Difference between revisions of "Staves (skill tree)"
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old>Domppa100 (edited the structure of names and added file paths.) |
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!Treaties | !Treaties | ||
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|Hail of Blows | |'''[[Hail of Blows]]'''[[File:Hail of Blows.png|alt=|center]] | ||
|Strikes two times with /*Weapon_Damage*/% Damage. The first attack has +/*Energy_Steal*/% Energy Drain, the second attack attack has +/*Daze_Chance*/% Daze Chance. | |Strikes two times with /*Weapon_Damage*/% Damage. The first attack has +/*Energy_Steal*/% Energy Drain, the second attack attack has +/*Daze_Chance*/% Daze Chance. | ||
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|Step Aside! | |'''[[Step Aside!]]'''[[File:Step Aside!.png|alt=|center]] | ||
|Charges towards the target and then hits all adjacent enemies with +/*Weapon_Damage*/% Damage and +/*Knockback_Chance*/% Knockback Chance. | |Charges towards the target and then hits all adjacent enemies with +/*Weapon_Damage*/% Damage and +/*Knockback_Chance*/% Knockback Chance. | ||
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|Unweavering Stance | |'''[[Unweavering Stance]]'''[[File:Unweavering Stance.png|alt=|center]] | ||
|Activates the following effect for 6 turns: | |Activates the following effect for 6 turns: | ||
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|Peacemaker | |'''[[Peacemaker]]'''[[File:Peacemaker.png|alt=|center]] | ||
|Hits all surrounding enemies with /*Weapon_Damage*/% Damage and +/*Daze_Chance*/% Daze Chance and then Retreats to a chosen tile without triggering attacks of opportunity. | |Hits all surrounding enemies with /*Weapon_Damage*/% Damage and +/*Daze_Chance*/% Daze Chance and then Retreats to a chosen tile without triggering attacks of opportunity. | ||
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!Treaties | !Treaties | ||
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|Destabilizing Hits | |'''[[Destabilizing Hits]]'''[[File:Destabilizing Hits.png|alt=|center]] | ||
|Knocking enemies back with staff attacks applies +25% Damage Taken for 2 turns. | |Knocking enemies back with staff attacks applies +25% Damage Taken for 2 turns. | ||
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|Battle Trance | |'''[[Battle Trance]]'''[[File:Battle Trance.png|alt=|center]] | ||
|Critical strikes with staffs reduce Cooldowns Duration for this skill tree's Abilities by 1 turn. | |Critical strikes with staffs reduce Cooldowns Duration for this skill tree's Abilities by 1 turn. | ||
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|Now or Never | |'''[[Now or Never]]'''[[File:Now or Never.png|alt=|center]] | ||
|Successful blocking with staffs grants +33% Counter Chance for the next turn. | |Successful blocking with staffs grants +33% Counter Chance for the next turn. | ||
This effects stacks. | This effects stacks. | ||
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|Triumph | |'''[[Triumph]]'''[[File:Triumph.png|alt=|center]] | ||
|Killing enemies with staffs grants +10% Magic Power and +10% Weapon Damage for 9 turns. | |Killing enemies with staffs grants +10% Magic Power and +10% Weapon Damage for 9 turns. | ||
This effect stacks. | This effect stacks. |
Revision as of 06:49, 16 March 2020
This page shows all Staffs skills.
Active skills
Skill | Description | Properties | Treaties |
---|---|---|---|
Hail of Blows | Strikes two times with /*Weapon_Damage*/% Damage. The first attack has +/*Energy_Steal*/% Energy Drain, the second attack attack has +/*Daze_Chance*/% Daze Chance.
If both attacks connect, strikes for the third time with /*Weapon_Damage*/% Damage and +/*Knockback_Chance*/% Knockback Chance. Passive bonus: -5% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: Target Object Range: 1 Energy Cost: 24 Cooldown: 10 Modified by: Strength, Agility, Willpower - Requires a staff |
I |
Step Aside! | Charges towards the target and then hits all adjacent enemies with +/*Weapon_Damage*/% Damage and +/*Knockback_Chance*/% Knockback Chance.
Reduces Cooldowns Duration for this skill tree by 1 for each Knockbacked enemy. Passive bonus: -5% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: Target Object Range: 3 Energy Cost: 30 Cooldown: 12 Modified by: Strength, Agility - Requires a staff |
I |
Unweavering Stance | Activates the following effect for 6 turns:
-5% Damage Taken +10% Fortitude +7.5% Block Chance +5% Knockback Chance Each successful attack prolongs the duration of this effect by 1 turn (up to 15 turns) and grants an extra stack of it (up to 6 stacks). Each successful Block prolongs the duration of the effect by 1 turn, but decreases its number of stacks by 2. Passive bonus:-5% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: No Target Energy Cost: 30 Cooldown: 16 - Requires a staff |
I |
Peacemaker | Hits all surrounding enemies with /*Weapon_Damage*/% Damage and +/*Daze_Chance*/% Daze Chance and then Retreats to a chosen tile without triggering attacks of opportunity.
Grants -10% Abilities Energy Cost for 5 turns for each enemy hit. Passive bonus: -5% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: Target Tile Range: 1 Energy Cost: 30 Cooldown: 12 Modified by: Strength, Agility - Requires a staff |
I |
Passive skills
Skill | Description | Properties | Treaties |
---|---|---|---|
Destabilizing Hits | Knocking enemies back with staff attacks applies +25% Damage Taken for 2 turns.
Passive bonus: -5% Cooldowns Duration for this skill tree +5% Knockback Chance |
Skill Type: Passive
- Requires a staff |
I |
Battle Trance | Critical strikes with staffs reduce Cooldowns Duration for this skill tree's Abilities by 1 turn.
Passive bonus: -5% Cooldowns Duration for this skill tree +5% Crit Chance |
Skill Type: Passive
- Requires a staff |
I |
Now or Never | Successful blocking with staffs grants +33% Counter Chance for the next turn.
This effects stacks. Passive bonus: -5% Cooldowns Duration for this skill tree +7 Block Power |
Skill Type: Passive
- Requires a staff |
I |
Triumph | Killing enemies with staffs grants +10% Magic Power and +10% Weapon Damage for 9 turns.
This effect stacks. Passive bonus: -5% Cooldowns Duration for this skill tree +5% Weapon Damage |
Skill Type: Passive
- Requires a staff |
I |
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