Difference between revisions of "Jonna"
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=== Magical Erudition === | === Magical Erudition === | ||
Grants {{Positive|+ | Grants {{Positive|+6%}} Power of the corresponding School and {{Positive|+7.5%}} Miracle Potency for each unique '''Sorcery''' [[Treatises|treatise]] in the Inventory (up to '''4''' times). | ||
Grants {{Positive|-1%}} Backfire Chance for each | Grants {{Positive|-1%}} Backfire Chance for each '''Sorcery''' treatise read for the first time. Reading a complete set of four treatises grants {{Positive|+2%}} Miracle Chance. | ||
Grants {{Positive|+1%}} Experience Gain for each | Grants {{Positive|+1%}} Experience Gain (up to {{Positive|+15%}}) for each learned '''Sorcery''' ability. | ||
==Starting equipment== | ==Starting equipment== | ||
Latest revision as of 08:05, 3 September 2025
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| Jonna Runaway Sorceress |
Race: Human
Gender: Female
Unique Trait:
Strength: 10
Agility: 10
Perception: 11
Vitality: 11
Willpower: 11
|
Jonna the Runaway Sorceress is one of the playable characters in the Adventure Mode.
Race - Human (Aldor)
Despite sharing a common culture, humans of Aldor are now more divided than ever. A multitude of political conflicts between the kingdom's estates has plunged the country into a prolonged civil war, barely contained by a shaky truce.
Story
Since ancient times, Aldorians hold a belief that women and magic don't go well together and can only bode ill. Lectors of the Maen Academy fully shared this prejudice, barely ever accepting women for magic training. Jonna, however, was an exception - one of the instructors noticed her potential and thirst for knowledge, so he gave the daughter of a small-time blacksmith a chance.
Unfortunately, Jonna had never finished her training: her mentor's foul temper and grabby hands wasn't something Jonna planned to put up with. When one morning his charred remains were found on the lecture hall's floor, Jonna was already a few hours away from the Academy she loathed, riding south on a stolen horse.
If it weren't for the war breaking out, Jonna would likely get caught and burned at the stake, but the chaos of the Strife allowed her to disappear by joining a mercenary band.
Affinity
Unique Trait
Magical Erudition
Grants +6% Power of the corresponding School and +7.5% Miracle Potency for each unique Sorcery treatise in the Inventory (up to 4 times).
Grants -1% Backfire Chance for each Sorcery treatise read for the first time. Reading a complete set of four treatises grants +2% Miracle Chance.
Grants +1% Experience Gain (up to +15%) for each learned Sorcery ability.
Starting equipment
Starting inventory
Gallery
Page last edited during patch: 0.9.3.9
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