Difference between revisions of "Long Shot"
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{{Template:Skill navbox}} | {{Template:Skill navbox}} | ||
[[Category:Skills]] | [[Category:Skills]] | ||
Weapon Damage: {{Positive| 0.3 * STR + 0.2 * AGL}}<br>Armor Piercing: {{Positive| 0.2 * PRC + 0.1 * AGL}}<br>Bodypart Damage: {{Positive| 0.4 * STR + 0.2 * PRC}}<br> |
Revision as of 21:58, 4 March 2023
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Long Shot
Attack
- Requires a ranged weapon and ammunition
Show formulasHide formulas
Attack
Type
Target Tile
Energy
14
Cooldown
12
Modified by: Perception, Agility, Strength- Requires a ranged weapon and ammunition
Takes a shot with +2 Range.
Each tile of distance to the target grants the shot +1.5% Weapon Damage, +0.8% Armor Penetration, and +2.3% Bodypart Damage.
If the target isn't hostile, doubles all the distance-related bonuses and, upon hitting the target, with 80% chance Confuses it for 10 turns.
Each tile of distance to the target grants the shot +1.5% Weapon Damage, +0.8% Armor Penetration, and +2.3% Bodypart Damage.
If the target isn't hostile, doubles all the distance-related bonuses and, upon hitting the target, with 80% chance Confuses it for 10 turns.
Takes a shot with +2 Range.
Each tile of distance to the target grants the shot +((0.1 * STR) + (0.05 * AGL))% Weapon Damage, +((0.05 * PRC) + (0.025 * AGL))% Armor Penetration, and +((0.15 * STR) + (0.075 * PRC))% Bodypart Damage.
If the target isn't hostile, doubles all the distance-related bonuses and, upon hitting the target, with (60 + (2 * PRC))% chance Confuses it for 10 turns.
Each tile of distance to the target grants the shot +((0.1 * STR) + (0.05 * AGL))% Weapon Damage, +((0.05 * PRC) + (0.025 * AGL))% Armor Penetration, and +((0.15 * STR) + (0.075 * PRC))% Bodypart Damage.
If the target isn't hostile, doubles all the distance-related bonuses and, upon hitting the target, with (60 + (2 * PRC))% chance Confuses it for 10 turns.
Show formulasHide formulas
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Weapon Damage: 0.3 * STR + 0.2 * AGL
Armor Piercing: 0.2 * PRC + 0.1 * AGL
Bodypart Damage: 0.4 * STR + 0.2 * PRC