Difference between revisions of "Knock Out"
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* "Puts the target's Abilities on Cooldown." means it actually puts them on their <b>maximum</b> CDs. | * "Puts the target's Abilities on Cooldown." means it actually puts them on their <b>maximum</b> CDs. | ||
{{Template:Skill navbox}} | {{Template:Skill navbox}} | ||
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 17:40, 19 September 2022
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Knock Out
Attack
- Requires a one-handed mace
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Attack
Type
Target Object
Range
1
Energy
12
Cooldown
12
Modified by: Strength, Agility- Requires a one-handed mace
Delivers a strike to the target's head with +25% Weapon Damage and +70% Stagger Chance.
Grants the strike additional +10% Weapon Damage for each turn of Daze affecting the target and +30% Weapon Damage for each turn of Stun.
If the strike does damage, puts the target's abilities on cooldown and prolongs its Daze by 4 turns and Stun by 1 turn.
Grants the strike additional +10% Weapon Damage for each turn of Daze affecting the target and +30% Weapon Damage for each turn of Stun.
If the strike does damage, puts the target's abilities on cooldown and prolongs its Daze by 4 turns and Stun by 1 turn.
Delivers a strike to the target's head with +(STR + 15)% Weapon Damage and +(50 + (1.5 * STR) + (0.5 * AGL))% Stagger Chance.
Grants the strike additional +(PRC)% Weapon Damage for each turn of Daze affecting the target and +(3 * PRC)% Weapon Damage for each turn of Stun.
If the strike does damage, puts the target's abilities on cooldown and prolongs its Daze by 4 turns and Stun by 1 turn.
Grants the strike additional +(PRC)% Weapon Damage for each turn of Daze affecting the target and +(3 * PRC)% Weapon Damage for each turn of Stun.
If the strike does damage, puts the target's abilities on cooldown and prolongs its Daze by 4 turns and Stun by 1 turn.
Show formulasHide formulas
- "Puts the target's Abilities on Cooldown." means it actually puts them on their maximum CDs.
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