Staves (skill tree)

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Disambig.png This article is about a skill tree. For the corresponding weapon class, see Staves.

Hover over the skill icons to view the detailed descriptions.
Hover over the skill icons to view the detailed descriptions.

This page shows all Staff skills.

Avoid getting surrounded by staying on the move, dazing foes with unexpected strikes

Main focus:
Mobility, Crowd Control, Survivability

Crit Effect:
Cleave through 3 tiles Replenish 10% Max Energy

Skill List

SkillBasic StatsDescriptionPassive bonusHidden bonus
Treatise I
Hail of Blows
Hail of Blows
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
12
Modified by:
Strength, Agility, Willpower, Perception
- Requires a staff
Delivers two strikes with -20% Damage and +40% Stagger Chance.

The first strike gains +35% Energy Drain and the second strike gains +40% Daze Chance.

If both strikes connect, delivers a third strike with -30% Damage and +55% Knockback Chance.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree

Hidden bonus:
For first 2 hits:
-100% Knockback Chance
Step Aside!
Step Aside!
Type:
Target Object
Range:
3
Energy:
12
Cooldown:
16
Modified by:
Strength, Agility, Perception
- Requires a staff
Rushes towards the target to deliver a strike to all adjacent enemies with +10% Damage and +70% Knockback Chance.

Reduces active Cooldowns for this ability tree by 1 for each inflicted Knockback.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree
Destabilizing Hits
Destabilizing Hits
- Requires a staff
Staggering or Knocking enemies back with staff attacks applies them with +20% Damage Taken for 4 turns.
This effect stacks up to 3 times.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree
+5% Knockback Chance
+5% Stagger Chance
Battle Trance
Battle Trance
- Requires a staff
Critical hits with staves reduce all Active Cooldowns by 1 turn and replenish 10% Max Energy.
Passive bonus:
-2.5% Cooldowns Duration for this ability tree
+5% Crit Chance
+5 Max Energy
Treatise II
Unwavering Stance
Unwavering Stance
Type:
No Target
Energy:
10
Cooldown:
10
- Requires a staff
Stance skill. Activates the following effect for 6 turns:

-5% Damage Taken
+15% Counter Chance
+10% Block Chance
+15% Block Power Recovery
+15% Knockback Chance
Every 3rd attack gains +100% Crit Chance.

Using this ability tree's skills grants 1 stack of the effect (up to 4 stacks).

Basic staff attacks prolong the duration of the effect by 1 turn (up to 15 turns), but decreases its number of stacks by 1.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree
Triumph
Triumph
- Requires a staff
Killing enemies with staves grants +15% Crit Chance and +15% Miracle Chance for 10 turns.
This effect stacks up to 3 times.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree
+10% Weapon Damage
+15% Crit Efficiency
Now or Never
Now or Never
- Requires a staff
Successfully dodging and blocking attacks with a staff grants +25% Counter Chance and +25% Stagger Chance for 5 turn.
This effects stacks up to 3 times.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree
+10% Block Chance
+10% Block Power Recovery
Treatise III
Peacemaker
Peacemaker
Type:
Target Tile
Range:
1
Energy:
16
Cooldown:
16
Modified by:
Strength, Agility, Perception
- Requires a staff
Delivers a strike to all adjacent enemies with -10% Damage, +55% Stagger Chance, and +70% Daze Chance, then Retreats to a chosen tile without triggering attacks of opportunity.

Grants -25% Abilities Energy Cost for 5 turns for each affected enemy.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree


Page last edited during patch: 0.8.0.27