Difference between revisions of "Two-Handed Swords (skill tree)"
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{{About|a skill tree|the corresponding weapon class|Two-Handed Swords}} | |||
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File:Greatswords_skilltree.png|338px|thumb|right|Hover over the skill icons to view the detailed descriptions. | |||
rect 384 175 557 348 [[Hewing Strike]] | |||
rect 384 412 557 585 [[Heroic Charge]] | |||
rect 108 529 281 702 [[Recklessness]] | |||
rect 663 529 836 702 [[Courage]] | |||
rect 231 758 404 930 [[Parry]] | |||
rect 537 758 710 930 [[Feast of Steel]] | |||
rect 108 1008 281 1181 [[Revanche]] | |||
rect 384 1008 557 1181 [[Arc Cleave]] | |||
rect 663 1008 836 1181 [[Fight to the Death]] | |||
rect 384 1245 557 1418 [[Taste of Victory]] | |||
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{{ImageMap|338px|Greatswords_skilltree.png| | |||
{{TooltipImage|Hewing Strike|62|85|62}} | |||
{{TooltipImage|Recklessness|138|85|62}} | |||
{{TooltipImage|Parry|214|85|62}} | |||
{{TooltipImage|Revanche|24|231|62}} | |||
{{TooltipImage|Feast of Steel|100|231|62}} | |||
{{TooltipImage|Arc Cleave|176|231|62}} | |||
{{TooltipImage|Fight to the Death|252|231|62}} | |||
{{TooltipImage|Taste of Victory|24|377|62}} | |||
{{TooltipImage|Heroic Charge|138|377|62}} | |||
{{TooltipImage|Courage|252|377|62}} | |||
|thumb=right | |||
|caption=Hover over the skill icons to view the detailed descriptions. | |||
}} | |||
This page shows all Two-Handed Sword [[Skills]] | |||
{{quote|Adapt to any combat situation, balancing between offense and defense.}} | |||
'''{{C|Orange|Main focus:}}'''<br> | |||
High Damage, Area Damage, Mobility, Survivability | |||
'''{{C|Orange|Crit Effect:}}'''<br> | |||
| | Cleave {{C|Gray|through}} {{C|+|3}} tiles<br> | ||
| | {{C|+|+50%}} Bleed Chance | ||
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==Skill List== | |||
{{SkillTable/head}} | |||
{{SkillTable/subtitle|Treatise I}} | |||
{{SkillTable/row|Hewing Strike}} | |||
{{SkillTable/row|Recklessness}} | |||
{{SkillTable/row|Parry}} | |||
{{SkillTable/subtitle|Treatise II}} | |||
{{SkillTable/row|Revanche}} | |||
{{SkillTable/row|Feast of Steel}} | |||
{{SkillTable/row|Arc Cleave}} | |||
{{SkillTable/row|Fight to the Death}} | |||
{{SkillTable/subtitle|Treatise III}} | |||
{{SkillTable/row|Taste of Victory}} | |||
{{SkillTable/row|Heroic Charge}} | |||
{{SkillTable/row|Courage}} | |||
{{SkillTable/end}} | |||
{{Navigation|{{Skill_navbox}}}} | |||
[[Category:Skill trees]] | |||
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[[Category: |
Latest revision as of 02:02, 31 May 2023
This article is about a skill tree. For the corresponding weapon class, see Two-Handed Swords. |
This page shows all Two-Handed Sword Skills
“ | Adapt to any combat situation, balancing between offense and defense. | „ |
Main focus:
High Damage, Area Damage, Mobility, Survivability
Crit Effect:
Cleave through 3 tiles
+50% Bleed Chance
Skill List
Skill | Basic Stats | Description |
---|---|---|
Treatise I | ||
Hewing Strike | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 10 Modified by: Perception, Agility, Strength - Requires a two-handed sword | Delivers a strike to one of the target's hands with +50% Bleed Chance and +20% Bodypart Damage. If the strike does damage, applies the target with -20% Move Resistance and -20% Bleed Resistance for 3 turns. The skills' effects are doubled if the target is Staggered. Successful two-handed sword counters reduce the skill's cooldown by 1 turn. |
Recklessness | Passive - Requires a two-handed sword | Grants +5% Crit Chance, +5% Counter Chance, and -5% Damage Taken for each adjacent enemy if there's more than one. The effect stacks up to 3 times. |
Parry | Maneuver Type: No Target Energy: 12 Cooldown: 8 - Requires a two-handed sword | Activates "Parry" for 2 turns: +25% Block Chance +25% Max Block Power +50% Counter Chance Fully replenishes Block Power While "Parry" is active, each blocked strike reduces the skill's cooldown by 2 turns and grants +20% Block Power Recovery for 3 turns, and each counter grants +5% Crit Chance for 5 turns. The effect stacks up to 3 times. |
Treatise II | ||
Revanche | Passive - Requires a two-handed sword | Two-handed sword counters replenish 5% Max Energy and grant -15% Skills Energy Cost for 2 turns. This effect stacks up to 2 times. |
Feast of Steel | Stance Type: No Target Energy: 10 Cooldown: 10 - Requires a two-handed sword | Activates "Feast of Steel" for 12 turns: +5% Counter Chance -5% Fumble Chance +5% Accuracy +3% Crit Chance Grants each third strike +100% Stagger Chance Using the ability tree's skills grants an extra stack of the effect (up to IV). Basic two-handed sword strikes prolong the duration of the effect by 1 turn (up to 15), but reduce its number of stacks. Only one Stance effect can be active at a time. |
Arc Cleave | Attack Type: Target Area Range: 1 Energy: 18 Cooldown: 14 Modified by: Strength, Agility, Perception, Willpower - Requires a two-handed sword | Delivers a strike to five adjacent tiles with +25% Weapon Damage, +70% Stagger Chance, and +50% Bleed Chance. Reduces the ability tree's cooldowns by 3 turns for each enemy within the skill's area of effect and replenishes 5% Max Energy for each enemy that is Staggered by the strike. |
Fight to the Death | Passive - Requires a two-handed sword | Consecutive two-handed sword strikes against the same target grant +10% Stagger Chance and +5% Counter Chance for 5 turns. Each received strike grants +5% Block Chance and +5% Block Power Recovery for 5 turns. Both effects stack up to 3 times. |
Treatise III | ||
Taste of Victory | Passive - Requires a two-handed sword | Two-handed sword strikes against Staggered targets grant +5% Weapon Damage and +10% Bleed Chance for 5 turns. This effect stacks up to 3 times. Killing enemies with two-handed swords prolongs the duration of "Feast of Steel" and "Parry" by 1 turn. |
Heroic Charge | Attack / Charge Type: Target Object Range: 3 Energy: 24 Cooldown: 16 Modified by: Strength, Agility, Perception - Requires a two-handed sword | Performs a charge towards the target and delivers a strike with +80% Stagger Chance. Each tile traveled with the charge grants the strike +10% Weapon Damage and +5% Crit Chance. |
Courage | Passive - Requires a two-handed sword | If the ability tree's skill kills its target, instantly refreshes its Cooldown. If the target survives, grants +10% Weapon Damage for 2 turns for each adjacent enemy. The effect stacks up to 3 times. |
Page last edited during patch: 0.8.1.8
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