Difference between revisions of "Points of Interest"
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When a New game is created, the local map is randomly generated. The local map is composed of tiles, where each tile represents one in-game location. Every tile/location is the same size. Currently the player character cannot move past the boundaries of the local map. | When a New game is created, the local map is randomly generated. The local map is composed of tiles, where each tile represents one in-game location. Every tile/location is the same size. Currently the player character cannot move past the boundaries of the local map. | ||
[[File:Local map.png|center|600px|Local map]] | |||
The local map will always contain several revealed POIs which are known to the player character, such as the [[Towns]] and their surrounding tiles like the Mill or Winery, or the Abbey of the Holy Revelation. Location of these tiles is randomized aswell, but they follow a loose pattern - for example [[Osbrook]] is always on the western side of the map, while [[Mannshire]] is always on the southeastern side and the Abbey is always in the north/northeastern side. [[Dungeons]] are generated semi-randomly - they are always generated a certain distance from Towns. For example, your first (easiest) dungeon will never be on the far side of the map. Forests and Fields are generated randomly and the roads are placed connecting important POIs.<br> | The local map will always contain several revealed POIs which are known to the player character, such as the [[Towns]] and their surrounding tiles like the Mill or Winery, or the Abbey of the Holy Revelation. Location of these tiles is randomized aswell, but they follow a loose pattern - for example [[Osbrook]] is always on the western side of the map, while [[Mannshire]] is always on the southeastern side and the Abbey is always in the north/northeastern side. [[Dungeons]] are generated semi-randomly - they are always generated a certain distance from Towns. For example, your first (easiest) dungeon will never be on the far side of the map. Forests and Fields are generated randomly and the roads are placed connecting important POIs.<br> | ||
Finally, other POIs that are unknown to the player (denoted by the '''?''' marker) are randomly placed onto the local map, becoming part of the generated Biomes. Once the player visits their location and discovers what kind of POI it is, they will become revealed on the local map. | Finally, other POIs that are unknown to the player (denoted by the '''?''' marker) are randomly placed onto the local map, becoming part of the generated Biomes. Once the player visits their location and discovers what kind of POI it is, they will become revealed on the local map. | ||
Revision as of 12:23, 2 June 2020
Points of Interest, or POIs, describe locations on the map. Currently, we only work with the local map which depicts the immediate area around Osbrook and Mannshire. A global map is going to be added in the future updates (see Development roadmap).
World Generation
When a New game is created, the local map is randomly generated. The local map is composed of tiles, where each tile represents one in-game location. Every tile/location is the same size. Currently the player character cannot move past the boundaries of the local map.
The local map will always contain several revealed POIs which are known to the player character, such as the Towns and their surrounding tiles like the Mill or Winery, or the Abbey of the Holy Revelation. Location of these tiles is randomized aswell, but they follow a loose pattern - for example Osbrook is always on the western side of the map, while Mannshire is always on the southeastern side and the Abbey is always in the north/northeastern side. Dungeons are generated semi-randomly - they are always generated a certain distance from Towns. For example, your first (easiest) dungeon will never be on the far side of the map. Forests and Fields are generated randomly and the roads are placed connecting important POIs.
Finally, other POIs that are unknown to the player (denoted by the ? marker) are randomly placed onto the local map, becoming part of the generated Biomes. Once the player visits their location and discovers what kind of POI it is, they will become revealed on the local map.
Local Map
Biomes
- Field
- Forest
All Biomes can also spawn with a road. All Biomes are revealed from the start of a New Game.
Towns & Surroundings
- Mannshire
- Mill
- Osbrook
- Winery
All Towns and their surroundings are revealed from the start of a New Game.
Points of Interest
- Abbey Cellars
- Abbey of the Holy Revelation
- Archives
- Bastion
- Camp
- Catacombs
- Corrupted Chapel
- Crypt
- Hermit's Hut
- Leprosarium
- Old Catacombs
- Ruined Manor
- Signal Tower
- Witch's Hut
Abbey of the Holy Revelation and Dungeon locations are revealed from the start of a New Game.
Camps, Ruined Manor, Signal Tower and Witch's Hut locations are unknown and their icon is replaced with the Point of Interest ? marker instead. Once the player visits their location and discovers what kind of POI it is, they will become revealed on the local map.