Difference between revisions of "Drugs"
Line 73: | Line 73: | ||
Grants the following effect for {{c|orange|420}} turns:<br> | Grants the following effect for {{c|orange|420}} turns:<br> | ||
<br> | <br> | ||
{{Positive|+15%}} | {{Positive|+15%}} Vision<br> | ||
{{Positive|+25%}} | {{Positive|+25%}} Experience Gain<br> | ||
{{Positive|-10%}} | {{Positive|-10%}} Fumble Chance<br> | ||
{{Positive|+75%}} | {{Positive|+75%}} Hunger Resistance<br> | ||
{{Positive|+0.1%}} | {{Positive|+0.1%}} Sanity Change<br> | ||
<br> | <br> | ||
Consuming it leads to an unpleasant [[Nikkaf Aftermath|Aftermath]]. | Consuming it leads to an unpleasant [[Nikkaf Aftermath|Aftermath]]. | ||
Line 92: | Line 92: | ||
Grants the following effect for {{c|orange|120}} turns:<br> | Grants the following effect for {{c|orange|120}} turns:<br> | ||
<br> | <br> | ||
{{Positive|-0.5%}} | {{Positive|-0.5%}} Pain Change<br> | ||
{{Positive|-25}} | {{Positive|-25}} Pain Limit<br> | ||
{{Positive|+50%}} | {{Positive|+50%}} Pain Resistance<br> | ||
{{Positive|+25%}} | {{Positive|+25%}} Healing Efficiency<br> | ||
{{Positive|+0.25%}} | {{Positive|+0.25%}} Morale Change<br> | ||
<br> | <br> | ||
Consuming it leads to an unpleasant [[Paregoric Aftermath|Aftermath]]. | Consuming it leads to an unpleasant [[Paregoric Aftermath|Aftermath]]. | ||
Line 108: | Line 108: | ||
| | | | ||
Intoxication: {{Negative|+24%}}<br> | Intoxication: {{Negative|+24%}}<br> | ||
Pain: {{Positive|-60%}}<br> | |||
Sanity: {{Negative|-5%}}<br> | Sanity: {{Negative|-5%}}<br> | ||
Morale: {{Positive|+5%}} | Morale: {{Positive|+5%}} |
Revision as of 19:10, 22 October 2022
Drugs are items that can give your character a temporary boost in various statistics, however when the boost expires, a nasty negative effect takes its place.
Item | Inv. slots | Price | Subcategory | Properties | Uses | Description |
---|---|---|---|---|---|---|
Abasa | 1×2 | 150 | Drug, Beverage |
Intoxication: +25% Grants the following effect for 60 turns: |
1 | First brewed be a Jibean alchemist from a wormwood mix, abasa took inns and taverns of the realm by storm. Eventually, it was prohibited be the highest law for its ability to invoke the basest of sins. |
Al'qud | 1×1 | 125 | Drug |
Intoxication: +16% Grants the following effect for 360 turns: |
1 | The recipe of al`qud is one of the most carefully guarded elven secrets. Only one thing is known for sure - it's prepared from some medicinal herb. Al`qud sees frequent use by Maafian soldiers when they need to ward off fatigue in combat. |
Hornet Honey | 1×1 | 125 | Drug |
Intoxication: +24% Grants the following effect for 120 turns: |
1 | Who in their right mind first decided to taste the liquid secreted by deathstingers is a mystery. Nevertheless, the fact remains: imbibing it briefly sharpens one's reflexes, although a terrible headache and full body shakes are quick to follow after the initial effect wears off. |
Nikkaf | 1×1 | 125 | Drug |
Intoxication: +10% Grants the following effect for 420 turns: |
1 | Nikkaf is yet another achievement of elven alchemy. Brynn students in particular are fond of its hunger-numbing and memory-fortifying properties - a perfect combination for a night of cramming. |
Paregoric | 1×2 | 100 | Drug |
Intoxication: +12% Grants the following effect for 120 turns: |
1 | This tincture made with spirit, poppy sap, and essential oils is popular among the nobility as a trusted cure for cough, anxiety, and pains. Many become so addicted to it that they often spend days on end in a drug-induced daydream. |
Stardust | 1×1 | 150 | Drug |
Intoxication: +24% Grants the following effect for 90-180 turns: |
1 | An exotic substance of mysterious origin. The effect is rather unpredictable: some complain about disturbing hallucinations, while other experience a glimpse of other dimensions... Which, In all fairness, doesn't sound all that different. |
Page last edited during patch: 0.8.0.17
|
|