Difference between revisions of "Two-Handed Swords (skill tree)"

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old>Domppa100
(Added description. Will fix it's appearance later.)
(swap recklessness and revanche)
 
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This page shows all Greatswords skills
{{About|a skill tree|the corresponding weapon class|Two-Handed Swords}}
=== Active skills ===
{| class="sortable" width="65%" border="1px solid" style="text-align: center;"
|+
!Skill
!Description
!Properties
!Treaties
|-
|Feint Swing
|Targeted enemy has their Dodge, Counter and Block Chance set to ~r~0%~/~.##After that deliver a strike with ~lg~+/*Hit_Chance*/%~/~ Accuracy and ~r~/*Weapon_Damage*/%~/~ Damage.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree
|Skill Type: Active
Target Type: Target Object


Range: 1
<!--<imagemap>
File:Greatswords_skilltree.png|338px|thumb|right|Hover over the skill icons to view the detailed descriptions.
rect 384 175 557 348 [[Hewing Strike]]
rect 384 412 557 585 [[Heroic Charge]]
rect 108 529 281 702 [[Recklessness]]
rect 663 529 836 702 [[Courage]]
rect 231 758 404 930 [[Parry]]
rect 537 758 710 930 [[Feast of Steel]]
rect 108 1008 281 1181 [[Revanche]]
rect 384 1008 557 1181 [[Arc Cleave]]
rect 663 1008 836 1181 [[Fight to the Death]]
rect 384 1245 557 1418 [[Taste of Victory]]
</imagemap>-->
{{ImageMap|338px|Greatswords_skilltree.png|
{{TooltipImage|Hewing Strike|62|85|62}}
{{TooltipImage|Revanche|138|85|62}}
{{TooltipImage|Parry|214|85|62}}
{{TooltipImage|Recklessness|24|231|62}}
{{TooltipImage|Feast of Steel|100|231|62}}
{{TooltipImage|Arc Cleave|176|231|62}}
{{TooltipImage|Fight to the Death|252|231|62}}
{{TooltipImage|Taste of Victory|24|377|62}}
{{TooltipImage|Heroic Charge|138|377|62}}
{{TooltipImage|Courage|252|377|62}}
|thumb=right
|caption=Hover over the skill icons to view the detailed descriptions.
}}


Energy Cost: 18
This page shows all Two-Handed Sword [[Skills]]


Cooldown: 5
{{quote|Adapt to any combat situation, balancing between offense and defense.}}


Modified by: Perception, Agility
'''{{C|Orange|Main focus:}}'''<br>
High Damage, Area Damage, Mobility, Survivability


- Requires a greatsword
'''{{C|Orange|Crit Effect:}}'''<br>
| I
Cleave {{C|Gray|through}} {{C|+|3}} tiles<br>
|-
{{C|+|+50%}} Bleed Chance
|Heroic Charge
|Rushes towards the target to deliver a strike.##Each traveled tile adds ~lg~+/*Weapon_Damage*/%~/~ Damage and ~lg~+/*CRT*/%~/~ Crit Chance.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree
|Skill Type: Active
Target Type: Target Object


Range: 3


Energy Cost: 30
==Skill List==
{{SkillTable/head}}
{{SkillTable/subtitle|Treatise I}}
{{SkillTable/row|Hewing Strike}}
{{SkillTable/row|Revanche}}
{{SkillTable/row|Parry}}
{{SkillTable/subtitle|Treatise II}}
{{SkillTable/row|Recklessness}}
{{SkillTable/row|Feast of Steel}}
{{SkillTable/row|Arc Cleave}}
{{SkillTable/row|Fight to the Death}}
{{SkillTable/subtitle|Treatise III}}
{{SkillTable/row|Taste of Victory}}
{{SkillTable/row|Heroic Charge}}
{{SkillTable/row|Courage}}
{{SkillTable/end}}


Cooldown: 8


Modified by: Strength, Agility
{{Navigation||plain}}
 
[[Category:Skill trees]]
- Requires a greatsword
|I
|-
|Parry
|Activates the following effect for ~w~8~/~ turns:##~lg~+10%~/~ Block Chance#~lg~+12.5%~/~ Block Power#Each successful ~w~Block~/~ is guaranteed to trigger a ~w~Counterattack~/~.##Each successful attack prolongs the duration of this effect by ~lg~1~/~ (up to ~w~15~/~ turns) and grants an extra stack of it (up to ~w~6~/~)##Each successful ~w~Block~/~ decreases the number of stacks by ~r~2~/~.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree
|Skill Type: Active
Target Type: No Target
 
Energy Cost: 30
 
Cooldown: 20
 
- Requires a greatsword
|I
|-
|Feast of Steel
|Activates the following effect for ~w~4~/~ turns:##~lg~+100%~/~ Crit Chance for physical attacks#~r~-10%~/~ Accuracy#~r~-20%~/~ Damage#~r~-30%~/~ Crit Efficiency.##Killing enemies prolongs the duration of this effect by ~lg~2~/~ turns.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree
|Skill Type: Active
Target Type: No Target
 
Energy Cost: 30
 
Cooldown: 20
 
- Requires a greatsword
|I
|-
|Arc Cleave
|Delivers a strike with ~lg~+/*Weapon_Damage*/%~/~ Damage and ~lg~+/*Bleeding_Chance*/%~/~ Bleed Chance to ~w~5~/~ adjacent enemies.##Reduces Cooldowns Duration for this skill tree by ~lg~1~/~ turn for each enemy hit.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree
|Skill Type: Active
Target Type: Target Area
 
Range: 1
 
Energy Cost: 24
 
Cooldown: 10
 
Modified by: Strength, Agility
 
- Requires a greatsword
|I
|}
=== Passive skills ===
{| class="sortable" width="65%" border="1px solid" style="text-align: center;"
|+
!Skill
!Description
!Properties
!Treaties
|-
|Recklessness
|Each adjacent enemy grants ~lg~+5%~/~ Crit Chance and ~lg~+5%~/~ Counter Chance.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree#~lg~+5%~/~ Block Chance
|Skill Type: Passive
 
- Requires a greatsword
| I
|-
|Courage
|Instantly refreshes the Cooldown of ~lg~Heroic charge~/~ if it manages to kill its target.##The Ability Range is increased by ~lg~1~/~ tile.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree#~lg~+5%~/~ Energy Restoration
|Skill Type: Passive
 
- Requires a greatsword
|I
|-
|Revanche
|While ~w~Parry~/~ is active, each successful block grants ~lg~-25%~/~ Abilities Cooldown for the next two turns.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree#~lg~+5%~/~ Counter Chance
|Skill Type: Passive
 
- Requires a greatsword
|I
|-
|Fight to the Death
|~w~Feast of Steel~/~ also reduces Cooldowns Duration for this skill tree by ~lg~3~/~ turns for each enemy killed. ##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree#~lg~+5%~/~ Accuracy
|Skill Type: Passive
 
- Requires a greatsword
|I
|-
|Taste of Victory
|Killing enemies with greatswords replenishes ~bl~7.5%~/~ of your Max Energy.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree#~lg~+10~/~ Max Energy
|Skill Type: Passive
 
- Requires a greatsword
|I
|}
 
[[Category:Skills]]

Latest revision as of 23:38, 23 May 2025

Disambig.png This article is about a skill tree. For the corresponding weapon class, see Two-Handed Swords.

Hover over the skill icons to view the detailed descriptions.
Hover over the skill icons to view the detailed descriptions.

This page shows all Two-Handed Sword Skills

Adapt to any combat situation, balancing between offense and defense.

Main focus:
High Damage, Area Damage, Mobility, Survivability

Crit Effect:
Cleave through 3 tiles
+50% Bleed Chance


Skill List

SkillBasic StatsDescription
Treatise I
Hewing Strike
Hewing Strike
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
8
Modified by:
Strength, Agility, Perception
- Requires a two-handed sword
Delivers a strike to one of the target's hands with +62% Bleed Chance and +25% Bodypart Damage.

If the strike does damage, applies the target with -21% Move Resistance and -21% Bleed Resistance for 4 turns.

Doubles the skill's effects if the target is Staggered.

Successful two-handed sword counters reduce the skill's cooldown by 1 turn.
Revanche
Revanche
Passive
Modified by:
Willpower
- Requires a two-handed sword
Two-handed sword counters replenish 5% Max Energy and grant -10% Skills Energy Cost for 2 turns.

The effect stacks up to 2 times.
Parry
Parry
Maneuver
Type:
No Target
Energy:
18
Cooldown:
10
Modified by:
Strength, Agility, Perception
- Requires a two-handed sword
Activates "Parry" for 3 turns:

+21% Block Chance
+11% Max Block Power
+20% Counter Chance

Fully replenishes Block Power

While "Parry" is active, each blocked strike reduces the skill's cooldown by 2 turns and grants +20% Block Power Recovery for 3 turns, and each counter grants +3% Crit Chance for 5 turns.

The effect stacks up to 3 times.
Treatise II
Recklessness
Recklessness
Passive
- Requires a two-handed sword
Grants +3% Crit Chance, +5% Counter Chance, and -5% Damage Taken for each adjacent enemy if there's more than one.

The effect stacks up to 3 times.
Feast of Steel
Feast of Steel
Stance
Type:
No Target
Energy:
14
Cooldown:
12
- Requires a two-handed sword
Activates "Feast of Steel" for 8 turns:

+5% Counter Chance
-4% Fumble Chance
+5% Accuracy
+2.5% Crit Chance
Grants each third strike +100% Stagger Chance

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Basic two-handed sword strikes prolong the effect's duration by 1 turn (up to 12) but reduce its number of stacks (no more than once per turn).

Only one Stance effect can be active at a time.
Arc Cleave
Arc Cleave
Attack
Type:
Target Area
Range:
1
Energy:
20
Cooldown:
20
Modified by:
Strength, Agility, Perception, Willpower
- Requires a two-handed sword
Delivers a strike to five adjacent tiles with +20% Weapon Damage, +61% Stagger Chance, and +42% Bleed Chance.

Reduces the ability tree's cooldowns by 1 turns for each enemy hit by the strike and replenishes 5% Max Energy for each enemy Staggered by the strike.
Fight to the Death
Fight to the Death
Passive
- Requires a two-handed sword
Consecutive two-handed sword hits against the same target grant +8% Stagger Chance and +4% Counter Chance for 5 turns.

Each received strike grants +4% Block Chance and +5% Block Power Recovery for 5 turns.

Both effects stack up to 3 times.
Treatise III
Taste of Victory
Taste of Victory
Passive
- Requires a two-handed sword
Two-handed sword hits against Staggered targets grant +10% Bodypart Damage and +10% Bleed Chance for 5 turns.

The effect stacks up to 3 times.

Killing enemies with two-handed swords prolongs the duration of "Feast of Steel" and "Parry" by 1 turn.
Heroic Charge
Heroic Charge
Attack / Charge
Type:
Target Object
Range:
3
Energy:
26
Cooldown:
24
Modified by:
Strength, Agility, Perception
- Requires a two-handed sword
Performs a charge towards the target and delivers a strike with +92% Stagger Chance.

Each tile traveled with the charge grants the strike +10% Weapon Damage and +5.5% Crit Chance.
Courage
Courage
Passive
- Requires a two-handed sword
If the ability tree's skill kills its target, instantly refreshes its Cooldown.

If the target survives, grants +5% Weapon Damage for 4 turns for each adjacent enemy.

The effect stacks up to 3 times.


Page last edited during patch: 0.9.2.13