Difference between revisions of "Enough for Everyone"
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<div style="float: right">{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}</div> | <div style="float: right">{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}</div> | ||
* Unlocked by reading [[Dual Wielding Treatise II]] or by spending 6 Attribute points into Strength, Agility or Perception. | |||
<noinclude> | <noinclude> | ||
{{Template:Skill navbox}} | {{Template:Skill navbox}} | ||
[[Category:Skills]]</noinclude> | [[Category:Skills]]</noinclude> |
Latest revision as of 23:28, 24 January 2024
Enough for Everyone
Attack / Maneuver
- Requires dual weapons
Show formulasHide formulas
Attack / Maneuver
Type
Target Object
Range
1
Energy
10
Cooldown
4
- Requires dual weapons
Applies the target with "Enough for Everyone" and delivers a strike.
If there's more than one adjacent enemy, each target with this effect grants:
+5% Hands Efficiency
+10% Counter Chance
+10% Dodge Chance
-10% Damage Taken
While the target affected by "Enough for Everyone" is adjacent, basic strikes and using Attack skills against other enemies will deliver a basic attack to it as well.
The effect remains active until the target's death and while equipped with dual weapons.
If there's more than one adjacent enemy, each target with this effect grants:
+5% Hands Efficiency
+10% Counter Chance
+10% Dodge Chance
-10% Damage Taken
While the target affected by "Enough for Everyone" is adjacent, basic strikes and using Attack skills against other enemies will deliver a basic attack to it as well.
The effect remains active until the target's death and while equipped with dual weapons.
Applies the target with "Enough for Everyone" and delivers a strike.
If there's more than one adjacent enemy, each target with this effect grants:
+5% Hands Efficiency
+(PRC)% Counter Chance
+(AGL)% Dodge Chance
-(VIT)% Damage Taken
While the target affected by "Enough for Everyone" is adjacent, basic strikes and using Attack skills against other enemies will deliver a basic attack to it as well.
The effect remains active until the target's death and while equipped with dual weapons.
If there's more than one adjacent enemy, each target with this effect grants:
+5% Hands Efficiency
+(PRC)% Counter Chance
+(AGL)% Dodge Chance
-(VIT)% Damage Taken
While the target affected by "Enough for Everyone" is adjacent, basic strikes and using Attack skills against other enemies will deliver a basic attack to it as well.
The effect remains active until the target's death and while equipped with dual weapons.
Show formulasHide formulas
- Unlocked by reading Dual Wielding Treatise II or by spending 6 Attribute points into Strength, Agility or Perception.
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