Difference between revisions of "Enough for Everyone"
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Enough for Everyone
Attack / Maneuver
Modified by: Agility, Perception, Vitality
- Requires dual weapons
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Revision as of 20:26, 11 April 2023
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Attack / Maneuver
16
6 
Type
Target Object
Range
1
Modified by: Agility, Perception, Vitality
- Requires dual weapons
Applies the target with "Enough for Everyone" and delivers a strike.
If there's more than one adjacent enemy, each target with this effect grants:
+5% Hands Efficiency
+10% Counter Chance
+10% Dodge Chance
-10% Damage Taken
While the target affected by "Enough for Everyone" is adjacent, basic strikes and using Attack skills against other enemies will deliver a basic attack to it as well.
The effect remains active until the target's death and while equipped with dual weapons.
If there's more than one adjacent enemy, each target with this effect grants:
+5% Hands Efficiency
+10% Counter Chance
+10% Dodge Chance
-10% Damage Taken
While the target affected by "Enough for Everyone" is adjacent, basic strikes and using Attack skills against other enemies will deliver a basic attack to it as well.
The effect remains active until the target's death and while equipped with dual weapons.
Applies the target with "Enough for Everyone" and delivers a strike.
If there's more than one adjacent enemy, each target with this effect grants:
+5% Hands Efficiency
+(AGL)% Counter Chance
+(PRC)% Dodge Chance
(-1 * VIT)% Damage Taken
While the target affected by "Enough for Everyone" is adjacent, basic strikes and using Attack skills against other enemies will deliver a basic attack to it as well.
The effect remains active until the target's death and while equipped with dual weapons.
If there's more than one adjacent enemy, each target with this effect grants:
+5% Hands Efficiency
+(AGL)% Counter Chance
+(PRC)% Dodge Chance
(-1 * VIT)% Damage Taken
While the target affected by "Enough for Everyone" is adjacent, basic strikes and using Attack skills against other enemies will deliver a basic attack to it as well.
The effect remains active until the target's death and while equipped with dual weapons.
Show formulasHide formulas
Page last edited during patch: 0.8.0.27 | Data Page last updated in: 0.9.2.13
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