 turns, and each counter grants +3% Crit Chance for 5 turns. The effect stacks up to 3 times. |
| Treatise II | ||
| Recklessness | Passive - Requires a two-handed sword | Grants +3% Crit Chance, +5% Counter Chance, and -5% Damage Taken for each adjacent enemy if there's more than one. The effect stacks up to 3 times. |
| Feast of Steel | Stance Type: No Target Energy: 14 Cooldown: 12 - Requires a two-handed sword | Activates "Feast of Steel" for 8 turns: +5% Counter Chance -4% Fumble Chance +5% Accuracy +2.5% Crit Chance Grants each third strike +100% Stagger Chance Using the ability tree's skills grants an extra stack of the effect (up to IV). Basic two-handed sword strikes prolong the effect's duration by 1 turn (up to 12) but reduce its number of stacks (no more than once per turn). Only one Stance effect can be active at a time. |
| Arc Cleave | Attack Type: Target Area Range: 1 Energy: 20 Cooldown: 20 Modified by: Strength, Agility, Perception, Willpower - Requires a two-handed sword | Delivers a strike to five adjacent tiles with +20% Weapon Damage, +61% Stagger Chance, and +42% Bleed Chance. Reduces the ability tree's cooldowns by 1 turns for each enemy hit by the strike and replenishes 5% Max Energy for each enemy Staggered by the strike. |
| Fight to the Death | Passive - Requires a two-handed sword | Consecutive two-handed sword hits against the same target grant +8% Stagger Chance and +4% Counter Chance for 5 turns. Each received strike grants +4% Block Chance and +5% Block Power Recovery for 5 turns. Both effects stack up to 3 times. |
| Treatise III | ||
| Taste of Victory | Passive - Requires a two-handed sword | Two-handed sword hits against Staggered targets grant +10% Bodypart Damage and +10% Bleed Chance for 5 turns. The effect stacks up to 3 times. Killing enemies with two-handed swords prolongs the duration of "Feast of Steel" and "Parry" by 1 turn. |
| Heroic Charge | Attack / Charge Type: Target Object Range: 3 Energy: 26 Cooldown: 24 Modified by: Strength, Agility, Perception - Requires a two-handed sword | Performs a charge towards the target and delivers a strike with +92% Stagger Chance. Each tile traveled with the charge grants the strike +10% Weapon Damage and +5.5% Crit Chance. |
| Courage | Passive - Requires a two-handed sword | If the ability tree's skill kills its target, instantly refreshes its Cooldown. If the target survives, grants +5% Weapon Damage for 4 turns for each adjacent enemy. The effect stacks up to 3 times. |
Page last edited during patch: 0.9.2.13
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