Difference between revisions of "Swords (skill tree)"
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{{ImageMap|338px|Swords_skilltree.png| | {{ImageMap|338px|Swords_skilltree.png| | ||
{{ | {{TooltipImage|Cleaving Strike|38|85|62}} | ||
{{ | {{TooltipImage|Blade Maintenance|138|85|62}} | ||
{{ | {{TooltipImage|Keeping Distance|238|85|62}} | ||
{{ | {{TooltipImage|Gloat|38|231|62}} | ||
{{ | {{TooltipImage|Fencer's Stance|138|231|62}} | ||
{{ | {{TooltipImage|Endurance Training|238|231|62}} | ||
{{ | {{TooltipImage|Honed Edge|88|376|62}} | ||
{{ | {{TooltipImage|Onrush|190|376|62}} | ||
|thumb=right | |thumb=right | ||
|caption=Hover over the skill icons to view the detailed descriptions. | |caption=Hover over the skill icons to view the detailed descriptions. | ||
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This page shows all Sword skills. | This page shows all Sword skills. | ||
{{quote|Dart through the battlefield, cleaving opponents with precise strikes.}} | |||
'''{{C|Orange|Main focus:}}'''<br> | |||
Bleeding, Mobility. | |||
'''{{C|Orange|Crit Effect:}}'''<br> | |||
{{C|+|+25%}} Bleed Chance | |||
{{ | |||
{{ | |||
==Skill List== | |||
{{ | {{SkillTable/head}} | ||
{{ | {{SkillTable/subtitle|Treatise I}} | ||
{{SkillTable/row|Cleaving Strike}} | |||
{{SkillTable/row|Blade Maintenance}} | |||
{{SkillTable/row|Keeping Distance}} | |||
{{SkillTable/subtitle|Treatise II}} | |||
{{SkillTable/row|Gloat}} | |||
{{SkillTable/row|Fencer's Stance}} | |||
{{SkillTable/row|Endurance Training}} | |||
{{SkillTable/subtitle|Treatise III}} | |||
{{SkillTable/row|Honed Edge}} | |||
{{SkillTable/row|Onrush}} | |||
{{SkillTable/end}} | |||
{{ | {{Navigation|{{Skill_navbox}}}} | ||
[[Category:Skill trees]] | [[Category:Skill trees]] |
Latest revision as of 23:45, 17 May 2023
This article is about a skill tree. For the corresponding weapon class, see Swords. |
This page shows all Sword skills.
“ | Dart through the battlefield, cleaving opponents with precise strikes. | „ |
Main focus:
Bleeding, Mobility.
Crit Effect:
+25% Bleed Chance
Skill List
Skill | Basic Stats | Description |
---|---|---|
Treatise I | ||
Cleaving Strike | Attack Type: Target Area, 3 Tiles Range: 1 Energy: 16 Cooldown: 8 Modified by: Strength, Agility - Requires one-handed sword | Delivers a strike to three adjacent targets with +25% Bodypart Damage and +50% Bleed Chance. Grants +10% Counter Chance for 4 turns for each enemy within the skill's area of effect. |
Blade Maintenance | Passive - Requires one-handed sword | If the equipped sword's Durability is above 85%, grants sword strikes +5% Weapon Damage and +10% Crit Efficiency. |
Keeping Distance | Maneuver Type: Target Tile Range: 1 Energy: 14 Cooldown: 10 Modified by: Strength, Agility, Perception - Requires one-handed sword | Repositions to an adjacent tile. If the next turn the emptied tile is occupied by an enemy, deliver a free strike to them with +50% Stagger Chance and +10% Crit Chance. |
Treatise II | ||
Gloat | Passive - Requires one-handed sword | Grants sword strikes +4% Crit Chance and +5% Weapon Damage for each Bleeding affecting the target. Killing a Bleeding enemy reduces this ability tree's cooldowns by 2 turns. |
Fencer's Stance | Stance Type: No Target Energy: 12 Cooldown: 10 - Requires one-handed sword | Activates "Fencer Stance" for 12 turns: +5% Counter Chance +7.5% Block Chance +7.5% Dodge Chance +5% Weapon Damage Using this ability tree's skills grants an extra stack of the effect (up to IV stacks). Basic sword strikes prolong the duration of the effect by 1 turn (up to 15 turns), but decrease its number of stacks. Only one Stance effect can be active at a time. |
Endurance Training | Passive - Requires one-handed sword | Using the ability tree's skills grants +20% Energy Restoration for 3 turns. The effect stacks up to 3 times. |
Treatise III | ||
Honed Edge | Passive - Requires one-handed sword | Sword strikes grants +7.5% Bleed Chance and +2.5% Armor Penetration for 4 turns. The effect stacks up to 4 times. |
Onrush | Attack / Charge Type: Target Object Range: 4 Energy: 24 Cooldown: 12 Modified by: Strength, Agility, Perception - Requires one-handed sword | Performs a Charge towards the target and delivers a strike with +20% Weapon Damage and +15% Armor Penetration. If the strike does damage, applies the target with -15% Bleed Resistance and +10% Damage Taken for 4 turns. |
Page last edited during patch: 0.8.0.27
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