Difference between revisions of "Long Shot"
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Long Shot
Attack
Modified by: Strength , Agility, Perception
- Requires a ranged weapon and ammunition
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Weapon Damage: {{Positive| 0.3 * STR + 0.2 * AGL}}<br>Armor Piercing: {{Positive| 0.2 * PRC + 0.1 * AGL}}<br>Bodypart Damage: {{Positive| 0.4 * STR + 0.2 * PRC}}<br> | |||
Revision as of 21:58, 4 March 2023
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Attack
12
10 
Type
Target Tile
Modified by: Strength , Agility, Perception
- Requires a ranged weapon and ammunition
Takes a shot with +1 Range.
Each tile of distance to the target grants the shot +2% Weapon Damage, +2% Armor Penetration, and +3% Bodypart Damage.
If the target isn't hostile, doubles all the distance-related bonuses and, upon hitting the target, with 80% chance Confuses it for 10 turns.
Each tile of distance to the target grants the shot +2% Weapon Damage, +2% Armor Penetration, and +3% Bodypart Damage.
If the target isn't hostile, doubles all the distance-related bonuses and, upon hitting the target, with 80% chance Confuses it for 10 turns.
Takes a shot with +1 Range.
Each tile of distance to the target grants the shot +(0.1 * AGL) + (0.1 * PRC)% Weapon Damage, +(0.1 * STR) + (0.1 * AGL)% Armor Penetration, and +(0.15 * AGL) + (0.15 * PRC)% Bodypart Damage.
If the target isn't hostile, doubles all the distance-related bonuses and, upon hitting the target, with (60 + 2 * PRC)% chance Confuses it for 10 turns.
Each tile of distance to the target grants the shot +(0.1 * AGL) + (0.1 * PRC)% Weapon Damage, +(0.1 * STR) + (0.1 * AGL)% Armor Penetration, and +(0.15 * AGL) + (0.15 * PRC)% Bodypart Damage.
If the target isn't hostile, doubles all the distance-related bonuses and, upon hitting the target, with (60 + 2 * PRC)% chance Confuses it for 10 turns.
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Page last edited during patch: 0.8.0.27 | Data Page last updated in: 0.9.2.13
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Weapon Damage: 0.3 * STR + 0.2 * AGL
Armor Piercing: 0.2 * PRC + 0.1 * AGL
Bodypart Damage: 0.4 * STR + 0.2 * PRC