Difference between revisions of "Elusiveness"
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Revision as of 20:26, 11 April 2023
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Elusiveness
Maneuver
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Maneuver
Type
No Target
Energy
20
Cooldown
20
Modified by: Agility, Vitality, Perception, Max EnergyActivates 5 stacks of "Elusiveness" for 8 turns:
+5% Dodge Chance
-5% Damage Taken
Each dodge or received fumbled strike reduces the number of stacks.
Moving to other tiles (Charges and Maneuvers count as well) grants an extra stack of the effect for each traveled tile (up to V).
Applies all adjacent enemies with +5% Fumble Chance for 4 turns.
+5% Dodge Chance
-5% Damage Taken
Each dodge or received fumbled strike reduces the number of stacks.
Moving to other tiles (Charges and Maneuvers count as well) grants an extra stack of the effect for each traveled tile (up to V).
Applies all adjacent enemies with +5% Fumble Chance for 4 turns.
Activates 5 stacks of "Elusiveness" for 8 turns:
+(0.5 * (min(Energy/100, 1)) * AGL)% Dodge Chance
-(0.5 * (min(Energy/100, 1)) * VIT) Damage Taken
Each dodge or received fumbled strike reduces the number of stacks.
Moving to other tiles (Charges and Maneuvers count as well) grants an extra stack of the effect for each traveled tile (up to V).
Applies all adjacent enemies with +(0.5 * PRC)% Fumble Chance for 4 turns.
+(0.5 * (min(Energy/100, 1)) * AGL)% Dodge Chance
-(0.5 * (min(Energy/100, 1)) * VIT) Damage Taken
Each dodge or received fumbled strike reduces the number of stacks.
Moving to other tiles (Charges and Maneuvers count as well) grants an extra stack of the effect for each traveled tile (up to V).
Applies all adjacent enemies with +(0.5 * PRC)% Fumble Chance for 4 turns.
Show formulasHide formulas
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