Difference between revisions of "Berserk Tradition"
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* Unlocked by reading [[Dual Wielding Treatise II]] or by spending 6 Attribute points into Strength, Agility, Vitality or Willpower. | |||
<noinclude> | <noinclude> | ||
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[[Category:Skills]]</noinclude> | [[Category:Skills]]</noinclude> |
Latest revision as of 23:30, 24 January 2024
Berserk Tradition
Passive
- Requires dual weapons
Passive
- Requires dual weapons
Grants:
-0.3% Damage Taken for each missing percent of Health
+2% Crit Chance for 10 turns for each missed or fumbled strike (the effect stacks up to 5 times)
+0.5% Weapon Damage for each percent of Pain
+5% Dodge Chance for each degree of Injury
+1.5% Counter Chance for 10 turns for each received attack (the effect stacks up to 5 times)
+10% Crit Efficiency for each adjacent enemy
-0.3% Damage Taken for each missing percent of Health
+2% Crit Chance for 10 turns for each missed or fumbled strike (the effect stacks up to 5 times)
+0.5% Weapon Damage for each percent of Pain
+5% Dodge Chance for each degree of Injury
+1.5% Counter Chance for 10 turns for each received attack (the effect stacks up to 5 times)
+10% Crit Efficiency for each adjacent enemy
- Unlocked by reading Dual Wielding Treatise II or by spending 6 Attribute points into Strength, Agility, Vitality or Willpower.
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