Difference between revisions of "Attributes & Stats"

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These are:  
These are:  


* Total [[Main Hand Damage]] and [[Off-Hand Damage]].
{{C|Light Brown|{{#tip-text: Main Hand Damage| {{:Main Hand Damage}}}}}} and {{C|Light Brown|{{#tip-text: Off-Hand Damage| {{:Off-Hand Damage}}}}}}.<br>
* [[Weapon Damage]] modifier.
{{C|Light Brown|{{#tip-text: Weapon Damage| {{:Weapon Damage}}}}}} modifier.<br>
* All weapon stats modifiers: [[Main Hand Efficiency]] and [[Off-Hand Efficiency]].
All weapon stats modifiers: {{C|Light Brown|{{#tip-text: Main Hand Efficiency| {{:Main Hand Efficiency}}}}}} and {{C|Light Brown|{{#tip-text: Off-Hand Efficiency| {{:Off-Hand Efficiency}}}}}}.<br>
* [[Bodypart Damage]] which affects [[Injuries & Pain#Injuries|Injuries]].
{{C|Light Brown|{{#tip-text: Bodypart Damage| {{:Bodypart Damage}}}}}} which affects [[Injuries & Pain#Injuries|Injuries]].<br>
* [[Armor Damage]] which affects [[Durability]].
{{C|Light Brown|{{#tip-text: Armor Damage| {{:Armor Damage}}}}}} which affects [[Durability]].<br>
* Offense: [[Armor Penetration]], [[Accuracy]], [[Crit Chance]], [[Crit Efficiency]], [[Counter Chance]] and [[Fumble Chance]].
Offense: {{C|Light Brown|{{#tip-text: Armor Penetration| {{:Armor Penetration}}}}}}, {{C|Light Brown|{{#tip-text: Accuracy| {{:Accuracy}}}}}}, {{C|Light Brown|{{#tip-text: Crit Chance| {{:Crit Chance}}}}}}, {{C|Light Brown|{{#tip-text: Crit Efficiency| {{:Crit Efficiency}}}}}}, {{C|Light Brown|{{#tip-text: Counter Chance| {{:Counter Chance}}}}}} and {{C|Light Brown|{{#tip-text: Fumble Chance| {{:Fumble Chance}}}}}}.<br>
* Expertise: [[Skills Energy Cost]] and [[Spells Energy Cost]], [[Cooldowns Duration]] and [[Bonus Range]].
Expertise: {{C|Light Brown|{{#tip-text: Skills Energy Cost| {{:Skills Energy Cost}}}}}} and {{C|Light Brown|{{#tip-text: Spells Energy Cost| {{:Spells Energy Cost}}}}}}, {{C|Light Brown|{{#tip-text: Cooldowns Duration| {{:Cooldowns Duration}}}}}} and {{C|Light Brown|{{#tip-text: Bonus Range| {{:Bonus Range}}}}}}.<br>
* Secondary effects: [[Bleed Chance]], [[Daze Chance]], [[Stun Chance]], [[Knockback Chance]], [[Immobilization Chance]], [[Stagger Chance]], [[Life Drain]] and [[Energy Drain]].
Secondary effects: {{C|Light Brown|{{#tip-text: Bleed Chance| {{:Bleed Chance}}}}}}, {{C|Light Brown|{{#tip-text: Daze Chance| {{:Daze Chance}}}}}}, {{C|Light Brown|{{#tip-text: Stun Chance| {{:Stun Chance}}}}}}, {{C|Light Brown|{{#tip-text: Knockback Chance| {{:Knockback Chance}}}}}}, {{C|Light Brown|{{#tip-text: Immobilization Chance| {{:Immobilization Chance}}}}}}, {{C|Light Brown|{{#tip-text: Stagger Chance| {{:Stagger Chance}}}}}}, {{C|Light Brown|{{#tip-text: Life Drain| {{:Life Drain}}}}}} and {{C|Light Brown|{{#tip-text: Energy Drain| {{:Energy Drain}}}}}}.<br>
* [[Experience Gain]] modifier.
{{C|Light Brown|{{#tip-text: Experience Gain| {{:Experience Gain}}}}}} modifier.
 


=== Survival ===
=== Survival ===

Revision as of 12:10, 2 April 2023

Attributes are the data that represents various statistics of player Characters, NPCs and certain objects like Containers. There are two distinctive groups of Attributes:



Primary Attributes

Primary Attributes represent the main features of the player character and are only visible for the player characters. Primary Attributes have two categories:


Stat Scores

Also called Stats, these are:

Strength
Agility
Perception
Vitality
Willpower


Character Statistics

These are:

Level
Experience
Stat Points
Ability Points

Secondary Attributes

Secondary Attributes represent many different aspects of Stoneshard and are used both by player characters and by NPCs. Secondary Attributes are further split into five categories:


Combat

These are:

Main Hand Damage and Off-Hand Damage.
Weapon Damage modifier.
All weapon stats modifiers: Main Hand Efficiency and Off-Hand Efficiency.
Bodypart Damage which affects Injuries.
Armor Damage which affects Durability.
Offense: Armor Penetration, Accuracy, Crit Chance, Crit Efficiency, Counter Chance and Fumble Chance.
Expertise: Skills Energy Cost and Spells Energy Cost, Cooldowns Duration and Bonus Range.
Secondary effects: Bleed Chance, Daze Chance, Stun Chance, Knockback Chance, Immobilization Chance, Stagger Chance, Life Drain and Energy Drain.
Experience Gain modifier.

Survival

These are:


Damage Resistance

These are:

See Damage Types for more info about damage types.


Magic

These are:


Health System

These are:


Page last edited during patch: 0.8.0.27