Difference between revisions of "Attributes & Stats"
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{{C|Light Brown|{{#tip-text: Main Hand Damage| {{:Main Hand Damage}}}}}} and {{C|Light Brown|{{#tip-text: Off-Hand Damage| {{:Off-Hand Damage}}}}}}.<br> | |||
{{C|Light Brown|{{#tip-text: Weapon Damage| {{:Weapon Damage}}}}}} modifier.<br> | |||
All weapon stats modifiers: {{C|Light Brown|{{#tip-text: Main Hand Efficiency| {{:Main Hand Efficiency}}}}}} and {{C|Light Brown|{{#tip-text: Off-Hand Efficiency| {{:Off-Hand Efficiency}}}}}}.<br> | |||
{{C|Light Brown|{{#tip-text: Bodypart Damage| {{:Bodypart Damage}}}}}} which affects [[Injuries & Pain#Injuries|Injuries]].<br> | |||
{{C|Light Brown|{{#tip-text: Armor Damage| {{:Armor Damage}}}}}} which affects [[Durability]].<br> | |||
Offense: {{C|Light Brown|{{#tip-text: Armor Penetration| {{:Armor Penetration}}}}}}, {{C|Light Brown|{{#tip-text: Accuracy| {{:Accuracy}}}}}}, {{C|Light Brown|{{#tip-text: Crit Chance| {{:Crit Chance}}}}}}, {{C|Light Brown|{{#tip-text: Crit Efficiency| {{:Crit Efficiency}}}}}}, {{C|Light Brown|{{#tip-text: Counter Chance| {{:Counter Chance}}}}}} and {{C|Light Brown|{{#tip-text: Fumble Chance| {{:Fumble Chance}}}}}}.<br> | |||
Expertise: {{C|Light Brown|{{#tip-text: Skills Energy Cost| {{:Skills Energy Cost}}}}}} and {{C|Light Brown|{{#tip-text: Spells Energy Cost| {{:Spells Energy Cost}}}}}}, {{C|Light Brown|{{#tip-text: Cooldowns Duration| {{:Cooldowns Duration}}}}}} and {{C|Light Brown|{{#tip-text: Bonus Range| {{:Bonus Range}}}}}}.<br> | |||
Secondary effects: {{C|Light Brown|{{#tip-text: Bleed Chance| {{:Bleed Chance}}}}}}, {{C|Light Brown|{{#tip-text: Daze Chance| {{:Daze Chance}}}}}}, {{C|Light Brown|{{#tip-text: Stun Chance| {{:Stun Chance}}}}}}, {{C|Light Brown|{{#tip-text: Knockback Chance| {{:Knockback Chance}}}}}}, {{C|Light Brown|{{#tip-text: Immobilization Chance| {{:Immobilization Chance}}}}}}, {{C|Light Brown|{{#tip-text: Stagger Chance| {{:Stagger Chance}}}}}}, {{C|Light Brown|{{#tip-text: Life Drain| {{:Life Drain}}}}}} and {{C|Light Brown|{{#tip-text: Energy Drain| {{:Energy Drain}}}}}}.<br> | |||
{{C|Light Brown|{{#tip-text: Experience Gain| {{:Experience Gain}}}}}} modifier. | |||
=== Survival === | === Survival === |
Revision as of 12:10, 2 April 2023
Attributes are the data that represents various statistics of player Characters, NPCs and certain objects like Containers. There are two distinctive groups of Attributes:
Primary Attributes
Primary Attributes represent the main features of the player character and are only visible for the player characters. Primary Attributes have two categories:
Stat Scores
Also called Stats, these are:
Strength
Agility
Perception
Vitality
Willpower
Character Statistics
These are:
Level
Experience
Stat Points
Ability Points
Secondary Attributes
Secondary Attributes represent many different aspects of Stoneshard and are used both by player characters and by NPCs. Secondary Attributes are further split into five categories:
Combat
These are:
Main Hand Damage and Off-Hand Damage.
Weapon Damage modifier.
All weapon stats modifiers: Main Hand Efficiency and Off-Hand Efficiency.
Bodypart Damage which affects Injuries.
Armor Damage which affects Durability.
Offense: Armor Penetration, Accuracy, Crit Chance, Crit Efficiency, Counter Chance and Fumble Chance.
Expertise: Skills Energy Cost and Spells Energy Cost, Cooldowns Duration and Bonus Range.
Secondary effects: Bleed Chance, Daze Chance, Stun Chance, Knockback Chance, Immobilization Chance, Stagger Chance, Life Drain and Energy Drain.
Experience Gain modifier.
Survival
These are:
- Health and healing: Health Restoration and Healing Efficiency.
- Energy and Energy Restoration.
- Defense: Protection, Block Chance, Block Power and Block Power Recovery.
- Avoidance stats: Dodge Chance, Stealth, Noise Produced, Lock-picking & Disarming and Vision.
- Endurance stats: Fortitude, Damage Reflection, Bleed Resistance, Control Resistance, Move Resistance, Hunger Resistance, Intoxication Resistance, Pain Resistance and Fatigue Resistance.
Damage Resistance
These are:
- Total Damage Taken.
- Physical Resistance which consists of Slashing Resistance, Piercing Resistance, Crushing Resistance and Rending Resistance.
- Nature Resistance which consists of Fire Resistance, Frost Resistance, Shock Resistance, Poison Resistance and Caustic Resistance.
- Magic Resistance which consists of Arcane Resistance, Unholy Resistance, Sacred Resistance and Psionic Resistance.
See Damage Types for more info about damage types.
Magic
These are:
- Total Magic Power.
- Miscasting a spell: Backfire Chance and Backfire Damage.
- Critical spellcasting: Miracle Chance and Miracle Potency.
- Nature-based Sorcery powers: Pyromantic Power, Geomantic Power, Venomantic Power, Cryomantic Power, Electromantic Power.
- Magic-based Sorcery powers: Arcanistic Power, Astromantic Power, Psionic Power and Chronomantic Power.
Health System
These are:
- Health stats: Hunger, Thirst, Intoxication, Pain, Fatigue, and Immunity.
- Psyche stats: Morale and Sanity.
- Per-turn adjustments: Hunger Change, Thirst Change, Intoxication Change, Pain Change, Fatigue Change, Morale Change and Sanity Change.
- Limits: Pain Limit and Max Health Threshold.
- Injury Treatment
Page last edited during patch: 0.8.0.27
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